Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
 
Horus
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
IDemiGod_Soar
Ishtar
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Serqet
Serqet
Bronze III
IgotTopdmg
Serqet
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,590 SR
1,512 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
 
Tsukuyomi
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
BenBoy0
Heimdallr
Bronze III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,546 MMR
Solo
Charon
Charon
Bronze III
WordedThread571
Charon
Bronze III
Level 69
God Stats
1W - 0L
1,725 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Merlin
Merlin
Silver II
pitukoO
Merlin
Silver II
Level 152
God Stats
3W - 1L
1,725 SR
Queue Stats
24W - 24L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 3 / 1
6,062
606
2,767
6,197
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
 
Ares
10
1 / 0 / 5
6,009
601
4,954
7,923
4,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
 
Horus
3
0 / 2 / 0
3,730
373
614
2,362
963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 2 / 2
4,963
496
2,943
5,379
1,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
IgotTopdmg
Serqet
11
5 / 3 / 1
6,005
601
3,755
5,303
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AgniBacchusJanusArachne

VS

Bans
Nu WaOdinThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 0 / 0
6,644
664
1,517
4,419
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
 
Tsukuyomi
11
3 / 1 / 3
6,203
620
4,328
6,755
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heimdallr
BenBoy0
Heimdallr
10
2 / 3 / 0
5,683
568
4,152
5,606
1,522
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 2 / 3
5,540
554
3,639
7,782
3,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
pitukoO
Merlin
11
0 / 4 / 3
5,716
572
2,360
7,008
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
10
Kills
9
10
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
1
0.83
L
Ares
 
Ares
1
0
5
3.5
L
Horus
 
Horus
0
2
0
0
W
King Arthur
 
King Arthur
4
0
0
4
W
Tsukuyomi
 
Tsukuyomi
3
1
3
4.5
W
Heimdallr
BenBoy0
Heimdallr
2
3
0
0.67
L
2
2
2
1.5
L
Serqet
IgotTopdmg
Serqet
5
3
1
1.83
W
0
2
3
0.75
W
Merlin
pitukoO
Merlin
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,033
Damage
15,996
27,164
Taken
31,570
10,677
Mitigated
12,308
8,958
Healing
8,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,767
76
136
1,453
6,197
1,861
0
1,349
4,848
35,887
1,255
L
Ares
 
Ares
4,954
534
1,377
2,568
7,923
4,427
0
2,294
5,629
20,922
0
L
Horus
 
Horus
614
391
0
436
2,362
963
0
169
2,193
0
4,413
W
King Arthur
 
King Arthur
1,517
14
0
500
4,419
3,320
28
0
4,240
0
31,911
W
Tsukuyomi
 
Tsukuyomi
4,328
1,033
0
3,972
6,755
2,056
341
714
5,916
0
42,459
W
Heimdallr
BenBoy0
Heimdallr
4,152
1,992
0
1,404
5,606
1,522
0
1,665
3,933
0
38,944
L
2,943
1,851
0
1,552
5,379
1,641
0
874
4,505
0
24,070
L
Serqet
IgotTopdmg
Serqet
3,755
718
0
1,436
5,303
1,785
0
1,215
4,088
0
21,270
W
3,639
757
187
1,924
7,782
3,647
146
2,564
5,152
15,267
1,800
W
Merlin
pitukoO
Merlin
2,360
154
0
897
7,008
1,763
0
2,258
4,385
37,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
29,786
209
Minions Killed
293
0
Camps Cleared
0
927,217
Distance Traveled
1,025,409
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,062
606
87
9
0
206,793
1
L
Ares
6,009
601
27
3
0
179,357
0
L
Horus
3,730
373
9
1
0
59,674
0
W
King Arthur
6,644
664
51
5
0
215,032
0
W
Tsukuyomi
6,203
620
78
8
0
223,024
1
W
Heimdallr
5,683
568
63
6
0
182,608
2
L
Ishtar
4,963
496
44
4
0
247,338
0
L
Serqet
6,005
601
42
4
0
234,055
0
W
Charon
5,540
554
27
3
0
220,382
0
W
Merlin
5,716
572
74
7
0
184,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role