Player Matchup

Nox
Nox
AbusedSock
Nox
Level 145
God Stats
135W - 147L
1,527 SR
Queue Stats
195W - 221L
1,466 Elo+
Solo
Arachne
Arachne
DrOetker
Arachne
Level 91
God Stats
11W - 17L
1,338 SR
Queue Stats
110W - 99L
1,467 Elo+
Solo
Izanami
Izanami
FatedAragami
Izanami
Level 125
God Stats
1W - 3L
1,428 SR
Queue Stats
56W - 66L
1,470 Elo+
Solo
Fafnir
Fafnir
PROTIA
Fafnir
Level 158
God Stats
2W - 4L
1,439 SR
Queue Stats
1,014W - 993L
1,589 Elo+
Solo
Danzaburou
Danzaburou
Testecleeze
Danzaburou
Level 152
God Stats
7W - 10L
1,513 SR
Queue Stats
588W - 634L
1,485 Elo+
Solo
Team Averages
Level 134
1,449 SR
1,495 Elo+

VS

Team Averages
Level 97
1,461 SR
1,508 Elo+
Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Angmar347
Vulcan
Level 137
God Stats
115W - 108L
1,575 SR
Queue Stats
159W - 158L
1,517 Elo+
Solo
Apollo
Apollo
CrazyGlitch
Apollo
Level 179
God Stats
6W - 6L
1,460 SR
Queue Stats
146W - 136L
1,555 Elo+
Solo
Nemesis
Nemesis
MacGlennaggy
Nemesis
Level 28
God Stats
4W - 1L
1,306 SR
Queue Stats
9W - 6L
1,553 Elo+
Party 1
Bacchus
Bacchus
Nopantzdance999
Bacchus
Level 39
God Stats
11W - 13L
1,464 SR
Queue Stats
99W - 126L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
5,946
1,189
3,379
4,335
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
DrOetker
Arachne
11
4 / 5 / 2
6,448
1,290
5,573
8,850
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
FatedAragami
Izanami
11
1 / 2 / 5
6,263
1,253
3,966
7,720
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fafnir
PROTIA
Fafnir
12
2 / 2 / 6
6,675
1,335
5,600
7,351
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Testecleeze
Danzaburou
9
0 / 0 / 0
4,833
967
0
0
0
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

330

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 1 / 7
6,618
1,324
5,211
4,901
3,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vulcan
Angmar347
Vulcan
11
2 / 0 / 6
6,308
1,262
6,866
1,675
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
11
1 / 4 / 9
6,091
1,218
6,318
5,681
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
MacGlennaggy
Nemesis
11
5 / 1 / 2
7,019
1,404
4,582
4,862
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 6
5,812
1,162
2,592
4,691
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
8
Kills
12
12
Deaths
8
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
7
6.5
L
1
3
4
1
W
Vulcan
Angmar347
Vulcan
2
0
6
5
W
Apollo
1
4
9
1.38
L
Arachne
DrOetker
Arachne
4
5
2
1
L
Izanami
FatedAragami
Izanami
1
2
5
1.75
W
Nemesis
MacGlennaggy
Nemesis
5
1
2
6
W
1
2
6
2
L
Fafnir
PROTIA
Fafnir
2
2
6
2.5
L
Danzaburou
Testecleeze
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
25,569
28,256
Taken
21,810
14,079
Mitigated
11,662
1,936
Healing
3,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,211
1,416
0
1,921
4,901
3,202
0
1,631
3,203
0
11,336
L
3,379
348
0
81
4,335
1,620
0
1,027
3,308
9,032
1,252
W
Vulcan
Angmar347
Vulcan
6,866
115
0
0
1,675
612
0
359
1,316
15,816
0
W
Apollo
6,318
3,401
0
295
5,681
1,990
0
2,462
3,013
0
17,256
L
Arachne
DrOetker
Arachne
5,573
4,496
0
430
8,850
3,618
0
3,623
5,227
0
6,944
L
Izanami
FatedAragami
Izanami
3,966
2,743
0
764
7,720
2,141
0
2,592
5,128
0
25,292
W
Nemesis
MacGlennaggy
Nemesis
4,582
1,025
0
988
4,862
1,865
0
1,662
3,055
0
14,212
W
2,592
413
0
278
4,691
3,993
0
2,127
2,428
6,170
0
L
Fafnir
PROTIA
Fafnir
5,600
2,141
0
661
7,351
6,700
0
2,216
5,135
8,523
0
L
Danzaburou
Testecleeze
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,165
Gold Earned
31,848
72
Minions Killed
94
3
Camps Cleared
4
361,824
Distance Traveled
480,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,618
1,324
20
4
1
107,680
0
L
Nox
5,946
1,189
18
4
0
77,738
0
W
Vulcan
6,308
1,262
23
5
1
106,101
0
W
Apollo
6,091
1,218
15
3
1
85,776
0
L
Arachne
6,448
1,290
1
0
1
96,898
0
L
Izanami
6,263
1,253
52
10
2
76,070
0
W
Nemesis
7,019
1,404
25
5
1
90,955
0
W
Bacchus
5,812
1,162
11
2
0
90,476
0
L
Fafnir
6,675
1,335
1
0
0
111,118
0
L
Danzaburou
4,833
967
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role