Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BannedKneecap
Cthulhu
Level 87
God Stats
56W - 52L
1,590 SR
Queue Stats
360W - 336L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
Harbinger_Monkee
Sun Wukong
Level 159
God Stats
25W - 23L
1,572 SR
Queue Stats
402W - 420L
1,472 Elo+
Party 1
Osiris
Osiris
Lord_Kira95
Osiris
Level 155
God Stats
3W - 2L
1,487 SR
Queue Stats
153W - 166L
1,477 Elo+
Party 1
Team Averages
Level 129
1,530 SR
1,474 Elo+

VS

Team Averages
Level 121
1,555 SR
1,448 Elo+
Janus
Janus
CorkFountain596
Janus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,451 Elo+
Solo
Horus
Horus
Deh_Noob-
Horus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,483 Elo+
Party 2
Izanami
Izanami
Get-_-Carried
Izanami
Level 82
God Stats
7W - 5L
1,640 SR
Queue Stats
9W - 10L
1,453 Elo+
Party 2
Artemis
Artemis
MaabeeRick
Artemis
Level 142
God Stats
37W - 17L
1,695 SR
Queue Stats
574W - 542L
1,421 Elo+
Solo
Thor
Thor
ThunderClap4451
Thor
Level 147
God Stats
3W - 5L
1,439 SR
Queue Stats
24W - 31L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
5 / 1 / 0
5,718
572
7,565
6,983
2,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
 
Ra
9
0 / 3 / 1
5,247
525
2,475
4,666
1,005
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
10
2 / 0 / 6
6,180
618
5,427
7,675
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Harbinger_Monkee
Sun Wukong
12
6 / 1 / 4
7,501
750
7,044
7,624
3,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
11
7 / 0 / 2
6,530
653
4,510
7,162
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
5,323
532
3,918
4,775
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Deh_Noob-
Horus
7
0 / 3 / 1
4,615
462
2,826
10,943
4,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
7
0 / 4 / 1
4,287
429
4,456
7,227
1,811
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
MaabeeRick
Artemis
9
0 / 5 / 0
4,933
493
2,589
7,995
1,995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 1
5,380
538
4,035
8,513
2,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
20
Kills
5
5
Deaths
20
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
0
5
W
Ra
 
Ra
0
3
1
0.17
W
Cthulhu
2
0
6
5
L
3
3
0
1
L
Horus
Deh_Noob-
Horus
0
3
1
0.17
L
Izanami
0
4
1
0.13
W
Sun Wukong
Harbinger_Monkee
Sun Wukong
6
1
4
8
W
Osiris
7
0
2
8
L
Artemis
MaabeeRick
Artemis
0
5
0
0
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,021
Damage
17,824
34,110
Taken
39,453
16,609
Mitigated
13,060
7,882
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,565
5,132
0
3,134
6,983
2,318
17
353
6,590
0
33,945
W
Ra
 
Ra
2,475
412
0
1,079
4,666
1,005
202
2,298
2,136
31,535
0
W
Cthulhu
5,427
1,008
121
1,305
7,675
6,009
0
0
7,675
26,419
0
L
3,918
795
0
250
4,775
1,376
0
1,962
2,765
28,733
1,006
L
Horus
Deh_Noob-
Horus
2,826
1,654
798
3,877
10,943
4,948
0
2,304
8,639
0
13,089
L
Izanami
4,456
2,590
0
1,819
7,227
1,811
0
1,898
5,329
0
24,423
W
Sun Wukong
Harbinger_Monkee
Sun Wukong
7,044
1,388
0
1,559
7,624
3,723
492
0
7,624
0
46,109
W
Osiris
4,510
1,922
0
684
7,162
3,554
0
823
6,243
0
39,959
L
Artemis
MaabeeRick
Artemis
2,589
1,229
0
2,796
7,995
1,995
0
0
7,995
0
29,454
L
4,035
1,378
0
280
8,513
2,930
0
1,690
6,823
0
26,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
24,538
308
Minions Killed
188
0
Camps Cleared
0
993,533
Distance Traveled
949,540
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,718
572
46
5
0
188,578
0
W
Ra
5,247
525
57
6
0
156,609
0
W
Cthulhu
6,180
618
50
5
0
216,601
4
L
Janus
5,323
532
39
4
0
183,509
4
L
Horus
4,615
462
11
1
0
204,005
2
L
Izanami
4,287
429
45
5
0
188,659
3
W
Sun Wukong
7,501
750
78
8
0
193,493
0
W
Osiris
6,530
653
77
8
0
238,252
0
L
Artemis
4,933
493
51
5
0
170,269
0
L
Thor
5,380
538
42
4
0
203,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role