Player Matchup

Ganesha
Ganesha
Dilapidated5665
Ganesha
Level 159
God Stats
3W - 8L
1,372 SR
Queue Stats
196W - 192L
1,533 Elo+
Party 2
Discordia
Discordia
InvaliidRage
Discordia
Level 129
God Stats
1W - 2L
1,603 SR
Queue Stats
13W - 10L
1,591 Elo+
Solo
Hun Batz
Hun Batz
NeuroLogiq
Hun Batz
Level 126
God Stats
33W - 20L
1,648 SR
Queue Stats
174W - 178L
1,525 Elo+
Party 2
Erlang Shen
Erlang Shen
Pfitzz
Erlang Shen
Level 144
God Stats
11W - 10L
1,595 SR
Queue Stats
122W - 110L
1,608 Elo+
Party 1
Ullr
Ullr
shocktrop
Ullr
Level 183
God Stats
5W - 8L
1,471 SR
Queue Stats
178W - 178L
1,559 Elo+
Party 1
Team Averages
Level 148
1,538 SR
1,563 Elo+

VS

Team Averages
Level 159
1,383 SR
1,576 Elo+
Kuzenbo
Kuzenbo
ChocoZeus
Kuzenbo
Level 108
God Stats
1W - 1L
1,362 SR
Queue Stats
21W - 29L
1,450 Elo+
Solo
Skadi
Skadi
McDsValueMenu
Skadi
Level 149
God Stats
2W - 1L
1,323 SR
Queue Stats
97W - 63L
1,590 Elo+
Solo
Achilles
Achilles
Z-BOThePostGod
Achilles
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,532 Elo+
Solo
Thanatos
Thanatos
pettermg321
Thanatos
Level 148
God Stats
1W - 1L
1,213 SR
Queue Stats
6W - 2L
1,718 Elo+
Solo
Janus
Janus
spectre1x9
Janus
Level 237
God Stats
31W - 43L
1,516 SR
Queue Stats
800W - 783L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
8,522
852
6,064
11,719
10,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
InvaliidRage
Discordia
14
1 / 3 / 5
8,614
861
10,096
6,257
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
NeuroLogiq
Hun Batz
12
1 / 4 / 1
8,082
808
8,782
10,916
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
Pfitzz
Erlang Shen
14
4 / 3 / 2
8,900
890
9,174
12,250
11,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
13
1 / 3 / 4
8,403
840
9,889
9,531
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChocoZeus
Kuzenbo
13
1 / 0 / 8
8,151
815
4,690
13,676
14,631
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 7
9,257
926
14,474
8,141
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
13
3 / 2 / 10
8,472
847
8,340
13,063
16,312
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
pettermg321
Thanatos
15
4 / 2 / 9
9,026
903
8,891
11,083
10,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Janus
16
5 / 2 / 4
9,487
949
10,180
7,531
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
7
Kills
17
17
Deaths
7
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ChocoZeus
Kuzenbo
1
0
8
5
L
0
4
5
0.63
L
Discordia
InvaliidRage
Discordia
1
3
5
1.17
W
4
1
7
7.5
L
Hun Batz
NeuroLogiq
Hun Batz
1
4
1
0.38
L
Erlang Shen
Pfitzz
Erlang Shen
4
3
2
1.67
W
Achilles
3
2
10
4
W
Thanatos
pettermg321
Thanatos
4
2
9
4.25
L
Ullr
1
3
4
1
W
Janus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,005
Damage
46,575
50,673
Taken
53,494
32,246
Mitigated
47,014
6,062
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ChocoZeus
Kuzenbo
4,690
1,953
0
3,041
13,676
14,631
48
4,216
9,197
8,667
0
L
6,064
153
0
1,264
11,719
10,977
0
2,271
9,138
11,678
0
L
Discordia
InvaliidRage
Discordia
10,096
579
0
250
6,257
2,053
409
2,693
3,333
22,090
0
W
14,474
4,855
0
0
8,141
3,166
0
2,010
6,008
0
33,452
L
Hun Batz
NeuroLogiq
Hun Batz
8,782
1,418
0
1,277
10,916
4,801
0
2,509
8,119
0
16,922
L
Erlang Shen
Pfitzz
Erlang Shen
9,174
4,275
0
2,296
12,250
11,247
354
2,575
9,102
0
13,064
W
Achilles
8,340
1,380
0
4,516
13,063
16,312
0
4,064
8,762
0
10,883
W
Thanatos
pettermg321
Thanatos
8,891
1,455
0
3,969
11,083
10,141
0
3,504
7,426
0
21,333
L
Ullr
9,889
3,913
0
975
9,531
3,168
0
3,699
5,632
0
23,618
W
Janus
10,180
209
153
2,002
7,531
2,764
0
2,366
4,947
33,773
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,521
Gold Earned
44,393
123
Minions Killed
158
0
Camps Cleared
0
1,033,404
Distance Traveled
1,076,193
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,151
815
7
1
0
222,090
2
L
Ganesha
8,522
852
1
0
0
189,753
0
L
Discordia
8,614
861
31
3
0
218,259
0
W
Skadi
9,257
926
40
4
0
202,694
0
L
Hun Batz
8,082
808
32
3
0
215,097
2
L
Erlang Shen
8,900
890
16
2
0
210,421
0
W
Achilles
8,472
847
12
1
0
210,593
0
W
Thanatos
9,026
903
25
3
0
215,077
1
L
Ullr
8,403
840
43
4
0
199,874
2
W
Janus
9,487
949
74
7
0
225,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role