Player Matchup

Medusa
Medusa
GremlinsX2
Medusa
Level 60
God Stats
2W - 4L
1,367 SR
Queue Stats
22W - 33L
1,427 Elo+
Solo
Merlin
Merlin
JuiceMcDaniels
Merlin
Level 155
God Stats
144W - 146L
1,558 SR
Queue Stats
452W - 452L
1,516 Elo+
Party 1
Lancelot
Lancelot
NYKINGB
Lancelot
Level 151
God Stats
7W - 2L
1,773 SR
Queue Stats
77W - 71L
1,549 Elo+
Solo
Chaac
Chaac
Super-Rio26
Chaac
Level 166
God Stats
62W - 60L
1,521 SR
Queue Stats
571W - 574L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
maanmochlir
Cthulhu
Level 156
God Stats
16W - 10L
1,713 SR
Queue Stats
210W - 203L
1,478 Elo+
Solo
Team Averages
Level 138
1,586 SR
1,504 Elo+

VS

Team Averages
Level 129
1,512 SR
1,465 Elo+
Ra
Ra
Ascended5
Ra
Level 128
God Stats
190W - 186L
1,548 SR
Queue Stats
507W - 504L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
Emil0699
Kumbhakarna
Level 121
God Stats
1W - 0L
1,311 SR
Queue Stats
113W - 107L
1,449 Elo+
Party 2
Ishtar
Ishtar
Marshall669
Ishtar
Level 127
God Stats
6W - 9L
1,405 SR
Queue Stats
114W - 120L
1,451 Elo+
Party 2
Horus
Horus
Too Elated
Horus
Level 127
God Stats
4W - 0L
1,706 SR
Queue Stats
213W - 215L
1,475 Elo+
Solo
Serqet
Serqet
g5thirty
Serqet
Level 144
God Stats
40W - 28L
1,592 SR
Queue Stats
107W - 114L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GremlinsX2
Medusa
10
1 / 4 / 0
6,154
513
1,801
8,098
2,174
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 0 / 0
7,324
610
4,231
2,666
805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
NYKINGB
Lancelot
10
1 / 3 / 1
5,998
500
7,066
8,149
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 3 / 0
6,403
534
6,032
8,921
4,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
maanmochlir
Cthulhu
11
6 / 4 / 0
7,135
595
8,129
10,211
8,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
7,184
599
2,852
9,096
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Emil0699
Kumbhakarna
11
4 / 1 / 6
7,043
587
4,871
15,815
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
12
2 / 3 / 1
6,227
519
5,508
8,379
2,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
13
3 / 1 / 3
7,268
606
5,333
9,440
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
g5thirty
Serqet
11
4 / 4 / 2
6,330
528
5,000
10,029
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
9
Kills
14
14
Deaths
9
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Kumbhakarna
Emil0699
Kumbhakarna
4
1
6
7
L
Medusa
GremlinsX2
Medusa
1
4
0
0.25
L
0
0
0
0
W
Ishtar
2
3
1
0.83
L
Lancelot
NYKINGB
Lancelot
1
3
1
0.5
L
1
3
0
0.33
W
Horus
3
1
3
4.5
W
Serqet
g5thirty
Serqet
4
4
2
1.25
L
Cthulhu
maanmochlir
Cthulhu
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,259
Damage
23,564
38,045
Taken
52,759
18,969
Mitigated
27,875
5,174
Healing
20,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,852
155
1,900
7,082
9,096
5,145
0
2,896
6,129
62,701
1,287
W
Kumbhakarna
Emil0699
Kumbhakarna
4,871
525
0
5,180
15,815
10,720
0
4,426
11,349
18,221
0
L
Medusa
GremlinsX2
Medusa
1,801
882
0
1,149
8,098
2,174
160
426
7,299
0
33,810
L
4,231
44
0
1,030
2,666
805
184
605
1,802
55,575
983
W
Ishtar
5,508
2,639
0
2,340
8,379
2,795
0
2,900
5,479
0
42,499
L
Lancelot
NYKINGB
Lancelot
7,066
1,347
0
0
8,149
3,132
88
2,218
5,597
0
37,105
L
6,032
554
0
1,969
8,921
4,465
427
2,564
5,961
0
38,198
W
Horus
5,333
2,410
72
3,396
9,440
5,222
29
175
9,265
0
52,758
W
Serqet
g5thirty
Serqet
5,000
1,590
0
620
10,029
3,993
0
1,099
8,887
0
40,556
L
Cthulhu
maanmochlir
Cthulhu
8,129
437
198
828
10,211
8,393
58
1,820
8,346
23,957
542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,014
Gold Earned
34,052
334
Minions Killed
368
0
Camps Cleared
0
1,151,908
Distance Traveled
1,270,760
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,184
599
117
10
0
259,297
0
W
Kumbhakarna
7,043
587
31
3
0
259,098
2
L
Medusa
6,154
513
52
4
0
217,421
0
L
Merlin
7,324
610
119
10
0
235,409
5
W
Ishtar
6,227
519
70
6
0
225,554
1
L
Lancelot
5,998
500
53
4
0
280,546
0
L
Chaac
6,403
534
73
6
0
183,965
2
W
Horus
7,268
606
86
7
0
239,039
3
W
Serqet
6,330
528
64
5
0
287,772
1
L
Cthulhu
7,135
595
37
3
0
234,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role