Player Matchup

Sun Wukong
Sun Wukong
Richter_u_Henker
Sun Wukong
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
RobWobBob
Sylvanus
Level 89
God Stats
34W - 34L
1,514 SR
Queue Stats
222W - 221L
1,456 Elo+
Party 1
Cupid
Cupid
SoyBilly
Cupid
Level 156
God Stats
2W - 4L
1,432 SR
Queue Stats
168W - 153L
1,502 Elo+
Solo
Ravana
Ravana
liamrhope
Ravana
Level 106
God Stats
16W - 12L
1,611 SR
Queue Stats
285W - 296L
1,454 Elo+
Party 1
Ra
Ra
İSPİRFASULYESİ
Ra
Level 156
God Stats
13W - 16L
1,630 SR
Queue Stats
227W - 168L
1,581 Elo+
Solo
Team Averages
Level 108
1,537 SR
1,499 Elo+

VS

Team Averages
Level 113
1,559 SR
1,501 Elo+
Bastet
Bastet
Archbold
Bastet
Level 127
God Stats
19W - 10L
1,638 SR
Queue Stats
188W - 155L
1,509 Elo+
Solo
Mulan
Mulan
Gigi_Kush99
Mulan
Level 68
God Stats
45W - 44L
1,535 SR
Queue Stats
60W - 63L
1,463 Elo+
Solo
Geb
Geb
HapsuuspaH
Geb
Level 61
God Stats
3W - 0L
1,762 SR
Queue Stats
14W - 12L
1,438 Elo+
Solo
Sol
Sol
Sa1Kou
Sol
Level 154
God Stats
2W - 2L
1,458 SR
Queue Stats
57W - 58L
1,509 Elo+
Solo
Yu Huang
Yu Huang
SuperStonik
Yu Huang
Level 155
God Stats
1W - 1L
1,402 SR
Queue Stats
238W - 187L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Richter_u_Henker
Sun Wukong
7
1 / 6 / 0
4,649
423
1,527
5,653
2,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
RobWobBob
Sylvanus
8
1 / 2 / 3
5,642
513
2,266
8,968
5,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
SoyBilly
Cupid
12
4 / 0 / 1
6,485
590
6,207
5,731
2,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
liamrhope
Ravana
9
0 / 2 / 0
4,947
450
2,784
6,605
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 2 / 1
6,418
583
4,558
5,438
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Archbold
Bastet
11
4 / 0 / 4
6,177
562
4,382
7,339
2,036
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 1
7,014
638
1,804
4,634
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 6
5,946
541
5,555
8,581
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
Sa1Kou
Sol
11
1 / 3 / 2
5,811
528
4,870
6,078
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Yu Huang
SuperStonik
Yu Huang
11
5 / 2 / 4
6,927
630
4,993
4,688
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
11
12
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
Archbold
Bastet
4
0
4
6
W
1
0
1
1.5
W
0
2
6
1.5
L
Sun Wukong
Richter_u_Henker
Sun Wukong
1
6
0
0.17
L
Sylvanus
RobWobBob
Sylvanus
1
2
3
1.25
W
Sol
Sa1Kou
Sol
1
3
2
0.67
L
Cupid
SoyBilly
Cupid
4
0
1
4.5
W
Yu Huang
SuperStonik
Yu Huang
5
2
4
3.5
L
Ravana
liamrhope
Ravana
0
2
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,342
Damage
21,604
32,395
Taken
31,320
13,610
Mitigated
13,234
12,039
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Archbold
Bastet
4,382
1,021
0
4,446
7,339
2,036
0
1,332
5,839
0
35,532
W
1,804
158
0
420
4,634
3,165
0
719
3,833
0
44,643
W
5,555
858
0
2,273
8,581
5,205
0
1,772
6,755
19,277
2,315
L
Sun Wukong
Richter_u_Henker
Sun Wukong
1,527
533
0
38
5,653
2,025
0
1,748
3,710
0
10,376
L
Sylvanus
RobWobBob
Sylvanus
2,266
361
2,118
2,342
8,968
5,374
100
5,861
3,061
12,937
1,123
W
Sol
Sa1Kou
Sol
4,870
2,326
0
2,220
6,078
1,582
882
638
5,440
38,819
0
L
Cupid
SoyBilly
Cupid
6,207
3,934
87
2,116
5,731
2,073
0
2,748
2,977
0
50,409
W
Yu Huang
SuperStonik
Yu Huang
4,993
156
0
399
4,688
1,246
0
1,787
2,653
33,539
586
L
Ravana
liamrhope
Ravana
2,784
518
0
3,470
6,605
2,244
0
1,699
4,657
0
28,819
L
4,558
85
395
1,473
5,438
1,894
480
1,960
3,240
49,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
31,875
297
Minions Killed
329
0
Camps Cleared
0
1,117,405
Distance Traveled
1,176,199
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,177
562
60
5
0
276,254
1
W
Mulan
7,014
638
85
8
0
224,738
4
W
Geb
5,946
541
15
1
0
241,997
0
L
Sun Wukong
4,649
423
17
2
0
210,135
0
L
Sylvanus
5,642
513
24
2
0
209,436
2
W
Sol
5,811
528
85
8
0
217,442
1
L
Cupid
6,485
590
90
8
0
222,879
1
W
Yu Huang
6,927
630
84
8
0
215,768
1
L
Ravana
4,947
450
64
6
0
242,712
0
L
Ra
6,418
583
102
9
0
232,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role