Player Matchup

Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
 
Ganesha
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond II
ConsoleBot
Rama
Diamond II
Level 122
God Stats
10W - 3L
1,913 SR
Queue Stats
87W - 57L
2,374 MMR
Party 2
Ares
Ares
Diamond IV
WorldsEmpire
Ares
Diamond IV
Level 159
God Stats
0W - 3L
1,179 SR
Queue Stats
87W - 61L
2,248 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,518 SR
1,824 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,659 SR
2,100 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond II
PapaVoltz2032
Khepri
Diamond II
Level 199
God Stats
2W - 0L
1,778 SR
Queue Stats
132W - 112L
2,192 MMR
Party 1
Cerberus
Cerberus
Diamond I
Senpapi20
Cerberus
Diamond I
Level 121
God Stats
116W - 69L
1,758 SR
Queue Stats
475W - 447L
2,540 MMR
Solo
Medusa
Medusa
Diamond V
SirGood
Medusa
Diamond V
Level 107
God Stats
4W - 5L
1,610 SR
Queue Stats
132W - 120L
2,067 MMR
Solo
Maman Brigitte
Maman Brigitte
Diamond III
Vxan
Maman Brigitte
Diamond III
Level 159
God Stats
57W - 47L
1,649 SR
Queue Stats
154W - 126L
2,203 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 7 / 2
7,396
569
10,808
16,067
13,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
 
Chang'e
12
0 / 2 / 0
6,814
524
5,890
11,733
3,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
 
Ganesha
12
0 / 2 / 1
6,725
517
2,682
10,699
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 0
6,536
503
6,010
8,829
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 3 / 0
7,325
563
6,499
10,911
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
AnubisCthulhuAo KuangKumbhakarna

VS

Bans
TsukuyomiBakasuraLancelotSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 0 / 2
7,084
545
7,763
6,608
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 5
7,405
570
3,675
5,648
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cerberus
Senpapi20
Cerberus
14
7 / 4 / 2
8,799
677
11,415
19,023
11,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
SirGood
Medusa
15
4 / 0 / 4
8,571
659
8,439
6,832
2,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Maman Brigitte
Vxan
Maman Brigitte
15
7 / 1 / 3
8,537
657
10,824
13,559
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
19
19
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
7
2
0.43
L
Chang'e
 
Chang'e
0
2
0
0
L
Ganesha
 
Ganesha
0
2
1
0.25
W
Tiamat
 
Tiamat
0
0
2
1
L
0
5
0
0
W
1
0
5
3.5
W
Cerberus
Senpapi20
Cerberus
7
4
2
2
W
Medusa
SirGood
Medusa
4
0
4
6
W
Maman Brigitte
Vxan
Maman Brigitte
7
1
3
8.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
42,116
58,239
Taken
51,670
30,139
Mitigated
28,478
20,856
Healing
21,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,808
3,289
0
3,890
16,067
13,229
0
11,204
3,879
0
50,392
L
Chang'e
 
Chang'e
5,890
265
686
6,674
11,733
3,343
0
7,996
2,797
53,350
1,486
L
Ganesha
 
Ganesha
2,682
115
0
2,236
10,699
7,497
1
5,712
4,871
23,925
1,160
W
Tiamat
 
Tiamat
7,763
563
0
3,418
6,608
3,651
0
4,088
2,520
49,635
439
L
6,010
5,188
0
2,558
8,829
2,268
0
1,018
7,811
0
48,145
W
3,675
487
0
1,477
5,648
5,283
0
2,356
3,292
18,244
0
W
Cerberus
Senpapi20
Cerberus
11,415
1,344
0
8,714
19,023
11,541
0
2,781
16,242
51,002
1,545
W
Medusa
SirGood
Medusa
8,439
3,936
0
1,602
6,832
2,828
933
587
6,245
0
77,412
W
Maman Brigitte
Vxan
Maman Brigitte
10,824
141
0
6,689
13,559
5,175
0
4,957
8,602
66,700
0
L
6,499
483
0
4,812
10,911
3,802
0
5,294
5,445
45,418
1,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,796
Gold Earned
40,396
427
Minions Killed
504
0
Camps Cleared
0
1,352,738
Distance Traveled
1,468,443
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,396
569
92
7
0
255,186
4
L
Chang'e
6,814
524
126
10
0
279,776
2
L
Ganesha
6,725
517
19
1
0
304,153
6
W
Tiamat
7,084
545
108
8
0
292,955
0
L
Rama
6,536
503
118
9
0
227,130
0
W
Khepri
7,405
570
27
2
0
279,696
3
W
Cerberus
8,799
677
127
10
0
277,148
4
W
Medusa
8,571
659
140
11
0
278,745
0
W
Maman Brigitte
8,537
657
102
8
0
339,899
0
L
Ares
7,325
563
72
6
0
286,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role