Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Forevelegend
Danzaburou
Level 135
God Stats
1W - 1L
1,318 SR
Queue Stats
28W - 28L
1,492 Elo+
Solo
Nu Wa
Nu Wa
SaionBEIBY
Nu Wa
Level 90
God Stats
1W - 1L
1,571 SR
Queue Stats
326W - 303L
1,486 Elo+
Solo
Cu Chulainn
Cu Chulainn
Squishy0530
Cu Chulainn
Level 121
God Stats
2W - 6L
1,310 SR
Queue Stats
25W - 38L
1,430 Elo+
Party 1
Chaac
Chaac
tigergirI
Chaac
Level 67
God Stats
2W - 2L
1,669 SR
Queue Stats
86W - 99L
1,453 Elo+
Party 1
Team Averages
Level 106
1,474 SR
1,472 Elo+

VS

Team Averages
Level 126
1,601 SR
1,471 Elo+
Nu Wa
Nu Wa
Crazyboy Aztek
Nu Wa
Level 313
God Stats
286W - 217L
1,603 SR
Queue Stats
607W - 549L
1,528 Elo+
Solo
Cthulhu
Cthulhu
P3dr1n_hms
Cthulhu
Level 37
God Stats
97W - 72L
1,556 SR
Queue Stats
117W - 118L
1,456 Elo+
Party 2
Danzaburou
Danzaburou
brpurojp
Danzaburou
Level 88
God Stats
6W - 4L
1,643 SR
Queue Stats
232W - 246L
1,424 Elo+
Party 2
Hercules
Hercules
carlosmoises294
Hercules
Level 81
God Stats
24W - 20L
1,527 SR
Queue Stats
227W - 235L
1,457 Elo+
Party 2
Arachne
Arachne
temp-347937
Arachne
Level 111
God Stats
14W - 8L
1,676 SR
Queue Stats
218W - 191L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
4 / 1 / 0
5,650
565
1,372
8,383
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Forevelegend
Danzaburou
11
4 / 0 / 4
6,830
683
6,018
4,541
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
11
1 / 0 / 6
6,278
628
4,428
3,369
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Squishy0530
Cu Chulainn
11
1 / 2 / 1
6,801
680
5,198
8,110
4,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
tigergirI
Chaac
9
3 / 1 / 6
5,526
553
4,204
8,212
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,542
554
2,452
3,629
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
P3dr1n_hms
Cthulhu
8
0 / 4 / 0
4,844
484
1,962
8,436
4,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
brpurojp
Danzaburou
8
1 / 4 / 0
4,764
476
4,910
6,076
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
10
1 / 2 / 1
5,218
522
2,855
7,371
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
temp-347937
Arachne
9
2 / 1 / 0
5,235
524
798
6,683
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
4
4
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
0
4
L
0
2
1
0.25
W
Danzaburou
Forevelegend
Danzaburou
4
0
4
6
L
Cthulhu
P3dr1n_hms
Cthulhu
0
4
0
0
W
Nu Wa
1
0
6
4
W
Cu Chulainn
Squishy0530
Cu Chulainn
1
2
1
0.75
L
Danzaburou
brpurojp
Danzaburou
1
4
0
0.25
L
Hercules
1
2
1
0.75
L
Arachne
temp-347937
Arachne
2
1
0
2
W
Chaac
tigergirI
Chaac
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,220
Damage
12,977
32,615
Taken
32,195
13,582
Mitigated
12,673
12,425
Healing
8,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,372
254
0
4,790
8,383
2,393
0
402
7,981
0
32,862
L
2,452
451
0
615
3,629
869
0
1,887
1,490
41,179
180
W
Danzaburou
Forevelegend
Danzaburou
6,018
3,090
0
2,367
4,541
1,505
0
1,257
3,284
0
42,183
L
Cthulhu
P3dr1n_hms
Cthulhu
1,962
334
550
901
8,436
4,194
0
222
8,158
13,202
0
W
Nu Wa
4,428
659
0
1,128
3,369
1,020
0
1,088
2,281
50,822
0
W
Cu Chulainn
Squishy0530
Cu Chulainn
5,198
458
0
2,157
8,110
4,503
0
236
7,539
4,986
45,139
L
Danzaburou
brpurojp
Danzaburou
4,910
2,242
0
901
6,076
1,640
0
580
5,438
0
29,814
L
Hercules
2,855
868
0
1,881
7,371
4,023
0
812
6,473
0
26,057
L
Arachne
temp-347937
Arachne
798
641
0
4,081
6,683
1,947
0
826
5,723
0
23,892
W
Chaac
tigergirI
Chaac
4,204
528
0
1,983
8,212
4,161
0
1,395
6,817
0
20,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,085
Gold Earned
25,603
379
Minions Killed
280
0
Camps Cleared
0
1,047,253
Distance Traveled
995,225
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,650
565
75
8
0
226,900
0
L
Nu Wa
5,542
554
90
9
0
185,923
0
W
Danzaburou
6,830
683
84
8
0
195,223
8
L
Cthulhu
4,844
484
32
3
0
216,891
0
W
Nu Wa
6,278
628
95
10
0
210,613
2
W
Cu Chulainn
6,801
680
95
10
0
202,040
5
L
Danzaburou
4,764
476
49
5
0
167,335
0
L
Hercules
5,218
522
46
5
0
215,279
0
L
Arachne
5,235
524
63
6
0
209,797
0
W
Chaac
5,526
553
30
3
0
212,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role