Player Matchup

Jormungandr
Jormungandr
AmazingNames
Jormungandr
Level 62
God Stats
44W - 31L
1,529 SR
Queue Stats
258W - 264L
1,507 Elo+
Solo
Danzaburou
Danzaburou
SFManhuah
Danzaburou
Level 154
God Stats
9W - 3L
1,568 SR
Queue Stats
233W - 254L
1,484 Elo+
Party 2
Set
Set
waffels2130
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,218 Elo+
Party 2
Team Averages
Level 78
1,532 SR
1,403 Elo+

VS

Team Averages
Level 96
1,532 SR
1,444 Elo+
Bakasura
Bakasura
ACExOFxSHaDeZ
Bakasura
Level 127
God Stats
23W - 13L
1,779 SR
Queue Stats
234W - 246L
1,444 Elo+
Solo
Janus
Janus
Godddle
Janus
Level 158
God Stats
1W - 0L
1,317 SR
Queue Stats
4W - 1L
1,445 Elo+
Party 1
Cerberus
Cerberus
Whi5keyXray
Cerberus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AmazingNames
Jormungandr
16
4 / 2 / 2
9,797
816
14,619
12,256
7,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Danzaburou
SFManhuah
Danzaburou
13
1 / 5 / 5
8,669
722
7,409
10,366
2,426
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 7 / 2
8,334
695
2,764
10,053
3,335
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ACExOFxSHaDeZ
Bakasura
17
7 / 0 / 6
10,744
895
9,256
12,114
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Godddle
Janus
16
5 / 4 / 3
9,791
816
12,824
10,254
3,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Whi5keyXray
Cerberus
16
2 / 3 / 8
9,616
801
6,869
12,454
12,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
14
14
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ACExOFxSHaDeZ
Bakasura
7
0
6
10
L
Jormungandr
AmazingNames
Jormungandr
4
2
2
2.5
W
Janus
Godddle
Janus
5
4
3
1.63
L
Danzaburou
SFManhuah
Danzaburou
1
5
5
0.7
W
Cerberus
Whi5keyXray
Cerberus
2
3
8
2
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,792
Damage
28,949
32,675
Taken
34,822
13,370
Mitigated
22,882
4,641
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ACExOFxSHaDeZ
Bakasura
9,256
6,333
0
7,113
12,114
7,109
0
4,430
7,332
0
36,125
L
Jormungandr
AmazingNames
Jormungandr
14,619
2,474
0
3,634
12,256
7,609
0
5,364
5,910
40,752
3,364
W
Janus
Godddle
Janus
12,824
539
116
542
10,254
3,542
22
4,422
5,409
35,608
0
L
Danzaburou
SFManhuah
Danzaburou
7,409
2,862
0
950
10,366
2,426
0
7,206
2,860
0
25,823
W
Cerberus
Whi5keyXray
Cerberus
6,869
508
0
1,616
12,454
12,231
0
3,437
8,600
16,169
375
L
2,764
895
0
57
10,053
3,335
0
6,592
3,163
0
5,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,800
Gold Earned
30,151
120
Minions Killed
176
0
Camps Cleared
0
596,438
Distance Traveled
721,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,744
895
95
8
0
254,593
0
L
Jormungandr
9,797
816
73
6
0
226,583
0
W
Janus
9,791
816
50
4
0
239,109
0
L
Danzaburou
8,669
722
40
3
0
197,847
0
W
Cerberus
9,616
801
31
3
0
227,627
0
L
Set
8,334
695
7
1
0
172,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role