Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
D3M0NSNACK
Danzaburou
Level 115
God Stats
19W - 7L
1,778 SR
Queue Stats
40W - 49L
1,451 Elo+
Solo
Ix Chel
Ix Chel
Rawln
Ix Chel
Level 157
God Stats
4W - 5L
1,481 SR
Queue Stats
78W - 74L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
SuperSayin4Juni
Cthulhu
Level 119
God Stats
2W - 3L
1,541 SR
Queue Stats
117W - 100L
1,481 Elo+
Solo
Chang'e
Chang'e
fatalhitman831
Chang'e
Level 129
God Stats
3W - 5L
1,385 SR
Queue Stats
113W - 125L
1,505 Elo+
Solo
Team Averages
Level 129
1,537 SR
1,482 Elo+

VS

Team Averages
Level 145
1,510 SR
1,486 Elo+
Merlin
Merlin
Bytraxx1
Merlin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,535 Elo+
Solo
Bastet
Bastet
LostSasquatch
Bastet
Level 93
God Stats
6W - 1L
1,718 SR
Queue Stats
38W - 45L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Shepherd5962
Cthulhu
Level 162
God Stats
66W - 44L
1,591 SR
Queue Stats
536W - 534L
1,473 Elo+
Solo
Bakasura
Bakasura
StinkingHalo69
Bakasura
Level 128
God Stats
1W - 3L
1,264 SR
Queue Stats
89W - 75L
1,499 Elo+
Solo
Ishtar
Ishtar
TX Endwood
Ishtar
Level 185
God Stats
66W - 83L
1,476 SR
Queue Stats
138W - 140L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
1 / 3 / 1
3,642
520
1,524
4,078
1,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
D3M0NSNACK
Danzaburou
7
1 / 0 / 0
4,154
593
2,364
2,808
704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
Rawln
Ix Chel
6
0 / 2 / 0
3,769
538
1,877
2,897
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 2 / 2
3,983
569
2,132
6,342
2,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
0 / 1 / 0
4,233
605
1,434
4,020
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bytraxx1
Merlin
9
0 / 0 / 0
4,797
685
854
1,869
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
3 / 0 / 1
4,206
601
2,341
5,024
1,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Shepherd5962
Cthulhu
8
2 / 0 / 1
4,274
611
2,975
3,543
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
9
3 / 0 / 0
5,215
745
3,374
5,122
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ishtar
TX Endwood
Ishtar
8
0 / 2 / 2
3,954
565
2,126
4,447
1,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
8
8
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
1
0.5
W
Merlin
Bytraxx1
Merlin
0
0
0
0
L
Danzaburou
D3M0NSNACK
Danzaburou
1
0
0
1
W
3
0
1
3.5
L
Ix Chel
Rawln
Ix Chel
0
2
0
0
W
Cthulhu
Shepherd5962
Cthulhu
2
0
1
2.5
W
Bakasura
3
0
0
3
L
0
2
2
0.5
W
Ishtar
TX Endwood
Ishtar
0
2
2
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,331
Damage
11,670
20,145
Taken
20,005
6,232
Mitigated
6,717
7,104
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,524
423
0
313
4,078
1,213
0
297
3,677
0
13,691
W
Merlin
Bytraxx1
Merlin
854
243
0
610
1,869
386
0
796
1,073
33,900
0
L
Danzaburou
D3M0NSNACK
Danzaburou
2,364
782
0
1,550
2,808
704
0
440
2,244
0
19,717
W
2,341
341
0
727
5,024
1,415
0
423
4,601
0
22,103
L
Ix Chel
Rawln
Ix Chel
1,877
341
0
1,001
2,897
412
0
0
2,775
13,754
460
W
Cthulhu
Shepherd5962
Cthulhu
2,975
201
69
1,467
3,543
1,795
0
926
2,617
15,970
1,272
W
Bakasura
3,374
2,586
0
2,443
5,122
1,896
0
1,973
3,149
0
23,261
L
2,132
434
708
1,542
6,342
2,874
0
1,715
4,332
14,421
0
W
Ishtar
TX Endwood
Ishtar
2,126
841
0
1,576
4,447
1,225
0
1,142
3,305
0
18,815
L
1,434
65
113
1,877
4,020
1,029
0
854
2,975
24,281
1,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,781
Gold Earned
22,446
169
Minions Killed
245
0
Camps Cleared
0
625,615
Distance Traveled
740,599
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,642
520
23
3
0
127,119
0
W
Merlin
4,797
685
68
10
0
131,190
1
L
Danzaburou
4,154
593
35
5
0
112,147
0
W
Bastet
4,206
601
37
5
0
173,479
1
L
Ix Chel
3,769
538
30
4
0
110,022
0
W
Cthulhu
4,274
611
39
6
0
157,165
1
W
Bakasura
5,215
745
60
9
0
135,158
0
L
Cthulhu
3,983
569
30
4
0
135,471
1
W
Ishtar
3,954
565
41
6
0
143,607
0
L
Chang'e
4,233
605
51
7
0
140,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role