Player Matchup

Loki
Loki
BrigBain-Solo
Loki
Level 46
God Stats
0W - 3L
1,221 SR
Queue Stats
45W - 43L
1,426 Elo+
Solo
Nut
Nut
GhostbustaHiro
Nut
Level 138
God Stats
3W - 5L
1,605 SR
Queue Stats
14W - 18L
1,467 Elo+
Party 2
Chaac
Chaac
KindLamb635
Chaac
Level 69
God Stats
11W - 9L
1,537 SR
Queue Stats
143W - 131L
1,496 Elo+
Solo
Chang'e
Chang'e
SpookyKat7914
Chang'e
Level 117
God Stats
4W - 6L
1,474 SR
Queue Stats
337W - 311L
1,423 Elo+
Solo
Geb
Geb
gavrenator5000
Geb
Level 88
God Stats
1W - 2L
1,533 SR
Queue Stats
85W - 88L
1,471 Elo+
Party 2
Team Averages
Level 92
1,474 SR
1,457 Elo+

VS

Team Averages
Level 95
1,592 SR
1,468 Elo+
King Arthur
King Arthur
Dinosaurio_p2
King Arthur
Level 87
God Stats
14W - 13L
1,551 SR
Queue Stats
435W - 394L
1,470 Elo+
Party 1
Bacchus
Bacchus
Emma100510
Bacchus
Level 103
God Stats
2W - 0L
1,813 SR
Queue Stats
202W - 163L
1,447 Elo+
Party 1
Pele
Pele
KMKZ T3MP0
Pele
Level 124
God Stats
109W - 87L
1,551 SR
Queue Stats
306W - 289L
1,502 Elo+
Solo
Anubis
Anubis
SCARFACE7282
Anubis
Level 74
God Stats
54W - 36L
1,578 SR
Queue Stats
324W - 306L
1,470 Elo+
Solo
Danzaburou
Danzaburou
emmacrak21
Danzaburou
Level 86
God Stats
2W - 2L
1,469 SR
Queue Stats
390W - 334L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
5,664
566
3,359
5,805
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 4 / 0
5,313
531
8,301
6,854
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 0
5,608
561
3,988
9,897
5,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
10
1 / 5 / 1
5,380
538
2,552
10,014
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 5 / 3
5,001
500
3,427
9,359
5,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dinosaurio_p2
King Arthur
11
1 / 0 / 0
6,306
631
5,516
7,155
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Emma100510
Bacchus
11
3 / 0 / 7
5,982
598
5,020
7,394
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
7 / 0 / 2
7,265
727
3,741
7,345
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
11
3 / 4 / 2
6,550
655
7,730
6,387
2,435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
emmacrak21
Danzaburou
11
3 / 2 / 6
6,188
619
5,720
7,297
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
17
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
King Arthur
Dinosaurio_p2
King Arthur
1
0
0
1
W
Bacchus
Emma100510
Bacchus
3
0
7
6.5
L
2
4
0
0.5
W
7
0
2
8
L
0
1
0
0
W
Anubis
3
4
2
1
L
Chang'e
1
5
1
0.3
W
Danzaburou
emmacrak21
Danzaburou
3
2
6
3
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,627
Damage
27,727
41,929
Taken
35,578
16,462
Mitigated
16,133
14,791
Healing
12,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,359
994
0
2,821
5,805
1,376
0
1,980
3,701
0
23,618
W
King Arthur
Dinosaurio_p2
King Arthur
5,516
1,185
0
1,611
7,155
4,353
0
0
7,155
0
42,144
W
Bacchus
Emma100510
Bacchus
5,020
618
0
1,870
7,394
4,530
108
1,752
5,642
20,806
694
L
8,301
5,055
0
1,906
6,854
2,149
0
1,904
4,628
0
42,994
W
3,741
633
0
4,627
7,345
2,395
552
829
6,414
0
51,289
L
3,988
767
0
4,140
9,897
5,339
0
0
9,897
0
37,882
W
Anubis
7,730
933
0
2,320
6,387
2,435
515
2,084
4,013
46,356
0
L
Chang'e
2,552
122
120
3,866
10,014
1,757
0
5,942
4,072
26,458
0
W
Danzaburou
emmacrak21
Danzaburou
5,720
2,352
215
2,342
7,297
2,420
390
922
6,375
0
30,255
L
3,427
746
0
1,938
9,359
5,841
0
2,005
7,132
14,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,966
Gold Earned
32,291
258
Minions Killed
339
0
Camps Cleared
0
1,021,405
Distance Traveled
999,167
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,664
566
44
4
0
228,039
2
W
King Arthur
6,306
631
76
8
0
178,680
0
W
Bacchus
5,982
598
53
5
0
212,328
0
L
Nut
5,313
531
85
9
0
188,658
0
W
Pele
7,265
727
92
9
0
238,877
0
L
Chaac
5,608
561
70
7
0
174,056
0
W
Anubis
6,550
655
64
6
0
161,913
0
L
Chang'e
5,380
538
48
5
0
210,878
3
W
Danzaburou
6,188
619
54
5
0
207,369
0
L
Geb
5,001
500
11
1
0
219,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role