Player Matchup

Fafnir
Fafnir
AlwayzGunnaGame
Fafnir
Level 106
God Stats
17W - 4L
1,874 SR
Queue Stats
142W - 58L
1,736 Elo+
Party 1
Chiron
Chiron
BayB_Bee
Chiron
Level 123
God Stats
3W - 1L
1,615 SR
Queue Stats
10W - 11L
1,462 Elo+
Solo
Shiva
Shiva
LordLuneth
Shiva
Level 115
God Stats
12W - 5L
1,654 SR
Queue Stats
129W - 53L
1,748 Elo+
Party 1
Team Averages
Level 115
1,714 SR
1,649 Elo+

VS

Team Averages
Level 95
1,645 SR
1,510 Elo+
Fenrir
Fenrir
CamJungles
Fenrir
Level 107
God Stats
2W - 2L
1,830 SR
Queue Stats
23W - 12L
1,569 Elo+
Party 2
Merlin
Merlin
HavenDF
Merlin
Level 128
God Stats
2W - 3L
1,529 SR
Queue Stats
62W - 68L
1,475 Elo+
Solo
Horus
Horus
dr0wsyXXX
Horus
Level 50
God Stats
2W - 2L
1,577 SR
Queue Stats
40W - 44L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 7
12,167
936
9,435
13,792
16,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
BayB_Bee
Chiron
17
1 / 2 / 9
10,987
845
9,077
8,542
3,064
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Shiva
18
8 / 3 / 3
11,798
908
12,918
14,182
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CamJungles
Fenrir
14
3 / 7 / 3
10,144
780
9,947
13,164
9,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
HavenDF
Merlin
16
2 / 4 / 2
10,600
815
6,736
7,633
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
dr0wsyXXX
Horus
15
0 / 4 / 5
9,222
709
9,278
15,704
11,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
5
6
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
W
Chiron
BayB_Bee
Chiron
1
2
9
2.75
L
Fenrir
CamJungles
Fenrir
3
7
3
0.64
L
Merlin
HavenDF
Merlin
2
4
2
0.75
W
Shiva
8
3
3
3.17
L
Horus
dr0wsyXXX
Horus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,430
Damage
25,961
36,516
Taken
36,501
29,921
Mitigated
23,023
9,263
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,435
2,460
209
2,832
13,792
16,997
301
2,458
10,343
28,676
2,360
W
Chiron
BayB_Bee
Chiron
9,077
2,678
1,188
3,251
8,542
3,064
2,260
464
7,862
0
42,762
L
Fenrir
CamJungles
Fenrir
9,947
3,883
0
2,182
13,164
9,349
0
2,515
9,989
0
25,768
L
Merlin
HavenDF
Merlin
6,736
356
0
498
7,633
2,458
0
2,883
4,519
33,036
0
W
Shiva
12,918
3,317
78
1,705
14,182
9,860
227
2,847
10,569
548
45,933
L
Horus
dr0wsyXXX
Horus
9,278
3,407
951
4,350
15,704
11,216
0
3,317
11,714
0
23,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,952
Gold Earned
29,966
190
Minions Killed
132
0
Camps Cleared
0
728,383
Distance Traveled
657,501
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,167
936
54
4
0
235,752
0
W
Chiron
10,987
845
73
6
0
248,214
0
L
Fenrir
10,144
780
32
2
0
216,903
0
L
Merlin
10,600
815
77
6
0
210,417
3
W
Shiva
11,798
908
63
5
0
244,417
0
L
Horus
9,222
709
23
2
0
230,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role