Player Matchup

Janus
Janus
RVGael
Janus
Level 155
God Stats
1W - 2L
1,398 SR
Queue Stats
23W - 27L
1,534 Elo+
Party 1
Geb
Geb
Sharkira6339
Geb
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 10L
1,305 Elo+
Party 1
Gilgamesh
Gilgamesh
TsD Alex S
Gilgamesh
Level 206
God Stats
2W - 4L
1,556 SR
Queue Stats
133W - 115L
1,551 Elo+
Party 1
Team Averages
Level 130
1,484 SR
1,463 Elo+

VS

Team Averages
Level 117
1,520 SR
1,332 Elo+
Hel
Hel
Kakitolol
Hel
Level 107
God Stats
15W - 13L
1,560 SR
Queue Stats
257W - 196L
1,507 Elo+
Solo
Chaac
Chaac
Nathan359
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,123 Elo+
Solo
Pele
Pele
Royal_Pain_XO
Pele
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 32L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
RVGael
Janus
16
2 / 1 / 5
9,232
923
7,696
5,679
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 7
8,118
812
6,213
8,156
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
TsD Alex S
Gilgamesh
15
6 / 1 / 2
9,316
932
12,383
11,915
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
8,062
806
7,077
8,451
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Nathan359
Chaac
11
0 / 3 / 1
6,777
678
4,761
11,153
7,407
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
0 / 4 / 2
7,299
730
4,326
10,750
3,612
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Chaac
Nathan359
Chaac
0
3
1
0.17
W
Janus
RVGael
Janus
2
1
5
4.5
L
0
4
2
0.25
W
0
0
7
3.5
W
Gilgamesh
TsD Alex S
Gilgamesh
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,292
Damage
16,164
25,750
Taken
30,354
15,650
Mitigated
13,969
5,527
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,077
141
3,455
4,868
8,451
2,950
0
4,572
3,353
26,456
0
L
Chaac
Nathan359
Chaac
4,761
433
91
3,100
11,153
7,407
0
3,613
6,774
0
17,408
W
Janus
RVGael
Janus
7,696
270
105
1,777
5,679
1,935
0
1,521
3,964
51,448
1,991
L
4,326
822
0
1,435
10,750
3,612
0
4,825
5,400
0
16,091
W
6,213
380
0
2,067
8,156
5,326
52
2,377
5,417
14,244
0
W
Gilgamesh
TsD Alex S
Gilgamesh
12,383
3,234
0
1,578
11,915
8,389
450
2,320
9,190
0
26,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,666
Gold Earned
22,138
142
Minions Killed
103
0
Camps Cleared
0
642,097
Distance Traveled
548,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,062
806
46
5
0
212,047
0
L
Chaac
6,777
678
21
2
0
150,618
0
W
Janus
9,232
923
82
8
0
202,324
0
L
Pele
7,299
730
36
4
0
185,496
0
W
Geb
8,118
812
20
2
0
214,580
0
W
Gilgamesh
9,316
932
40
4
0
225,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role