Player Matchup

Agni
Agni
Gold II
 
Agni
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
 
Jing Wei
Gold II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum V
Berlín
Bastet
Platinum V
Level 174
God Stats
1W - 2L
1,214 SR
Queue Stats
209W - 198L
1,561 MMR
Solo
Hercules
Hercules
Platinum IV
Masrurr
Hercules
Platinum IV
Level 155
God Stats
91W - 88L
1,561 SR
Queue Stats
129W - 123L
1,624 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,455 SR
1,537 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,593 SR
1,399 MMR
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver I
 
Xing Tian
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver V
Olacantus
Hun Batz
Silver V
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 131L
741 MMR
Solo
He Bo
He Bo
Diamond III
PeroWeon
He Bo
Diamond III
Level 123
God Stats
2W - 1L
1,872 SR
Queue Stats
244W - 223L
2,182 MMR
Solo
Ishtar
Ishtar
Silver II
salufc
Ishtar
Silver II
Level 125
God Stats
12W - 9L
1,596 SR
Queue Stats
97W - 116L
1,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 0 / 0
3,704
741
1,474
2,036
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
 
Osiris
7
0 / 0 / 0
3,645
729
1,265
3,145
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
 
Jing Wei
5
0 / 1 / 2
3,315
663
1,248
1,892
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Berlín
Bastet
5
1 / 0 / 1
3,490
698
1,383
2,625
758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Masrurr
Hercules
6
2 / 0 / 1
3,830
766
505
1,751
555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
CthulhuDa JiSusano

VS

Bans
ThorAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 1 / 0
3,488
698
1,145
3,006
1,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
 
Xing Tian
5
0 / 1 / 1
3,256
651
900
3,521
1,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Olacantus
Hun Batz
4
0 / 1 / 0
2,872
574
443
2,442
640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
PeroWeon
He Bo
7
1 / 0 / 0
3,469
694
1,883
1,455
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
salufc
Ishtar
1
0 / 0 / 0
2,419
484
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
0
0
W
Osiris
 
Osiris
0
0
0
0
W
Jing Wei
 
Jing Wei
0
1
2
1
L
Cu Chulainn
 
Cu Chulainn
0
1
0
0
L
Xing Tian
 
Xing Tian
0
1
1
0.5
W
Bastet
Berlín
Bastet
1
0
1
1.5
W
Hercules
Masrurr
Hercules
2
0
1
2.5
L
Hun Batz
Olacantus
Hun Batz
0
1
0
0
L
He Bo
PeroWeon
He Bo
1
0
0
1
L
Ishtar
salufc
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,875
Damage
4,371
11,449
Taken
10,424
3,835
Mitigated
3,900
5,025
Healing
2,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
1,474
41
0
582
2,036
455
0
659
1,275
18,849
0
W
Osiris
 
Osiris
1,265
411
0
1,728
3,145
1,606
0
0
3,145
0
18,223
W
Jing Wei
 
Jing Wei
1,248
1,155
0
720
1,892
461
254
1,136
694
0
15,304
L
Cu Chulainn
 
Cu Chulainn
1,145
318
0
926
3,006
1,190
0
0
3,006
501
17,378
L
Xing Tian
 
Xing Tian
900
122
0
848
3,521
1,692
0
0
3,521
10,289
0
W
Bastet
Berlín
Bastet
1,383
332
0
752
2,625
758
38
619
1,966
0
12,439
W
Hercules
Masrurr
Hercules
505
189
0
1,243
1,751
555
224
165
1,586
0
15,667
L
Hun Batz
Olacantus
Hun Batz
443
0
0
332
2,442
640
0
540
1,902
0
7,307
L
He Bo
PeroWeon
He Bo
1,883
107
0
588
1,455
378
0
934
521
17,182
0
L
Ishtar
salufc
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,984
Gold Earned
15,504
152
Minions Killed
100
0
Camps Cleared
0
492,041
Distance Traveled
439,586
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
3,704
741
46
9
0
103,803
0
W
Osiris
3,645
729
31
6
0
107,351
0
W
Jing Wei
3,315
663
28
6
0
82,683
0
L
Cu Chulainn
3,488
698
34
7
0
108,815
2
L
Xing Tian
3,256
651
17
3
0
96,222
1
W
Bastet
3,490
698
19
4
0
95,161
0
W
Hercules
3,830
766
28
6
0
103,043
0
L
Hun Batz
2,872
574
16
3
0
113,875
1
L
He Bo
3,469
694
33
7
0
120,674
0
L
Ishtar
2,419
484
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role