Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ChampDaDon
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,439 Elo+
Solo
Cabrakan
Cabrakan
MrKarrotte
Cabrakan
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,542 Elo+
Party 1
Fenrir
Fenrir
MrKarttoffel
Fenrir
Level 69
God Stats
0W - 4L
1,122 SR
Queue Stats
45W - 53L
1,439 Elo+
Party 1
Chaac
Chaac
maticcq
Chaac
Level 36
God Stats
0W - 3L
1,783 SR
Queue Stats
6W - 20L
1,255 Elo+
Solo
Team Averages
Level 63
1,481 SR
1,435 Elo+

VS

Team Averages
Level 93
1,603 SR
1,440 Elo+
Bacchus
Bacchus
Decred79
Bacchus
Level 89
God Stats
4W - 0L
1,861 SR
Queue Stats
11W - 11L
1,498 Elo+
Solo
Arachne
Arachne
KindLamb635
Arachne
Level 69
God Stats
28W - 13L
1,645 SR
Queue Stats
133W - 124L
1,487 Elo+
Solo
Merlin
Merlin
Lasher_The_Don
Merlin
Level 68
God Stats
4W - 5L
1,444 SR
Queue Stats
14W - 20L
1,365 Elo+
Solo
Neith
Neith
LetzGetRadical
Neith
Level 145
God Stats
2W - 1L
1,727 SR
Queue Stats
46W - 53L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
howieb10
Erlang Shen
Level 93
God Stats
7W - 10L
1,337 SR
Queue Stats
84W - 90L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 6 / 3
8,310
594
8,250
10,860
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
ChampDaDon
Charybdis
6
0 / 3 / 0
5,359
383
2,291
4,393
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
MrKarrotte
Cabrakan
10
0 / 10 / 2
6,205
443
5,938
15,162
11,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
13
3 / 5 / 1
7,524
537
5,997
12,264
5,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
maticcq
Chaac
13
4 / 3 / 0
8,407
601
7,910
13,047
9,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Decred79
Bacchus
13
3 / 1 / 14
8,358
597
8,049
10,699
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
KindLamb635
Arachne
15
12 / 1 / 2
9,198
657
10,867
10,359
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 6
8,182
584
7,362
8,162
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
9 / 0 / 6
8,788
628
8,947
5,892
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
howieb10
Erlang Shen
13
1 / 4 / 2
7,413
530
4,477
12,686
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
11
Kills
26
27
Deaths
11
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
6
3
0.92
L
Charybdis
ChampDaDon
Charybdis
0
3
0
0
W
Bacchus
Decred79
Bacchus
3
1
14
10
W
Arachne
KindLamb635
Arachne
12
1
2
13
W
1
5
6
0.8
W
9
0
6
12
L
Cabrakan
MrKarrotte
Cabrakan
0
10
2
0.1
L
Fenrir
3
5
1
0.7
W
Erlang Shen
howieb10
Erlang Shen
1
4
2
0.5
L
Chaac
maticcq
Chaac
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,386
Damage
39,702
55,726
Taken
47,798
33,137
Mitigated
26,167
8,597
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,250
1,507
175
1,866
10,860
5,199
27
4,643
6,217
52,924
1,057
L
Charybdis
ChampDaDon
Charybdis
2,291
1,274
0
1,520
4,393
1,152
0
1,642
2,751
0
18,968
W
Bacchus
Decred79
Bacchus
8,049
1,356
0
2,056
10,699
10,338
669
5,489
5,210
18,477
0
W
Arachne
KindLamb635
Arachne
10,867
8,590
0
2,607
10,359
4,345
486
2,086
8,273
0
60,863
W
7,362
532
0
530
8,162
2,587
634
3,790
4,372
59,427
1,501
W
8,947
3,074
0
1,905
5,892
2,043
1,691
2,573
3,319
0
60,372
L
Cabrakan
MrKarrotte
Cabrakan
5,938
937
0
2,001
15,162
11,845
0
5,726
9,436
27,090
853
L
Fenrir
5,997
840
0
1,295
12,264
5,496
0
3,038
9,226
0
49,606
W
Erlang Shen
howieb10
Erlang Shen
4,477
1,993
0
5,513
12,686
6,854
0
0
12,686
0
42,302
L
Chaac
maticcq
Chaac
7,910
1,289
0
1,740
13,047
9,445
286
0
13,047
0
53,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,805
Gold Earned
41,939
355
Minions Killed
382
0
Camps Cleared
0
1,217,078
Distance Traveled
1,394,344
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,310
594
94
7
0
242,230
0
L
Charybdis
5,359
383
43
3
0
111,444
0
W
Bacchus
8,358
597
18
1
0
284,122
2
W
Arachne
9,198
657
78
6
0
294,763
0
W
Merlin
8,182
584
102
7
0
272,075
0
W
Neith
8,788
628
110
8
0
270,500
1
L
Cabrakan
6,205
443
43
3
0
272,054
1
L
Fenrir
7,524
537
81
6
0
315,215
2
W
Erlang Shen
7,413
530
74
5
0
272,884
0
L
Chaac
8,407
601
94
7
0
276,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role