Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ExponentAxis401
Loki
Level 102
God Stats
5W - 8L
1,363 SR
Queue Stats
409W - 410L
1,523 Elo+
Solo
Charon
Charon
HardBrawl
Charon
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 201L
1,546 Elo+
Solo
Pele
Pele
HerofLegend
Pele
Level 122
God Stats
2W - 1L
1,417 SR
Queue Stats
231W - 217L
1,523 Elo+
Party 1
Gilgamesh
Gilgamesh
STOOPIZLE
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 81L
1,521 Elo+
Party 1
Team Averages
Level 113
1,456 SR
1,523 Elo+

VS

Team Averages
Level 90
1,524 SR
1,527 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bokatt
Danzaburou
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 122L
1,448 Elo+
Solo
Horus
Horus
Kronnos_Rap
Horus
Level 126
God Stats
2W - 0L
1,676 SR
Queue Stats
14W - 7L
1,565 Elo+
Solo
Achilles
Achilles
PhntomStlk3r
Achilles
Level 97
God Stats
2W - 2L
1,443 SR
Queue Stats
155W - 141L
1,512 Elo+
Solo
Nemesis
Nemesis
Weeniedabeanie
Nemesis
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
167W - 172L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 3 / 0
4,915
983
3,230
4,429
2,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 0 / 1
4,793
959
3,370
2,233
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
HardBrawl
Charon
8
0 / 2 / 2
4,753
951
3,318
3,723
2,718
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 2 / 0
6,038
1,208
3,195
4,210
1,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
STOOPIZLE
Gilgamesh
1
0 / 0 / 0
1,208
242
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 5
6,136
1,227
3,210
5,040
4,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Bokatt
Danzaburou
9
0 / 1 / 3
5,385
1,077
1,489
3,030
1,100
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 1 / 5
5,495
1,099
1,786
3,844
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Achilles
PhntomStlk3r
Achilles
9
0 / 0 / 7
5,483
1,097
2,260
5,319
5,068
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 1 / 2
6,611
1,322
4,317
3,676
1,427
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
7
7
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
W
Cthulhu
 
Cthulhu
1
1
5
3.5
W
Danzaburou
Bokatt
Danzaburou
0
1
3
1.5
L
0
0
1
0.5
L
Charon
HardBrawl
Charon
0
2
2
0.5
L
3
2
0
1.5
W
1
1
5
3.5
W
Achilles
PhntomStlk3r
Achilles
0
0
7
3.5
L
Gilgamesh
STOOPIZLE
Gilgamesh
0
0
0
0
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,113
Damage
13,062
14,595
Taken
20,909
7,608
Mitigated
13,370
3,418
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,230
99
1,176
807
4,429
2,653
0
860
3,569
4,883
0
W
Cthulhu
 
Cthulhu
3,210
156
1,632
1,584
5,040
4,317
7
1,675
3,365
9,493
0
W
Danzaburou
Bokatt
Danzaburou
1,489
540
839
1,180
3,030
1,100
0
1,697
1,333
0
10,019
L
3,370
179
232
280
2,233
786
0
765
1,468
0
7,363
L
Charon
HardBrawl
Charon
3,318
23
85
99
3,723
2,718
0
1,699
2,024
7,047
0
L
3,195
551
236
503
4,210
1,451
0
880
3,330
0
12,067
W
1,786
376
705
503
3,844
1,458
430
566
3,278
46
2,389
W
Achilles
PhntomStlk3r
Achilles
2,260
159
281
941
5,319
5,068
281
1,782
3,537
1,264
3,890
L
Gilgamesh
STOOPIZLE
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
4,317
1,724
551
1,436
3,676
1,427
864
828
2,848
0
7,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,707
Gold Earned
29,110
38
Minions Killed
42
0
Camps Cleared
0
377,059
Distance Traveled
483,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,915
983
8
2
0
79,291
0
W
Cthulhu
6,136
1,227
5
1
0
96,010
0
W
Danzaburou
5,385
1,077
14
3
0
96,151
0
L
Loki
4,793
959
5
1
0
119,922
0
L
Charon
4,753
951
4
1
0
87,984
0
L
Pele
6,038
1,208
21
4
0
89,862
0
W
Horus
5,495
1,099
2
0
0
91,266
0
W
Achilles
5,483
1,097
6
1
0
98,589
0
L
Gilgamesh
1,208
242
0
0
0
0
0
W
Nemesis
6,611
1,322
15
3
0
101,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role