Player Matchup

Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
COMPED_SUSHI
Atlas
Level 105
God Stats
2W - 0L
1,715 SR
Queue Stats
114W - 131L
1,493 Elo+
Solo
Ah Puch
Ah Puch
Spiitfire64
Ah Puch
Level 137
God Stats
6W - 2L
1,726 SR
Queue Stats
308W - 306L
1,503 Elo+
Party 1
Thor
Thor
raha23
Thor
Level 79
God Stats
3W - 1L
1,629 SR
Queue Stats
134W - 162L
1,317 Elo+
Solo
Cliodhna
Cliodhna
spidermonkey299
Cliodhna
Level 157
God Stats
8W - 4L
1,572 SR
Queue Stats
217W - 223L
1,501 Elo+
Party 1
Team Averages
Level 127
1,628 SR
1,463 Elo+

VS

Team Averages
Level 108
1,408 SR
1,465 Elo+
King Arthur
King Arthur
GAMEBOYPR007
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Goroji
Cthulhu
Level 128
God Stats
1W - 2L
1,382 SR
Queue Stats
161W - 152L
1,410 Elo+
Solo
Ne Zha
Ne Zha
Lash
Ne Zha
Level 133
God Stats
0W - 2L
1,328 SR
Queue Stats
23W - 35L
1,417 Elo+
Solo
Cabrakan
Cabrakan
MATTEARC2594
Cabrakan
Level 135
God Stats
3W - 2L
1,677 SR
Queue Stats
248W - 252L
1,491 Elo+
Solo
Da Ji
Da Ji
XanaduSparkles
Da Ji
Level 116
God Stats
0W - 3L
1,150 SR
Queue Stats
112W - 95L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
9 / 2 / 12
11,068
1,006
11,849
6,629
2,295
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 3 / 14
9,202
837
7,292
9,094
5,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Spiitfire64
Ah Puch
16
4 / 3 / 15
9,558
869
15,601
7,860
2,704
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
raha23
Thor
5
0 / 0 / 0
6,622
602
0
0
0
Cliodhna
20
10 / 0 / 14
11,446
1,041
11,791
6,726
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GAMEBOYPR007
King Arthur
11
0 / 3 / 4
7,060
642
2,387
9,644
7,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Goroji
Cthulhu
15
1 / 4 / 3
8,164
742
8,088
11,581
13,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Lash
Ne Zha
15
3 / 6 / 3
8,423
766
5,728
10,487
4,643
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
MATTEARC2594
Cabrakan
14
3 / 5 / 2
8,072
734
4,438
9,807
11,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 6 / 4
7,583
689
4,818
8,657
4,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
24
24
Kills
8
8
Deaths
24
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
9
2
12
7.5
W
1
3
14
2.67
L
King Arthur
GAMEBOYPR007
King Arthur
0
3
4
0.67
L
Cthulhu
Goroji
Cthulhu
1
4
3
0.63
L
Ne Zha
Lash
Ne Zha
3
6
3
0.75
L
Cabrakan
MATTEARC2594
Cabrakan
3
5
2
0.8
W
Ah Puch
Spiitfire64
Ah Puch
4
3
15
3.83
L
1
6
4
0.5
W
Thor
raha23
Thor
0
0
0
0
W
Cliodhna
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,533
Damage
25,459
30,309
Taken
50,176
13,832
Mitigated
42,149
10,573
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
11,849
3,390
711
1,175
6,629
2,295
2,417
1,953
4,602
27,863
0
W
7,292
2,491
665
676
9,094
5,767
1,154
4,064
4,790
17,590
1,723
L
King Arthur
GAMEBOYPR007
King Arthur
2,387
136
445
692
9,644
7,395
0
6,174
3,470
0
8,930
L
Cthulhu
Goroji
Cthulhu
8,088
124
990
1,157
11,581
13,536
0
8,557
3,024
27,621
98
L
Ne Zha
Lash
Ne Zha
5,728
1,638
463
1,116
10,487
4,643
0
6,558
3,929
0
16,251
L
Cabrakan
MATTEARC2594
Cabrakan
4,438
692
534
1,172
9,807
11,795
0
7,599
2,208
6,490
0
W
Ah Puch
Spiitfire64
Ah Puch
15,601
79
649
2,601
7,860
2,704
966
3,634
3,987
25,754
0
L
4,818
597
605
207
8,657
4,780
0
5,184
3,473
0
12,183
W
Thor
raha23
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
11,791
308
957
3,139
6,726
3,066
1,848
2,151
4,450
0
29,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,896
Gold Earned
39,302
127
Minions Killed
108
0
Camps Cleared
0
817,014
Distance Traveled
840,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,068
1,006
39
4
0
178,149
0
W
Atlas
9,202
837
16
1
0
185,661
0
L
King Arthur
7,060
642
18
2
0
185,969
0
L
Cthulhu
8,164
742
45
4
0
172,978
0
L
Ne Zha
8,423
766
15
1
0
176,887
0
L
Cabrakan
8,072
734
5
0
0
128,770
0
W
Ah Puch
9,558
869
20
2
0
185,619
0
L
Da Ji
7,583
689
25
2
0
175,575
0
W
Thor
6,622
602
0
0
0
0
0
W
Cliodhna
11,446
1,041
52
5
0
267,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role