Player Matchup

Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
GoVEGANorG0NoHom
Hou Yi
Gold IV
Level 108
God Stats
7W - 14L
1,450 SR
Queue Stats
600W - 599L
1,365 MMR
Solo
Hel
Hel
Gold III
LarZ0G
Hel
Gold III
Level 123
God Stats
26W - 16L
1,607 SR
Queue Stats
137W - 151L
1,440 MMR
Solo
Jing Wei
Jing Wei
Gold II
ThatMurphyChap
Jing Wei
Gold II
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 116L
1,425 MMR
Solo
Bellona
Bellona
Bronze V
sentito_57
Bellona
Bronze V
Level 46
God Stats
0W - 2L
1,401 SR
Queue Stats
1W - 4L
1,431 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,492 SR
1,432 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,551 SR
1,436 MMR
Nut
Nut
Silver I
 
Nut
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
Daenielus
Odin
Gold III
Level 156
God Stats
2W - 1L
1,701 SR
Queue Stats
68W - 68L
1,420 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
Romanou
Kukulkan
Gold IV
Level 196
God Stats
100W - 83L
1,604 SR
Queue Stats
263W - 272L
1,414 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Supernova2794
Cu Chulainn
Bronze III
Level 133
God Stats
1W - 1L
1,452 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
hydestyle
Hun Batz
Gold IV
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,346 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 2 / 1
5,489
549
3,383
6,098
2,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 1
4,915
492
3,358
8,345
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
LarZ0G
Hel
9
2 / 1 / 0
5,369
537
1,200
4,174
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
8
0 / 6 / 0
4,794
479
1,957
7,181
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
sentito_57
Bellona
8
0 / 6 / 0
4,402
440
1,990
8,810
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
AthenaCthulhuAo KuangFenrir

VS

Bans
KuzenboAgniLancelotTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 0 / 5
6,654
665
4,836
6,226
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
11
3 / 1 / 7
5,928
593
4,235
7,225
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Romanou
Kukulkan
12
1 / 2 / 2
6,878
688
1,978
3,448
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Supernova2794
Cu Chulainn
13
7 / 0 / 1
8,049
805
7,751
8,024
5,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
hydestyle
Hun Batz
12
6 / 0 / 2
6,723
672
4,290
6,298
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
19
19
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
1
0.25
W
Nut
 
Nut
2
0
5
4.5
W
Odin
3
1
7
6.5
L
0
4
1
0.13
L
Hel
LarZ0G
Hel
2
1
0
2
W
Kukulkan
Romanou
Kukulkan
1
2
2
1
W
Cu Chulainn
Supernova2794
Cu Chulainn
7
0
1
7.5
L
Jing Wei
0
6
0
0
W
Hun Batz
hydestyle
Hun Batz
6
0
2
7
L
Bellona
sentito_57
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,888
Damage
23,090
34,608
Taken
31,221
14,395
Mitigated
13,667
7,618
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,383
1,070
0
1,464
6,098
2,849
0
490
5,608
35,222
1,004
W
Nut
 
Nut
4,836
2,530
0
3,236
6,226
1,795
886
1,667
4,559
0
51,106
W
Odin
4,235
776
0
1,813
7,225
2,525
0
1,461
5,764
0
18,531
L
3,358
2,007
0
1,942
8,345
2,468
0
767
7,578
0
28,445
L
Hel
LarZ0G
Hel
1,200
0
0
2,390
4,174
1,174
0
914
3,260
26,381
0
W
Kukulkan
Romanou
Kukulkan
1,978
174
0
829
3,448
986
689
1,225
2,223
49,301
21
W
Cu Chulainn
Supernova2794
Cu Chulainn
7,751
878
0
2,583
8,024
5,997
0
0
8,024
8,064
45,656
L
Jing Wei
1,957
1,315
0
864
7,181
2,107
0
0
7,181
0
25,389
W
Hun Batz
hydestyle
Hun Batz
4,290
1,178
0
942
6,298
2,364
0
230
6,068
0
48,003
L
Bellona
sentito_57
Bellona
1,990
557
0
958
8,810
5,797
0
1,293
7,517
0
16,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,969
Gold Earned
34,232
266
Minions Killed
399
0
Camps Cleared
0
884,394
Distance Traveled
1,041,158
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,489
549
65
7
0
186,539
0
W
Nut
6,654
665
88
9
0
192,700
0
W
Odin
5,928
593
32
3
0
232,357
8
L
Hou Yi
4,915
492
58
6
0
192,467
0
L
Hel
5,369
537
63
6
0
145,660
2
W
Kukulkan
6,878
688
109
11
0
196,699
0
W
Cu Chulainn
8,049
805
96
10
0
175,480
0
L
Jing Wei
4,794
479
46
5
0
182,121
0
W
Hun Batz
6,723
672
74
7
0
243,922
0
L
Bellona
4,402
440
34
3
0
177,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role