Player Matchup

Bacchus
Bacchus
Krustas10
Bacchus
Level 53
God Stats
29W - 24L
1,539 SR
Queue Stats
157W - 193L
1,387 Elo+
Solo
Poseidon
Poseidon
LP1_Tiger_86
Poseidon
Level 67
God Stats
20W - 37L
1,385 SR
Queue Stats
20W - 37L
1,250 Elo+
Party 2
Medusa
Medusa
charterzz
Medusa
Level 126
God Stats
4W - 8L
1,367 SR
Queue Stats
18W - 35L
1,238 Elo+
Party 2
Team Averages
Level 82
1,430 SR
1,292 Elo+

VS

Team Averages
Level 60
1,511 SR
1,385 Elo+
Neith
Neith
Canyakan-69
Neith
Level 15
God Stats
2W - 0L
1,360 SR
Queue Stats
2W - 1L
1,292 Elo+
Party 1
Discordia
Discordia
Glozii
Discordia
Level 81
God Stats
9W - 6L
1,655 SR
Queue Stats
153W - 151L
1,443 Elo+
Solo
Geb
Geb
hakan_2006
Geb
Level 85
God Stats
11W - 2L
1,518 SR
Queue Stats
68W - 70L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Krustas10
Bacchus
14
0 / 5 / 1
9,186
656
5,634
14,896
14,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
LP1_Tiger_86
Poseidon
15
0 / 8 / 1
9,779
699
4,671
11,515
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Medusa
charterzz
Medusa
17
1 / 7 / 0
10,399
743
5,387
14,026
4,491
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 5
11,351
811
6,918
7,941
3,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
Glozii
Discordia
18
6 / 0 / 13
12,493
892
19,373
5,514
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
8 / 1 / 11
11,996
857
8,701
13,260
18,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
20
20
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
Discordia
Glozii
Discordia
6
0
13
12.5
L
Bacchus
Krustas10
Bacchus
0
5
1
0.1
L
Poseidon
LP1_Tiger_86
Poseidon
0
8
1
0.06
L
Medusa
charterzz
Medusa
1
7
0
0.14
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,692
Damage
34,992
40,437
Taken
26,715
23,729
Mitigated
24,201
2,157
Healing
4,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,918
1,922
0
2,369
7,941
3,806
2,783
3,827
4,114
0
30,966
W
Discordia
Glozii
Discordia
19,373
621
0
1,198
5,514
2,310
1,193
1,827
3,687
50,793
0
L
Bacchus
Krustas10
Bacchus
5,634
140
0
836
14,896
14,247
0
7,545
6,436
14,151
283
L
Poseidon
LP1_Tiger_86
Poseidon
4,671
152
260
336
11,515
4,991
0
8,093
2,731
36,633
356
L
Medusa
charterzz
Medusa
5,387
1,619
270
455
14,026
4,491
0
8,921
4,266
0
25,824
W
8,701
439
0
1,268
13,260
18,085
402
4,393
8,867
16,845
2,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,364
Gold Earned
35,840
122
Minions Killed
153
0
Camps Cleared
0
709,894
Distance Traveled
765,403
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,351
811
56
4
0
245,825
1
W
Discordia
12,493
892
76
5
0
263,578
0
L
Bacchus
9,186
656
25
2
0
253,639
0
L
Poseidon
9,779
699
63
5
0
218,116
0
L
Medusa
10,399
743
34
2
0
238,139
0
W
Geb
11,996
857
21
2
0
256,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role