Player Matchup

Ne Zha
Ne Zha
AMAZON-_-ASSASiN
Ne Zha
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,308 Elo+
Solo
Ares
Ares
BlackJack900724
Ares
Level 89
God Stats
8W - 5L
1,693 SR
Queue Stats
78W - 71L
1,472 Elo+
Solo
Mulan
Mulan
dhon_wick
Mulan
Level 101
God Stats
2W - 2L
1,676 SR
Queue Stats
147W - 143L
1,496 Elo+
Party 1
Anhur
Anhur
ffsantanna123
Anhur
Level 129
God Stats
16W - 13L
1,638 SR
Queue Stats
59W - 70L
1,423 Elo+
Solo
Nu Wa
Nu Wa
jamiel_Pendragon
Nu Wa
Level 62
God Stats
1W - 3L
1,189 SR
Queue Stats
215W - 226L
1,526 Elo+
Party 1
Team Averages
Level 93
1,539 SR
1,445 Elo+

VS

Team Averages
Level 88
1,396 SR
1,450 Elo+
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 139
God Stats
145W - 150L
1,512 SR
Queue Stats
248W - 253L
1,433 Elo+
Solo
Medusa
Medusa
GamerPanda07
Medusa
Level 120
God Stats
1W - 0L
1,175 SR
Queue Stats
32W - 21L
1,517 Elo+
Solo
Cerberus
Cerberus
GuffawOnDaH8rs
Cerberus
Level 45
God Stats
9W - 4L
1,614 SR
Queue Stats
83W - 100L
1,391 Elo+
Solo
Da Ji
Da Ji
rafaell113
Da Ji
Level 68
God Stats
17W - 19L
1,414 SR
Queue Stats
171W - 221L
1,456 Elo+
Solo
Sol
Sol
rallyyellow
Sol
Level 66
God Stats
6W - 12L
1,268 SR
Queue Stats
271W - 279L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,505
501
314
1,041
260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 2 / 3
3,360
672
952
4,280
1,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
dhon_wick
Mulan
5
0 / 3 / 0
3,063
613
710
4,276
1,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
3 / 2 / 0
3,613
723
2,199
3,148
701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 1 / 1
3,714
743
1,722
1,974
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracolich77
Cthulhu
7
3 / 1 / 0
4,524
905
2,704
2,760
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
6
0 / 0 / 0
3,296
659
533
1,966
467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
6
2 / 0 / 1
3,750
750
1,624
2,883
1,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
6
4 / 1 / 0
3,811
762
1,791
3,336
759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 3
3,214
643
2,335
2,674
405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
9
9
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
2
3
0.75
W
Cthulhu
Dracolich77
Cthulhu
3
1
0
3
W
Medusa
0
0
0
0
W
Cerberus
2
0
1
2.5
L
Mulan
dhon_wick
Mulan
0
3
0
0
L
3
2
0
1.5
L
1
1
1
1.5
W
Da Ji
4
1
0
4
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,897
Damage
8,987
14,719
Taken
13,619
4,413
Mitigated
3,842
3,364
Healing
4,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
314
314
0
68
1,041
260
0
0
1,041
0
1,871
L
952
219
0
775
4,280
1,607
0
2,133
2,147
7,624
0
W
Cthulhu
Dracolich77
Cthulhu
2,704
480
0
864
2,760
935
0
93
2,535
16,871
2,801
W
Medusa
533
0
0
372
1,966
467
0
302
1,596
0
16,781
W
Cerberus
1,624
115
0
1,568
2,883
1,276
0
525
2,324
9,001
0
L
Mulan
dhon_wick
Mulan
710
190
0
671
4,276
1,462
0
2,277
1,641
0
9,667
L
2,199
1,230
0
946
3,148
701
0
1,826
1,322
0
14,779
L
1,722
615
0
904
1,974
383
0
0
1,974
15,231
409
W
Da Ji
1,791
453
0
974
3,336
759
0
868
2,345
0
12,061
W
2,335
1,637
0
478
2,674
405
0
593
2,047
13,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,255
Gold Earned
18,595
91
Minions Killed
150
0
Camps Cleared
0
427,883
Distance Traveled
494,116
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
2,505
501
4
1
0
41,128
0
L
Ares
3,360
672
9
2
0
96,151
2
W
Cthulhu
4,524
905
42
8
0
77,180
0
W
Medusa
3,296
659
36
7
0
87,344
0
W
Cerberus
3,750
750
27
5
0
113,862
0
L
Mulan
3,063
613
20
4
0
97,064
0
L
Anhur
3,613
723
28
6
0
93,377
1
L
Nu Wa
3,714
743
30
6
0
100,163
0
W
Da Ji
3,811
762
27
5
0
112,007
0
W
Sol
3,214
643
18
4
0
103,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role