Player Matchup

Danzaburou
Danzaburou
ChicagoBulls-47
Danzaburou
Level 69
God Stats
4W - 2L
1,585 SR
Queue Stats
102W - 103L
1,434 Elo+
Party 2
Terra
Terra
Chicmagnet2
Terra
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 89L
1,452 Elo+
Party 2
Ne Zha
Ne Zha
Dafcon5
Ne Zha
Level 112
God Stats
2W - 2L
1,124 SR
Queue Stats
128W - 161L
1,445 Elo+
Party 1
Merlin
Merlin
Mephisto93
Merlin
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
171W - 225L
1,372 Elo+
Solo
Sol
Sol
Zebellos
Sol
Level 26
God Stats
1W - 1L
1,251 SR
Queue Stats
66W - 86L
1,385 Elo+
Party 1
Team Averages
Level 68
1,392 SR
1,417 Elo+

VS

Team Averages
Level 96
1,616 SR
1,379 Elo+
Rama
Rama
Comfuzzled
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,378 Elo+
Party 3
Janus
Janus
Moredarkness385
Janus
Level 110
God Stats
5W - 3L
1,815 SR
Queue Stats
91W - 111L
1,406 Elo+
Party 3
Bellona
Bellona
SAKRETSU UCHIHA
Bellona
Level 156
God Stats
4W - 4L
1,397 SR
Queue Stats
318W - 291L
1,441 Elo+
Solo
Sylvanus
Sylvanus
TrippyRoadTrip
Sylvanus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,246 Elo+
Solo
Tsukuyomi
Tsukuyomi
ashy-wing1
Tsukuyomi
Level 68
God Stats
3W - 3L
1,869 SR
Queue Stats
61W - 63L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChicagoBulls-47
Danzaburou
20
18 / 2 / 15
13,378
956
22,116
14,701
6,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 24
10,515
751
4,994
23,354
16,499
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
Dafcon5
Ne Zha
19
9 / 2 / 21
11,997
857
13,716
13,549
6,131
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Mephisto93
Merlin
17
3 / 2 / 22
11,084
792
14,079
9,944
4,343
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

19
4 / 2 / 29
11,713
837
19,411
15,128
6,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 5
11,303
807
15,952
13,096
5,002
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 7 / 6
10,832
774
16,615
13,041
4,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 9 / 5
10,180
727
14,773
18,877
11,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
15
1 / 6 / 9
9,994
714
5,686
21,598
19,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tsukuyomi
ashy-wing1
Tsukuyomi
16
0 / 7 / 9
9,469
676
9,822
14,603
5,842
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
45
36
Kills
11
11
Deaths
36
111
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChicagoBulls-47
Danzaburou
18
2
15
12.75
W
2
3
24
4.67
L
5
7
5
1.07
W
Ne Zha
Dafcon5
Ne Zha
9
2
21
9.75
W
Merlin
Mephisto93
Merlin
3
2
22
7
L
3
7
6
0.86
L
2
9
5
0.5
L
Sylvanus
1
6
9
0.92
W
4
2
29
9.25
L
Tsukuyomi
ashy-wing1
Tsukuyomi
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,316
Damage
62,848
76,676
Taken
81,215
40,213
Mitigated
45,540
44,884
Healing
20,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChicagoBulls-47
Danzaburou
22,116
8,397
2,953
3,006
14,701
6,963
3,212
4,441
10,260
0
39,581
W
4,994
868
14,707
11,298
23,354
16,499
525
5,188
18,166
9,601
2,328
L
15,952
9,296
1,295
940
13,096
5,002
1,797
5,652
7,444
0
31,690
W
Ne Zha
Dafcon5
Ne Zha
13,716
1,264
3,292
4,087
13,549
6,131
802
4,114
9,435
0
30,684
W
Merlin
Mephisto93
Merlin
14,079
749
718
1,005
9,944
4,343
1,303
3,601
6,343
25,566
0
L
16,615
430
1,703
1,449
13,041
4,180
666
5,701
7,340
41,448
0
L
14,773
6,468
451
1,803
18,877
11,198
0
8,070
10,807
0
23,681
L
Sylvanus
5,686
1,411
5,069
5,145
21,598
19,318
349
10,490
11,108
8,138
0
W
19,411
2,961
175
3,643
15,128
6,277
2,509
4,957
10,171
36,455
342
L
Tsukuyomi
ashy-wing1
Tsukuyomi
9,822
2,893
898
1,678
14,603
5,842
1,065
7,945
6,658
0
17,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,687
Gold Earned
51,778
191
Minions Killed
143
0
Camps Cleared
0
1,328,270
Distance Traveled
1,153,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,378
956
45
3
0
272,567
0
W
Terra
10,515
751
22
2
0
262,268
0
L
Rama
11,303
807
39
3
0
228,845
0
W
Ne Zha
11,997
857
27
2
0
288,336
0
W
Merlin
11,084
792
49
4
0
248,409
0
L
Janus
10,832
774
58
4
0
218,386
0
L
Bellona
10,180
727
25
2
0
236,622
0
L
Sylvanus
9,994
714
6
0
0
225,807
0
W
Sol
11,713
837
48
3
0
256,690
0
L
Tsukuyomi
9,469
676
15
1
0
244,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role