Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Neoqueen
Athena
Level 195
God Stats
2W - 0L
1,519 SR
Queue Stats
237W - 234L
1,551 Elo+
Solo
Ra
Ra
Spooky Krypt
Ra
Level 127
God Stats
5W - 7L
1,459 SR
Queue Stats
172W - 154L
1,487 Elo+
Solo
Artemis
Artemis
StarGrail
Artemis
Level 113
God Stats
31W - 19L
1,805 SR
Queue Stats
214W - 167L
1,685 Elo+
Solo
Martichoras
Martichoras
Youremomsinmybed
Martichoras
Level 88
God Stats
6W - 4L
1,249 SR
Queue Stats
193W - 164L
1,552 Elo+
Solo
Team Averages
Level 141
1,506 SR
1,555 Elo+

VS

Team Averages
Level 127
1,627 SR
1,572 Elo+
Fenrir
Fenrir
ValkyrieCrisis
Fenrir
Level 158
God Stats
2W - 4L
1,628 SR
Queue Stats
105W - 74L
1,642 Elo+
Solo
Rama
Rama
baldingmagician
Rama
Level 128
God Stats
9W - 8L
1,598 SR
Queue Stats
348W - 290L
1,561 Elo+
Party 1
Thanatos
Thanatos
iEZblutch
Thanatos
Level 143
God Stats
13W - 10L
1,614 SR
Queue Stats
323W - 321L
1,524 Elo+
Solo
Cthulhu
Cthulhu
okRicky
Cthulhu
Level 115
God Stats
2W - 5L
1,601 SR
Queue Stats
308W - 265L
1,573 Elo+
Solo
Skadi
Skadi
xXratthewXx
Skadi
Level 89
God Stats
66W - 41L
1,696 SR
Queue Stats
515W - 508L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 4
6,587
659
5,880
8,106
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Neoqueen
Athena
10
0 / 2 / 5
5,527
553
1,966
7,555
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 0 / 3
6,877
688
4,771
3,980
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
StarGrail
Artemis
12
2 / 0 / 0
6,109
611
4,724
4,358
1,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Martichoras
Youremomsinmybed
Martichoras
11
0 / 2 / 0
6,193
619
2,906
6,177
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,685
569
4,227
7,048
3,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
0 / 5 / 0
5,677
568
2,930
7,790
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
iEZblutch
Thanatos
10
1 / 4 / 2
5,436
544
2,866
8,792
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
okRicky
Cthulhu
9
0 / 1 / 2
5,749
575
3,132
5,546
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 0
5,902
590
3,045
5,571
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
4
9
W
Athena
Neoqueen
Athena
0
2
5
1.25
W
6
0
3
7.5
W
Artemis
StarGrail
Artemis
2
0
0
2
L
2
2
0
1
W
Martichoras
Youremomsinmybed
Martichoras
0
2
0
0
L
0
5
0
0
L
Thanatos
iEZblutch
Thanatos
1
4
2
0.5
L
Cthulhu
okRicky
Cthulhu
0
1
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,247
Damage
16,200
30,176
Taken
34,747
13,434
Mitigated
13,199
10,793
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,880
1,713
0
2,198
8,106
3,286
0
767
7,339
0
51,535
W
Athena
Neoqueen
Athena
1,966
425
0
1,567
7,555
5,301
0
1,216
6,339
14,988
1,754
W
4,771
121
938
1,963
3,980
1,358
0
701
3,279
41,680
0
W
Artemis
StarGrail
Artemis
4,724
2,946
0
2,726
4,358
1,454
0
448
3,910
0
48,839
L
4,227
762
0
2,137
7,048
3,686
0
272
6,776
435
26,337
W
Martichoras
Youremomsinmybed
Martichoras
2,906
645
0
1,401
6,177
2,035
0
129
6,048
0
45,826
L
2,930
1,589
0
2,096
7,790
2,384
0
3,569
3,941
0
43,789
L
Thanatos
iEZblutch
Thanatos
2,866
731
0
5,622
8,792
2,418
0
1,026
7,589
0
28,364
L
Cthulhu
okRicky
Cthulhu
3,132
337
0
1,728
5,546
3,302
0
789
4,729
19,080
0
L
3,045
957
0
682
5,571
1,409
852
584
4,987
0
43,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
28,449
340
Minions Killed
285
0
Camps Cleared
0
1,098,984
Distance Traveled
1,052,829
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,587
659
71
7
0
258,114
1
W
Athena
5,527
553
24
2
0
242,925
0
W
Ra
6,877
688
90
9
0
212,961
2
W
Artemis
6,109
611
76
8
0
200,906
3
L
Fenrir
5,685
569
48
5
0
203,919
1
W
Martichoras
6,193
619
79
8
0
184,078
0
L
Rama
5,677
568
75
8
0
201,052
1
L
Thanatos
5,436
544
52
5
0
231,597
0
L
Cthulhu
5,749
575
21
2
0
233,932
4
L
Skadi
5,902
590
89
9
0
182,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role