Player Matchup

He Bo
He Bo
 
He Bo
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DrSlayo
Hun Batz
Level 72
God Stats
6W - 5L
1,566 SR
Queue Stats
192W - 177L
1,534 Elo+
Party 1
Jing Wei
Jing Wei
FofoTM
Jing Wei
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
198W - 204L
1,466 Elo+
Solo
Nike
Nike
MostDopeFatMan
Nike
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 14L
1,638 Elo+
Party 1
Bacchus
Bacchus
WackyKeyboard57
Bacchus
Level 68
God Stats
19W - 13L
1,565 SR
Queue Stats
159W - 152L
1,535 Elo+
Party 1
Team Averages
Level 88
1,526 SR
1,534 Elo+

VS

Team Averages
Level 127
1,617 SR
1,492 Elo+
Medusa
Medusa
CripilingDebt
Medusa
Level 142
God Stats
22W - 21L
1,536 SR
Queue Stats
707W - 666L
1,553 Elo+
Solo
Neith
Neith
Hermione18
Neith
Level 118
God Stats
25W - 25L
1,442 SR
Queue Stats
31W - 31L
1,435 Elo+
Solo
Sylvanus
Sylvanus
JayTheSlayer008
Sylvanus
Level 125
God Stats
2W - 0L
1,757 SR
Queue Stats
234W - 201L
1,475 Elo+
Party 2
Bakasura
Bakasura
RepublicOfTejas
Bakasura
Level 103
God Stats
3W - 6L
1,636 SR
Queue Stats
223W - 191L
1,512 Elo+
Solo
Ao Kuang
Ao Kuang
Sojiro_Kurokami
Ao Kuang
Level 149
God Stats
5W - 1L
1,715 SR
Queue Stats
313W - 268L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 6 / 2
4,520
452
3,116
7,185
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
DrSlayo
Hun Batz
10
2 / 3 / 1
5,235
524
4,042
8,263
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
FofoTM
Jing Wei
12
1 / 2 / 0
5,999
600
2,852
5,742
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
4,814
481
2,454
6,961
3,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 4 / 2
5,662
566
3,670
9,588
5,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,943
594
4,297
4,264
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
10
4 / 2 / 4
6,693
669
8,594
6,275
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
10
1 / 2 / 10
6,169
617
3,650
10,407
6,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
13
1 / 0 / 1
7,132
713
4,467
4,497
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
12
10 / 0 / 0
6,977
698
4,047
6,700
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
17
17
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
6
2
0.17
W
1
1
3
2.5
L
Hun Batz
DrSlayo
Hun Batz
2
3
1
0.83
L
Jing Wei
FofoTM
Jing Wei
1
2
0
0.5
W
Neith
4
2
4
3
W
Sylvanus
1
2
10
3
L
0
2
1
0.25
W
Bakasura
1
0
1
1.5
W
Ao Kuang
10
0
0
10
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,134
Damage
25,055
37,739
Taken
32,143
15,543
Mitigated
14,206
6,402
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,116
247
0
1,140
7,185
1,428
0
1,719
5,466
15,894
0
W
4,297
1,213
0
801
4,264
1,466
0
247
4,017
0
44,720
L
Hun Batz
DrSlayo
Hun Batz
4,042
1,174
0
1,122
8,263
2,610
0
1,469
6,784
0
33,959
L
Jing Wei
FofoTM
Jing Wei
2,852
1,739
0
1,425
5,742
1,972
0
1,047
4,695
0
48,872
W
Neith
8,594
3,309
0
1,991
6,275
2,348
695
3,261
3,014
0
41,390
W
Sylvanus
3,650
1,575
1,802
3,286
10,407
6,485
40
2,829
7,578
17,451
0
L
2,454
373
0
953
6,961
3,650
0
471
6,194
0
21,353
W
Bakasura
4,467
2,415
0
1,870
4,497
1,822
0
0
4,497
0
45,164
W
Ao Kuang
4,047
521
0
5,147
6,700
2,085
0
449
6,251
41,721
0
L
3,670
879
0
1,762
9,588
5,883
0
2,991
6,597
15,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,230
Gold Earned
32,914
248
Minions Killed
321
0
Camps Cleared
0
1,019,353
Distance Traveled
1,044,084
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,520
452
25
3
0
198,211
0
W
Medusa
5,943
594
61
6
0
196,858
2
L
Hun Batz
5,235
524
63
6
0
232,372
0
L
Jing Wei
5,999
600
98
10
0
200,988
1
W
Neith
6,693
669
66
7
0
177,119
2
W
Sylvanus
6,169
617
15
2
0
182,467
4
L
Nike
4,814
481
42
4
0
171,219
0
W
Bakasura
7,132
713
101
10
0
225,205
1
W
Ao Kuang
6,977
698
78
8
0
262,435
1
L
Bacchus
5,662
566
20
2
0
216,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role