Player Matchup

Sol
Sol
KawaiiDesuChаn
Sol
Level 101
God Stats
1W - 0L
1,483 SR
Queue Stats
4W - 2L
1,603 Elo+
Party 2
Shiva
Shiva
peаch
Shiva
Level 145
God Stats
1W - 1L
1,562 SR
Queue Stats
5W - 4L
1,464 Elo+
Party 2
Merlin
Merlin
yarinoyumi
Merlin
Level 7
God Stats
2W - 1L
1,497 SR
Queue Stats
3W - 1L
1,720 Elo+
Party 2
Team Averages
Level 84
1,514 SR
1,596 Elo+

VS

Team Averages
Level 120
1,421 SR
1,724 Elo+
Arachne
Arachne
Angeal9191
Arachne
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,537 Elo+
Solo
Bacchus
Bacchus
HDU_KING
Bacchus
Level 152
God Stats
0W - 4L
1,404 SR
Queue Stats
47W - 47L
1,746 Elo+
Party 1
Discordia
Discordia
niklasfasterling
Discordia
Level 155
God Stats
2W - 3L
1,360 SR
Queue Stats
51W - 48L
1,890 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
8,407
841
8,182
5,725
2,090
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shiva
peаch
Shiva
14
4 / 0 / 5
8,600
860
5,051
7,953
6,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
yarinoyumi
Merlin
14
2 / 0 / 5
8,112
811
4,131
4,621
1,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Angeal9191
Arachne
11
0 / 3 / 0
6,749
675
1,659
7,022
2,831
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
HDU_KING
Bacchus
12
0 / 4 / 0
6,895
690
5,643
8,505
9,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
14
0 / 2 / 0
7,995
800
4,696
4,764
1,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
Angeal9191
Arachne
0
3
0
0
L
Bacchus
HDU_KING
Bacchus
0
4
0
0
W
3
0
6
6
L
Discordia
0
2
0
0
W
Shiva
peаch
Shiva
4
0
5
6.5
W
Merlin
yarinoyumi
Merlin
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,364
Damage
11,998
18,299
Taken
20,291
10,678
Mitigated
14,574
3,886
Healing
1,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Angeal9191
Arachne
1,659
1,215
0
637
7,022
2,831
0
4,308
2,690
0
4,312
L
Bacchus
HDU_KING
Bacchus
5,643
164
0
646
8,505
9,950
0
5,315
3,149
9,724
1,222
W
8,182
2,630
0
1,784
5,725
2,090
0
3,125
2,543
31,555
685
L
Discordia
4,696
155
0
0
4,764
1,793
0
2,415
2,310
50,112
0
W
Shiva
peаch
Shiva
5,051
423
559
1,293
7,953
6,701
101
3,291
4,605
0
17,764
W
Merlin
yarinoyumi
Merlin
4,131
247
0
250
4,621
1,887
0
3,249
1,334
24,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
21,639
143
Minions Killed
107
0
Camps Cleared
0
581,916
Distance Traveled
548,777
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,749
675
12
1
0
154,306
0
L
Bacchus
6,895
690
13
1
0
206,555
0
W
Sol
8,407
841
61
6
0
189,353
0
L
Discordia
7,995
800
82
8
0
187,916
0
W
Shiva
8,600
860
29
3
0
216,150
1
W
Merlin
8,112
811
53
5
0
176,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role