Player Matchup

Sobek
Sobek
Platinum I
BornDante
Sobek
Platinum I
Level 109
God Stats
10W - 6L
1,722 SR
Queue Stats
67W - 36L
2,006 MMR
Party 1
Rama
Rama
Diamond III
FerventEbonics
Rama
Diamond III
Level 148
God Stats
23W - 8L
1,826 SR
Queue Stats
76W - 41L
2,165 MMR
Party 1
Nox
Nox
Diamond V
UranousMink0380
Nox
Diamond V
Level 155
God Stats
12W - 10L
1,562 SR
Queue Stats
64W - 33L
2,022 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,704 SR
2,064 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,731 SR
1,541 MMR
Anubis
Anubis
Bronze V
BMWBackflip6
Anubis
Bronze V
Level 73
God Stats
0W - 1L
1,685 SR
Queue Stats
4W - 5L
1,521 MMR
Party 2
Nike
Nike
Silver II
BigBlink
Nike
Silver II
Level 62
God Stats
1W - 2L
1,711 SR
Queue Stats
5W - 6L
1,525 MMR
Party 2
Medusa
Medusa
Bronze V
Fox7805
Medusa
Bronze V
Level 119
God Stats
0W - 1L
1,799 SR
Queue Stats
4W - 5L
1,576 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BornDante
Sobek
16
1 / 3 / 12
9,822
819
7,043
16,061
15,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 3 / 6
11,551
963
12,409
10,196
3,172
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
5 / 3 / 8
11,167
931
8,026
7,544
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaSurtrCthulhuVulcanAchilles

VS

Bans
AtlasThothMulanHeraMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 4 / 1
10,316
860
8,253
10,238
4,988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
15
1 / 4 / 7
9,231
769
9,182
12,760
11,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Fox7805
Medusa
15
3 / 5 / 5
9,772
814
9,658
9,376
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
13
Kills
9
9
Deaths
13
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
4
1
1.38
L
Nike
1
4
7
1.13
W
Sobek
BornDante
Sobek
1
3
12
2.33
W
7
3
6
3.33
L
Medusa
Fox7805
Medusa
3
5
5
1.1
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,478
Damage
27,093
33,801
Taken
32,374
20,938
Mitigated
20,464
8,716
Healing
4,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
8,253
855
0
2,794
10,238
4,988
36
5,362
4,523
40,577
449
L
Nike
9,182
407
0
1,183
12,760
11,943
0
4,284
8,038
1,288
24,867
W
Sobek
BornDante
Sobek
7,043
501
0
4,801
16,061
15,394
537
4,474
11,119
13,633
1,784
W
12,409
8,651
0
2,799
10,196
3,172
2,429
2,641
7,240
0
48,559
L
Medusa
Fox7805
Medusa
9,658
2,998
0
785
9,376
3,533
0
3,636
5,641
0
35,633
W
8,026
518
0
1,116
7,544
2,372
702
1,793
5,373
34,461
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,540
Gold Earned
29,319
149
Minions Killed
159
0
Camps Cleared
0
649,260
Distance Traveled
648,722
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,316
860
70
6
0
188,196
1
L
Nike
9,231
769
26
2
0
241,278
6
W
Sobek
9,822
819
18
2
0
230,008
0
W
Rama
11,551
963
65
5
0
202,086
0
L
Medusa
9,772
814
63
5
0
219,248
1
W
Nox
11,167
931
66
6
0
217,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role