Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
MrLolazo82
Ullr
Level 110
God Stats
3W - 1L
1,541 SR
Queue Stats
86W - 58L
1,590 Elo+
Party 1
Hades
Hades
Naimo2845
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,667 Elo+
Party 1
Zeus
Zeus
Skyjxcked
Zeus
Level 108
God Stats
151W - 78L
1,639 SR
Queue Stats
201W - 154L
1,551 Elo+
Solo
Thor
Thor
Telettubbie
Thor
Level 161
God Stats
2W - 3L
1,402 SR
Queue Stats
80W - 67L
1,605 Elo+
Party 1
Team Averages
Level 131
1,516 SR
1,583 Elo+

VS

Team Averages
Level 153
1,649 SR
1,584 Elo+
Ix Chel
Ix Chel
AJkevin123
Ix Chel
Level 159
God Stats
16W - 13L
1,693 SR
Queue Stats
336W - 290L
1,592 Elo+
Party 2
Kali
Kali
AJsanti132
Kali
Level 226
God Stats
32W - 25L
1,579 SR
Queue Stats
366W - 330L
1,590 Elo+
Party 2
Nike
Nike
GimpyGimpy
Nike
Level 125
God Stats
2W - 2L
1,721 SR
Queue Stats
425W - 369L
1,638 Elo+
Party 3
Rama
Rama
MrCuddleyz
Rama
Level 129
God Stats
3W - 1L
1,752 SR
Queue Stats
232W - 190L
1,536 Elo+
Solo
Maui
Maui
rjhar4
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 143L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 1 / 0
6,756
676
4,066
7,015
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 2
7,042
704
6,853
10,271
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Naimo2845
Hades
10
1 / 2 / 2
5,451
545
3,372
8,341
3,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Zeus
12
3 / 1 / 2
6,780
678
5,693
4,981
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 3
6,073
607
5,291
6,634
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AJkevin123
Ix Chel
11
2 / 4 / 0
6,302
630
3,060
6,869
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 1
5,164
516
2,896
6,030
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 1 / 0
6,165
617
5,081
9,641
6,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 5 / 0
5,749
575
6,369
8,404
2,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maui
rjhar4
Maui
9
1 / 3 / 1
5,657
566
3,598
8,735
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
6
6
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Ix Chel
AJkevin123
Ix Chel
2
4
0
0.5
L
1
0
1
1.5
L
1
1
0
1
L
1
5
0
0.2
W
5
1
2
6
W
Hades
Naimo2845
Hades
1
2
2
1
W
Zeus
3
1
2
4
W
3
1
3
4.5
L
Maui
rjhar4
Maui
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
21,004
37,242
Taken
39,679
14,328
Mitigated
18,985
12,018
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,066
1,121
0
4,289
7,015
4,414
0
0
7,015
39,571
7,739
L
Ix Chel
AJkevin123
Ix Chel
3,060
213
151
1,943
6,869
1,718
0
3,636
3,158
40,947
0
L
2,896
1,345
0
2,118
6,030
2,253
0
1,242
4,788
0
25,087
L
5,081
389
0
3,740
9,641
6,561
0
3,794
5,807
0
40,717
L
6,369
4,860
0
2,182
8,404
2,712
918
952
7,366
0
44,193
W
6,853
3,379
0
3,625
10,271
3,341
0
840
9,431
0
52,816
W
Hades
Naimo2845
Hades
3,372
475
426
2,504
8,341
3,253
243
2,743
5,598
23,310
919
W
Zeus
5,693
211
0
773
4,981
1,068
554
1,917
3,064
43,119
0
W
5,291
1,051
0
401
6,634
2,252
0
1,158
5,476
0
36,627
L
Maui
rjhar4
Maui
3,598
463
0
2,553
8,735
5,741
0
2,738
5,831
19,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,102
Gold Earned
29,037
364
Minions Killed
320
0
Camps Cleared
0
1,074,004
Distance Traveled
979,544
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,756
676
90
9
0
204,038
2
L
Ix Chel
6,302
630
92
9
0
200,303
2
L
Kali
5,164
516
40
4
0
168,942
0
L
Nike
6,165
617
76
8
0
211,560
0
L
Rama
5,749
575
78
8
0
185,908
0
W
Ullr
7,042
704
98
10
0
200,673
3
W
Hades
5,451
545
37
4
0
210,294
0
W
Zeus
6,780
678
80
8
0
217,194
5
W
Thor
6,073
607
59
6
0
241,805
0
L
Maui
5,657
566
34
3
0
212,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role