Player Matchup

Ravana
Ravana
Gopeck117
Ravana
Level 85
God Stats
13W - 17L
1,456 SR
Queue Stats
46W - 58L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
ICE_BLANCO124
Gilgamesh
Level 104
God Stats
6W - 2L
1,844 SR
Queue Stats
66W - 55L
1,542 Elo+
Party 1
Artemis
Artemis
SenpaiWulong
Artemis
Level 159
God Stats
1W - 1L
1,557 SR
Queue Stats
103W - 89L
1,549 Elo+
Solo
Ares
Ares
Tzusukii
Ares
Level 118
God Stats
13W - 9L
1,653 SR
Queue Stats
982W - 913L
1,526 Elo+
Solo
Hel
Hel
samu042
Hel
Level 121
God Stats
1W - 1L
1,737 SR
Queue Stats
89W - 82L
1,492 Elo+
Party 1
Team Averages
Level 117
1,649 SR
1,503 Elo+

VS

Team Averages
Level 140
1,563 SR
1,485 Elo+
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Afrowjack
Ymir
Level 153
God Stats
38W - 29L
1,549 SR
Queue Stats
443W - 440L
1,512 Elo+
Solo
Chaac
Chaac
BadlyBurnt
Chaac
Level 218
God Stats
12W - 5L
1,639 SR
Queue Stats
177W - 144L
1,557 Elo+
Solo
Hades
Hades
Kfly1229
Hades
Level 147
God Stats
6W - 2L
1,551 SR
Queue Stats
333W - 318L
1,520 Elo+
Solo
Bacchus
Bacchus
shortmamabear33
Bacchus
Level 27
God Stats
4W - 1L
1,578 SR
Queue Stats
18W - 27L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Gopeck117
Ravana
11
0 / 2 / 1
5,260
526
3,503
5,499
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
ICE_BLANCO124
Gilgamesh
11
0 / 2 / 0
6,083
608
6,463
11,762
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
SenpaiWulong
Artemis
10
0 / 2 / 1
5,421
542
4,910
5,657
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
9
1 / 3 / 0
5,841
584
3,908
8,695
6,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hel
9
0 / 5 / 0
5,212
521
2,162
7,278
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 0 / 4
5,365
537
4,570
4,869
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
4 / 1 / 5
6,367
637
4,588
8,430
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
2 / 0 / 1
6,680
668
7,509
10,663
7,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hades
Kfly1229
Hades
12
4 / 0 / 4
7,210
721
6,627
5,689
2,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
4 / 0 / 1
6,220
622
3,364
5,596
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
14
14
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
4
2
W
Ymir
4
1
5
6.5
W
Chaac
2
0
1
2.5
L
Ravana
Gopeck117
Ravana
0
2
1
0.25
L
Gilgamesh
ICE_BLANCO124
Gilgamesh
0
2
0
0
W
Hades
Kfly1229
Hades
4
0
4
6
L
Artemis
SenpaiWulong
Artemis
0
2
1
0.25
L
Ares
1
3
0
0.33
L
Hel
0
5
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,946
Damage
26,658
38,891
Taken
35,247
19,120
Mitigated
18,833
10,664
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,570
567
0
500
4,869
1,343
0
903
3,966
0
32,169
W
Ymir
4,588
837
0
1,522
8,430
3,637
0
944
7,486
41,653
0
W
Chaac
7,509
2,632
0
4,668
10,663
7,866
0
0
10,064
0
50,117
L
Ravana
Gopeck117
Ravana
3,503
936
0
1,358
5,499
1,747
0
2,939
2,560
0
42,825
L
Gilgamesh
ICE_BLANCO124
Gilgamesh
6,463
2,858
0
3,158
11,762
7,515
0
831
10,931
0
45,714
W
Hades
Kfly1229
Hades
6,627
860
1,046
4,675
5,689
2,073
0
3,010
2,679
46,701
1,346
L
Artemis
SenpaiWulong
Artemis
4,910
2,334
0
2,043
5,657
1,847
0
2,053
3,604
0
32,871
L
Ares
3,908
193
0
1,947
8,695
6,108
0
2,720
5,975
21,827
0
L
Hel
2,162
225
247
1,911
7,278
1,903
0
5,960
1,318
34,304
0
W
3,364
917
0
1,300
5,596
3,914
0
1,213
4,383
13,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
31,842
332
Minions Killed
329
0
Camps Cleared
0
1,015,286
Distance Traveled
1,014,035
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,365
537
58
6
0
183,082
2
W
Ymir
6,367
637
70
7
0
223,999
0
W
Chaac
6,680
668
87
9
0
167,148
2
L
Ravana
5,260
526
73
7
0
248,804
0
L
Gilgamesh
6,083
608
89
9
0
190,114
0
W
Hades
7,210
721
100
10
0
220,737
0
L
Artemis
5,421
542
72
7
0
173,692
0
L
Ares
5,841
584
22
2
0
195,845
1
L
Hel
5,212
521
76
8
0
206,831
0
W
Bacchus
6,220
622
14
1
0
219,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role