Player Matchup

Anubis
Anubis
Caprizzi1
Anubis
Level 118
God Stats
6W - 11L
1,587 SR
Queue Stats
187W - 186L
1,443 Elo+
Solo
Arachne
Arachne
Expert owl53
Arachne
Level 129
God Stats
12W - 16L
1,349 SR
Queue Stats
63W - 64L
1,374 Elo+
Party 2
Sun Wukong
Sun Wukong
KaputConstant9
Sun Wukong
Level 161
God Stats
2W - 6L
1,420 SR
Queue Stats
613W - 633L
1,480 Elo+
Solo
Geb
Geb
SkinWalkerTribe
Geb
Level 126
God Stats
3W - 6L
1,365 SR
Queue Stats
50W - 47L
1,371 Elo+
Party 2
Apollo
Apollo
Stormageddon20
Apollo
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 4L
1,211 Elo+
Solo
Team Averages
Level 116
1,444 SR
1,376 Elo+

VS

Team Averages
Level 106
1,534 SR
1,466 Elo+
Arachne
Arachne
 
Arachne
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DaddyIVIatty
Aphrodite
Level 119
God Stats
17W - 11L
1,584 SR
Queue Stats
394W - 415L
1,458 Elo+
Party 1
Artio
Artio
Dark_Ninja_Willy
Artio
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 58L
1,407 Elo+
Solo
Medusa
Medusa
FrenzyBlanco
Medusa
Level 67
God Stats
10W - 8L
1,541 SR
Queue Stats
149W - 155L
1,491 Elo+
Party 1
Anubis
Anubis
GAW HYPN0TIC
Anubis
Level 62
God Stats
116W - 115L
1,544 SR
Queue Stats
200W - 216L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caprizzi1
Anubis
12
2 / 0 / 2
6,598
600
4,865
6,001
2,140
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Expert owl53
Arachne
11
3 / 2 / 2
6,319
574
5,872
9,834
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sun Wukong
KaputConstant9
Sun Wukong
10
0 / 2 / 0
5,220
475
2,172
7,339
5,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 1 / 1
4,548
413
1,159
4,993
2,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
4,595
418
304
3,061
814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 2
6,523
593
3,781
7,348
2,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
DaddyIVIatty
Aphrodite
11
1 / 0 / 3
6,682
607
1,668
7,393
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 4
6,934
630
3,891
6,523
3,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
10
2 / 1 / 0
6,237
567
1,759
3,864
1,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
12
2 / 3 / 1
6,668
606
6,720
7,229
2,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
7
7
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
2
3
L
Anubis
Caprizzi1
Anubis
2
0
2
3
W
Aphrodite
DaddyIVIatty
Aphrodite
1
0
3
2.5
W
0
0
4
2
L
Arachne
Expert owl53
Arachne
3
2
2
2
W
Medusa
2
1
0
2
W
Anubis
2
3
1
0.83
L
Sun Wukong
KaputConstant9
Sun Wukong
0
2
0
0
L
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,372
Damage
17,819
31,228
Taken
32,357
13,667
Mitigated
13,980
12,242
Healing
16,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,781
2,391
0
2,616
7,348
2,628
330
703
6,645
0
51,453
L
Anubis
Caprizzi1
Anubis
4,865
152
0
3,660
6,001
2,140
0
3,769
2,232
51,070
0
W
Aphrodite
DaddyIVIatty
Aphrodite
1,668
281
1,265
5,512
7,393
4,036
781
2,857
4,536
25,745
2,410
W
3,891
475
60
3,293
6,523
3,305
444
408
6,115
33,881
3,125
L
Arachne
Expert owl53
Arachne
5,872
4,703
0
5,459
9,834
2,588
294
3,123
6,606
0
35,139
W
Medusa
1,759
654
0
0
3,864
1,111
282
300
3,564
0
33,344
W
Anubis
6,720
335
0
3,330
7,229
2,900
480
1,855
5,374
51,627
914
L
Sun Wukong
KaputConstant9
Sun Wukong
2,172
573
0
1,025
7,339
5,547
0
2,544
4,326
0
29,492
L
1,159
0
0
1,958
4,993
2,578
0
439
4,537
12,681
0
L
304
102
0
140
3,061
814
0
1,034
2,027
0
10,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,280
Gold Earned
33,044
270
Minions Killed
354
0
Camps Cleared
0
960,238
Distance Traveled
1,038,906
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,523
593
87
8
0
242,431
0
L
Anubis
6,598
600
108
10
0
229,177
3
W
Aphrodite
6,682
607
47
4
0
175,705
0
W
Artio
6,934
630
76
7
0
205,730
1
L
Arachne
6,319
574
75
7
0
236,972
0
W
Medusa
6,237
567
56
5
0
206,916
0
W
Anubis
6,668
606
88
8
0
208,124
2
L
Sun Wukong
5,220
475
52
5
0
198,226
0
L
Geb
4,548
413
11
1
0
147,561
3
L
Apollo
4,595
418
24
2
0
148,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role