Player Matchup

Cthulhu
Cthulhu
Bronze III
Nöffe
Cthulhu
Bronze III
Level 65
God Stats
1W - 1L
1,636 SR
Queue Stats
2W - 6L
1,366 MMR
Party 1
Merlin
Merlin
Bronze III
blackdudes
Merlin
Bronze III
Level 87
God Stats
1W - 2L
1,674 SR
Queue Stats
2W - 6L
1,366 MMR
Party 1
Thanatos
Thanatos
Gold IV
xSBG D0NtS4G
Thanatos
Gold IV
Level 143
God Stats
7W - 14L
1,492 SR
Queue Stats
105W - 120L
1,514 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,601 SR
1,416 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,547 SR
1,403 MMR
Medusa
Medusa
Gold II
OrangeMixDaJuice
Medusa
Gold II
Level 105
God Stats
12W - 7L
1,658 SR
Queue Stats
26W - 21L
1,787 MMR
Solo
Vamana
Vamana
Gold II
RainbowRug
Vamana
Gold II
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
174W - 220L
1,364 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
Sathyrith_Urae
Jormungandr
Bronze IV
Level 129
God Stats
8W - 17L
1,484 SR
Queue Stats
17W - 41L
1,057 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nöffe
Cthulhu
20
2 / 2 / 3
12,916
760
11,210
21,024
29,945
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Merlin
blackdudes
Merlin
19
2 / 6 / 2
12,730
749
18,481
15,395
6,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
xSBG D0NtS4G
Thanatos
19
2 / 7 / 3
13,223
778
17,940
21,011
11,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Baron SamediHou YiHorusCabrakanAchilles

VS

Bans
KuzenboNu WaVulcanDiscordiaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 4
16,733
984
22,721
20,819
7,852
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
RainbowRug
Vamana
20
1 / 1 / 8
13,932
820
17,747
20,802
21,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Sathyrith_Urae
Jormungandr
19
5 / 3 / 4
13,669
804
10,491
21,753
22,065
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
15
15
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Nöffe
Cthulhu
2
2
3
1.75
W
9
2
4
5.5
W
Vamana
RainbowRug
Vamana
1
1
8
5
W
Jormungandr
Sathyrith_Urae
Jormungandr
5
3
4
2.33
L
Merlin
blackdudes
Merlin
2
6
2
0.5
L
Thanatos
xSBG D0NtS4G
Thanatos
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,631
Damage
50,959
57,430
Taken
63,374
47,536
Mitigated
51,545
11,376
Healing
19,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Nöffe
Cthulhu
11,210
706
574
365
21,024
29,945
0
5,367
14,947
36,073
1,323
W
22,721
9,279
0
6,912
20,819
7,852
2,316
10,049
10,398
0
111,404
W
Vamana
RainbowRug
Vamana
17,747
6,844
0
6,160
20,802
21,628
1,935
9,881
10,486
549
50,922
W
Jormungandr
Sathyrith_Urae
Jormungandr
10,491
1,152
0
6,058
21,753
22,065
246
8,874
12,632
31,114
136
L
Merlin
blackdudes
Merlin
18,481
805
0
0
15,395
6,421
482
2,506
12,583
52,953
0
L
Thanatos
xSBG D0NtS4G
Thanatos
17,940
2,803
0
10,437
21,011
11,170
1,105
3,238
17,259
0
54,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,869
Gold Earned
44,334
184
Minions Killed
266
0
Camps Cleared
0
915,036
Distance Traveled
1,028,133
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,916
760
57
3
0
314,084
4
W
Medusa
16,733
984
163
10
0
342,624
0
W
Vamana
13,932
820
63
4
0
352,394
0
W
Jormungandr
13,669
804
40
2
0
333,115
0
L
Merlin
12,730
749
69
4
0
280,309
0
L
Thanatos
13,223
778
58
3
0
320,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role