Player Matchup

Tiamat
Tiamat
Platinum IV
LeMonPriMe
Tiamat
Platinum IV
Level 186
God Stats
10W - 6L
1,685 SR
Queue Stats
135W - 133L
1,801 MMR
Solo
Bacchus
Bacchus
Platinum V
Makhulú
Bacchus
Platinum V
Level 159
God Stats
26W - 27L
1,574 SR
Queue Stats
614W - 623L
1,802 MMR
Solo
King Arthur
King Arthur
Gold I
TiagoWrong
King Arthur
Gold I
Level 159
God Stats
0W - 2L
1,238 SR
Queue Stats
217W - 221L
1,756 MMR
Solo
Loki
Loki
Diamond II
hukunamata
Loki
Diamond II
Level 138
God Stats
144W - 97L
1,672 SR
Queue Stats
697W - 700L
2,366 MMR
Solo
Cupid
Cupid
Diamond IV
nobeff
Cupid
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 71L
2,093 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,534 SR
1,963 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 184
1,578 SR
1,779 MMR
Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond V
 
Pele
Diamond V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
DavyOBITO
Gilgamesh
Diamond II
Level 245
God Stats
17W - 14L
1,590 SR
Queue Stats
411W - 393L
2,217 MMR
Solo
Sobek
Sobek
Platinum I
LandoNoia
Sobek
Platinum I
Level 229
God Stats
10W - 6L
1,641 SR
Queue Stats
477W - 445L
1,932 MMR
Solo
Raijin
Raijin
Gold I
YØÐA
Raijin
Gold I
Level 124
God Stats
1W - 0L
1,656 SR
Queue Stats
139W - 131L
1,747 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LeMonPriMe
Tiamat
7
1 / 0 / 1
3,813
763
925
1,241
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Makhulú
Bacchus
2
0 / 1 / 0
2,614
523
1,100
1,678
1,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
TiagoWrong
King Arthur
6
3 / 0 / 1
3,781
756
3,279
4,582
2,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
2 / 1 / 3
3,825
765
3,040
3,652
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cupid
nobeff
Cupid
6
0 / 2 / 0
3,153
631
1,815
2,717
644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AphroditeScyllaAo KuangSusano

VS

Bans
KuzenboNe ZhaCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
2 / 1 / 2
3,965
793
1,757
2,513
636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Pele
 
Pele
6
0 / 2 / 3
3,342
668
1,507
3,435
989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
DavyOBITO
Gilgamesh
6
0 / 2 / 0
3,643
729
2,556
5,787
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
LandoNoia
Sobek
7
2 / 0 / 2
4,226
845
1,318
3,931
1,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
YØÐA
Raijin
6
0 / 1 / 1
3,435
687
1,600
1,871
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
6
Kills
4
4
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
W
Pele
 
Pele
0
2
3
0.75
W
Gilgamesh
DavyOBITO
Gilgamesh
0
2
0
0
W
Sobek
LandoNoia
Sobek
2
0
2
3
L
Tiamat
LeMonPriMe
Tiamat
1
0
1
1.5
L
Bacchus
Makhulú
Bacchus
0
1
0
0
L
King Arthur
TiagoWrong
King Arthur
3
0
1
3.5
W
Raijin
YØÐA
Raijin
0
1
1
0.5
L
2
1
3
3.5
L
Cupid
nobeff
Cupid
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,159
Damage
8,738
13,870
Taken
17,537
5,396
Mitigated
5,562
4,913
Healing
6,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,757
1,202
0
1,225
2,513
636
0
498
2,015
0
21,367
W
Pele
 
Pele
1,507
486
0
510
3,435
989
0
535
2,807
0
17,366
W
Gilgamesh
DavyOBITO
Gilgamesh
2,556
730
0
1,309
5,787
1,571
0
0
5,525
0
20,440
W
Sobek
LandoNoia
Sobek
1,318
211
0
2,548
3,931
1,973
0
558
3,373
7,705
0
L
Tiamat
LeMonPriMe
Tiamat
925
0
0
851
1,241
399
0
540
552
14,512
0
L
Bacchus
Makhulú
Bacchus
1,100
414
0
646
1,678
1,008
0
111
1,567
2,802
0
L
King Arthur
TiagoWrong
King Arthur
3,279
978
0
1,304
4,582
2,532
0
365
4,144
0
15,598
W
Raijin
YØÐA
Raijin
1,600
60
0
571
1,871
393
0
290
1,497
16,270
0
L
3,040
811
0
1,368
3,652
813
0
629
2,893
0
16,093
L
Cupid
nobeff
Cupid
1,815
986
0
744
2,717
644
0
921
1,796
0
11,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,186
Gold Earned
18,611
130
Minions Killed
173
0
Camps Cleared
0
449,260
Distance Traveled
549,652
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,965
793
45
9
0
93,305
0
W
Pele
3,342
668
31
6
0
120,345
0
W
Gilgamesh
3,643
729
44
9
0
112,637
2
W
Sobek
4,226
845
14
3
0
118,449
1
L
Tiamat
3,813
763
50
10
0
106,372
0
L
Bacchus
2,614
523
1
0
0
28,709
0
L
King Arthur
3,781
756
27
5
0
109,139
0
W
Raijin
3,435
687
39
8
0
104,916
0
L
Loki
3,825
765
29
6
0
110,116
0
L
Cupid
3,153
631
23
5
0
94,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role