Player Matchup

Bastet
Bastet
Athian
Bastet
Level 124
God Stats
23W - 22L
1,589 SR
Queue Stats
360W - 395L
1,477 Elo+
Solo
Hou Yi
Hou Yi
Casmus-
Hou Yi
Level 156
God Stats
369W - 376L
1,521 SR
Queue Stats
743W - 787L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Yasul
Cthulhu
Level 169
God Stats
15W - 19L
1,556 SR
Queue Stats
170W - 185L
1,496 Elo+
Party 1
Raijin
Raijin
nikkiblackcat
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,149 Elo+
Solo
Discordia
Discordia
rodduglas
Discordia
Level 127
God Stats
20W - 12L
1,577 SR
Queue Stats
145W - 149L
1,523 Elo+
Party 1
Team Averages
Level 136
1,548 SR
1,421 Elo+

VS

Team Averages
Level 128
1,539 SR
1,529 Elo+
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
FeminineGoddess_
Nox
Level 165
God Stats
182W - 191L
1,440 SR
Queue Stats
1,833W - 1,968L
1,492 Elo+
Solo
Ares
Ares
edd554
Ares
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 147L
1,579 Elo+
Party 2
Kukulkan
Kukulkan
popochas
Kukulkan
Level 98
God Stats
3W - 2L
1,578 SR
Queue Stats
28W - 17L
1,436 Elo+
Party 2
Charybdis
Charybdis
seazenan
Charybdis
Level 66
God Stats
5W - 2L
1,675 SR
Queue Stats
9W - 5L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Athian
Bastet
9
0 / 0 / 0
5,186
1,037
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hou Yi
Casmus-
Hou Yi
10
1 / 3 / 0
5,965
1,193
2,978
3,767
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Yasul
Cthulhu
11
1 / 2 / 0
6,060
1,212
3,963
8,491
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 8 / 1
5,584
1,117
1,855
7,445
2,300
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
rodduglas
Discordia
11
0 / 1 / 1
6,260
1,252
3,815
4,261
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

305

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 1 / 6
6,714
1,343
4,237
4,316
4,568
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 6
7,068
1,414
3,743
3,407
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
edd554
Ares
11
2 / 0 / 10
6,655
1,331
6,033
3,024
2,781
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
popochas
Kukulkan
11
2 / 1 / 6
6,239
1,248
2,638
1,869
796
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
seazenan
Charybdis
12
2 / 0 / 11
6,833
1,367
5,206
2,564
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
14
14
Deaths
2
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
6
7
L
Bastet
Athian
Bastet
0
0
0
0
L
Hou Yi
Casmus-
Hou Yi
1
3
0
0.33
W
4
0
6
7
L
Cthulhu
Yasul
Cthulhu
1
2
0
0.5
W
Ares
edd554
Ares
2
0
10
7
L
0
8
1
0.06
W
Kukulkan
popochas
Kukulkan
2
1
6
5
L
Discordia
rodduglas
Discordia
0
1
1
0.5
W
Charybdis
seazenan
Charybdis
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,611
Damage
21,857
23,964
Taken
15,180
11,662
Mitigated
10,551
757
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,237
980
0
540
4,316
4,568
0
1,508
2,680
0
5,697
L
Bastet
Athian
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Hou Yi
Casmus-
Hou Yi
2,978
903
0
345
3,767
1,219
0
1,805
1,962
0
9,765
W
3,743
308
0
0
3,407
1,363
0
2,535
799
9,089
0
L
Cthulhu
Yasul
Cthulhu
3,963
0
129
283
8,491
6,806
0
4,670
3,821
11,568
0
W
Ares
edd554
Ares
6,033
194
0
0
3,024
2,781
0
2,059
856
7,666
2,815
L
1,855
527
0
0
7,445
2,300
0
3,531
3,914
5,833
169
W
Kukulkan
popochas
Kukulkan
2,638
683
0
0
1,869
796
0
1,193
637
7,844
0
L
Discordia
rodduglas
Discordia
3,815
65
0
0
4,261
1,337
0
1,670
2,591
24,037
0
W
Charybdis
seazenan
Charybdis
5,206
2,946
0
802
2,564
1,043
0
1,860
665
0
25,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,055
Gold Earned
33,509
96
Minions Killed
89
3
Camps Cleared
2
369,267
Distance Traveled
489,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,714
1,343
1
0
0
92,079
0
L
Bastet
5,186
1,037
0
0
0
16,353
0
L
Hou Yi
5,965
1,193
17
3
1
81,060
0
W
Nox
7,068
1,414
14
3
1
114,124
0
L
Cthulhu
6,060
1,212
8
2
0
90,065
0
W
Ares
6,655
1,331
8
2
0
106,992
0
L
Raijin
5,584
1,117
5
1
0
58,965
0
W
Kukulkan
6,239
1,248
18
4
1
80,720
0
L
Discordia
6,260
1,252
66
13
2
122,824
0
W
Charybdis
6,833
1,367
48
10
0
95,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role