Player Matchup

Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Blu3Crysis12
Tyr
Level 136
God Stats
26W - 30L
1,488 SR
Queue Stats
46W - 52L
1,478 Elo+
Solo
Jormungandr
Jormungandr
HighStick88
Jormungandr
Level 159
God Stats
4W - 6L
1,352 SR
Queue Stats
82W - 82L
1,459 Elo+
Solo
Loki
Loki
Roguexosprey12
Loki
Level 48
God Stats
7W - 6L
1,537 SR
Queue Stats
50W - 58L
1,431 Elo+
Solo
Team Averages
Level 138
1,475 SR
1,474 Elo+

VS

Team Averages
Level 122
1,579 SR
1,454 Elo+
Bacchus
Bacchus
BlackinhoNT
Bacchus
Level 39
God Stats
5W - 5L
1,279 SR
Queue Stats
21W - 50L
1,286 Elo+
Solo
Hercules
Hercules
Hercinit
Hercules
Level 178
God Stats
51W - 43L
1,724 SR
Queue Stats
130W - 114L
1,561 Elo+
Solo
Anubis
Anubis
Kirkmanator2
Anubis
Level 157
God Stats
91W - 88L
1,564 SR
Queue Stats
706W - 675L
1,476 Elo+
Solo
Bellona
Bellona
sus_Yermingt0n
Bellona
Level 129
God Stats
14W - 8L
1,732 SR
Queue Stats
323W - 326L
1,473 Elo+
Solo
Tiamat
Tiamat
x601 Kingheze
Tiamat
Level 108
God Stats
13W - 12L
1,599 SR
Queue Stats
416W - 384L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
3 / 1 / 1
3,922
784
2,720
2,459
520
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
 
Agni
7
0 / 3 / 0
3,887
777
1,786
3,314
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
3,790
758
2,123
5,135
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
HighStick88
Jormungandr
5
1 / 0 / 3
4,004
801
1,241
2,214
1,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 2
3,840
768
1,225
3,463
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlackinhoNT
Bacchus
4
0 / 2 / 1
3,311
662
1,540
3,420
2,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Hercinit
Hercules
7
2 / 1 / 0
4,361
872
2,570
4,578
2,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anubis
7
4 / 1 / 1
4,213
843
2,044
2,670
912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 1 / 0
2,674
535
575
1,072
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 2
4,381
876
1,624
2,943
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
7
7
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
1
3.5
W
Agni
 
Agni
0
3
0
0
L
Bacchus
BlackinhoNT
Bacchus
0
2
1
0.25
W
0
2
1
0.25
L
Hercules
Hercinit
Hercules
2
1
0
2
W
Jormungandr
HighStick88
Jormungandr
1
0
3
2.5
L
Anubis
4
1
1
4.5
W
1
1
2
2
L
0
1
0
0
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,095
Damage
8,353
16,585
Taken
14,683
5,063
Mitigated
7,104
5,570
Healing
6,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,720
2,011
0
1,106
2,459
520
0
1,468
991
0
15,332
W
Agni
 
Agni
1,786
274
0
350
3,314
709
0
1,904
1,116
25,039
487
L
Bacchus
BlackinhoNT
Bacchus
1,540
490
0
1,086
3,420
2,119
0
713
2,707
4,750
1,764
W
2,123
144
0
1,686
5,135
2,003
0
0
5,135
0
20,200
L
Hercules
Hercinit
Hercules
2,570
1,181
0
2,222
4,578
2,504
0
0
4,578
0
24,678
W
Jormungandr
HighStick88
Jormungandr
1,241
665
0
758
2,214
1,039
0
1,187
1,027
11,255
0
L
Anubis
2,044
75
0
1,114
2,670
912
0
258
2,412
15,222
0
W
1,225
607
0
1,670
3,463
792
0
304
3,159
0
15,021
L
575
418
0
228
1,072
474
0
270
802
0
2,890
L
1,624
43
0
1,453
2,943
1,095
0
1,637
1,194
19,094
1,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,443
Gold Earned
18,940
169
Minions Killed
147
0
Camps Cleared
0
565,452
Distance Traveled
545,084
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,922
784
28
6
0
100,168
0
W
Agni
3,887
777
61
12
0
112,540
0
L
Bacchus
3,311
662
5
1
0
128,217
1
W
Tyr
3,790
758
33
7
0
126,841
0
L
Hercules
4,361
872
55
11
0
113,545
0
W
Jormungandr
4,004
801
11
2
0
101,361
2
L
Anubis
4,213
843
29
6
0
138,361
0
W
Loki
3,840
768
36
7
0
124,542
0
L
Bellona
2,674
535
5
1
0
34,298
0
L
Tiamat
4,381
876
53
11
0
130,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role