Player Matchup

Scylla
Scylla
BIOTHRAXJR
Scylla
Level 73
God Stats
41W - 30L
1,558 SR
Queue Stats
71W - 61L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
SleepyAFz
Sun Wukong
Level 29
God Stats
7W - 3L
1,402 SR
Queue Stats
56W - 50L
1,413 Elo+
Party 2
Erlang Shen
Erlang Shen
WinterTeaPanther
Erlang Shen
Level 61
God Stats
8W - 3L
1,639 SR
Queue Stats
152W - 154L
1,421 Elo+
Party 2
Team Averages
Level 54
1,533 SR
1,429 Elo+

VS

Team Averages
Level 133
1,419 SR
1,452 Elo+
Kukulkan
Kukulkan
ApoWhatElse
Kukulkan
Level 142
God Stats
9W - 11L
1,473 SR
Queue Stats
198W - 227L
1,426 Elo+
Solo
Sobek
Sobek
Ergoproxy157
Sobek
Level 128
God Stats
0W - 2L
1,283 SR
Queue Stats
69W - 89L
1,464 Elo+
Party 1
Medusa
Medusa
KuromaruKenshi
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 94L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BIOTHRAXJR
Scylla
16
3 / 1 / 3
10,678
971
6,277
3,299
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
SleepyAFz
Sun Wukong
16
1 / 2 / 5
9,380
853
9,201
14,393
13,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Erlang Shen
WinterTeaPanther
Erlang Shen
16
3 / 2 / 4
9,869
897
8,145
8,801
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ApoWhatElse
Kukulkan
7
0 / 1 / 0
6,607
601
838
1,746
442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

16
4 / 2 / 1
9,187
835
7,234
14,127
15,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 4 / 4
8,829
803
8,973
12,812
5,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
5
5
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ApoWhatElse
Kukulkan
0
1
0
0
W
Scylla
BIOTHRAXJR
Scylla
3
1
3
4.5
L
4
2
1
2.25
L
1
4
4
0.75
W
Sun Wukong
SleepyAFz
Sun Wukong
1
2
5
1.75
W
Erlang Shen
WinterTeaPanther
Erlang Shen
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,623
Damage
17,045
26,493
Taken
28,685
19,204
Mitigated
21,370
8,130
Healing
2,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ApoWhatElse
Kukulkan
838
39
0
331
1,746
442
0
669
941
3,727
0
W
Scylla
BIOTHRAXJR
Scylla
6,277
716
0
0
3,299
1,175
0
1,195
2,104
51,220
0
L
7,234
224
0
2,531
14,127
15,350
0
3,135
10,682
21,131
0
L
8,973
4,298
0
0
12,812
5,578
0
2,460
10,156
0
35,669
W
Sun Wukong
SleepyAFz
Sun Wukong
9,201
2,361
0
4,287
14,393
13,584
317
3,709
10,684
1,058
23,002
W
Erlang Shen
WinterTeaPanther
Erlang Shen
8,145
4,354
0
3,843
8,801
4,445
187
3,203
5,598
0
38,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,927
Gold Earned
24,623
183
Minions Killed
96
0
Camps Cleared
0
633,975
Distance Traveled
424,461
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,607
601
4
0
0
27,292
0
W
Scylla
10,678
971
99
9
0
205,114
1
L
Sobek
9,187
835
34
3
0
219,756
1
L
Medusa
8,829
803
58
5
0
177,413
0
W
Sun Wukong
9,380
853
34
3
0
222,599
0
W
Erlang Shen
9,869
897
50
5
0
206,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role