Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Diamond I
OooohhhJacobooo
Ullr
Diamond I
Level 121
God Stats
9W - 8L
1,384 SR
Queue Stats
88W - 83L
2,116 MMR
Solo
Hou Yi
Hou Yi
Diamond III
VǺNS
Hou Yi
Diamond III
Level 106
God Stats
15W - 10L
1,918 SR
Queue Stats
145W - 127L
2,033 MMR
Solo
Susano
Susano
Diamond IV
Yensoi
Susano
Diamond IV
Level 79
God Stats
36W - 32L
1,699 SR
Queue Stats
278W - 252L
2,122 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,600 SR
1,854 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,595 SR
1,919 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
IEATYOU32
Agni
Diamond III
Level 122
God Stats
15W - 4L
1,910 SR
Queue Stats
270W - 258L
2,285 MMR
Solo
Ra
Ra
Masters
LivanMcLuvan
Ra
Masters
Level 155
God Stats
34W - 30L
1,614 SR
Queue Stats
639W - 613L
2,349 MMR
Solo
Fenrir
Fenrir
Gold II
ZaperixNs
Fenrir
Gold II
Level 157
God Stats
5W - 10L
1,450 SR
Queue Stats
275W - 282L
1,628 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
roiares
Ah Muzen Cab
Platinum III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 3
7,679
591
4,897
9,194
4,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
 
Xing Tian
12
3 / 0 / 9
7,529
579
5,147
12,090
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
11 / 2 / 8
9,360
720
11,953
10,650
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hou Yi
VǺNS
Hou Yi
15
8 / 3 / 2
8,822
679
8,010
9,367
3,016
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
Yensoi
Susano
15
8 / 2 / 5
8,676
667
7,463
9,673
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
BakasuraAthenaBastetMedusa

VS

Bans
ThanatosKumbhakarnaKuzenboArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 1 / 0
7,597
584
6,426
7,989
5,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
9
4 / 10 / 2
6,484
499
10,368
9,458
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 4 / 1
6,917
532
4,231
8,599
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
ZaperixNs
Fenrir
11
2 / 8 / 4
6,617
509
4,329
11,804
4,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ah Muzen Cab
roiares
Ah Muzen Cab
10
0 / 7 / 2
5,980
460
5,005
10,019
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
30
Kills
7
7
Deaths
30
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
3
1.5
W
Xing Tian
 
Xing Tian
3
0
9
7.5
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Agni
4
10
2
0.5
L
0
4
1
0.13
W
11
2
8
7.5
W
Hou Yi
VǺNS
Hou Yi
8
3
2
3
W
Susano
Yensoi
Susano
8
2
5
5.25
L
Fenrir
ZaperixNs
Fenrir
2
8
4
0.5
L
Ah Muzen Cab
roiares
Ah Muzen Cab
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,470
Damage
30,359
50,974
Taken
47,869
22,516
Mitigated
18,117
18,782
Healing
9,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,897
236
339
3,144
9,194
4,368
0
5,148
3,932
45,485
0
W
Xing Tian
 
Xing Tian
5,147
843
0
1,537
12,090
8,744
0
4,633
6,905
21,686
0
L
Zhong Kui
 
Zhong Kui
6,426
2,495
0
4,419
7,989
5,102
165
3,380
4,121
48,602
14,700
L
Agni
10,368
1,000
0
250
9,458
2,633
0
3,668
5,688
19,664
0
L
4,231
86
547
2,997
8,599
2,721
0
795
7,804
46,244
0
W
11,953
4,874
0
3,449
10,650
3,164
0
5,161
4,739
0
70,969
W
Hou Yi
VǺNS
Hou Yi
8,010
5,373
0
4,992
9,367
3,016
797
1,265
7,896
0
70,614
W
Susano
Yensoi
Susano
7,463
2,622
0
5,321
9,673
3,224
0
2,806
6,651
0
57,716
L
Fenrir
ZaperixNs
Fenrir
4,329
948
0
1,029
11,804
4,799
0
363
11,441
0
34,590
L
Ah Muzen Cab
roiares
Ah Muzen Cab
5,005
889
0
358
10,019
2,862
14
1,248
8,771
0
39,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
33,595
493
Minions Killed
378
0
Camps Cleared
0
1,408,046
Distance Traveled
1,223,106
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,679
591
110
8
0
301,692
0
W
Xing Tian
7,529
579
25
2
0
268,175
6
L
Zhong Kui
7,597
584
112
9
0
230,773
2
L
Agni
6,484
499
25
2
0
222,585
0
L
Ra
6,917
532
124
10
0
264,775
2
W
Ullr
9,360
720
131
10
0
268,148
3
W
Hou Yi
8,822
679
126
10
0
242,736
0
W
Susano
8,676
667
101
8
0
327,295
2
L
Fenrir
6,617
509
49
4
0
268,021
4
L
Ah Muzen Cab
5,980
460
68
5
0
236,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role