Player Matchup

Neith
Neith
A_High_Snorlax
Neith
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,496 Elo+
Party 1
Odin
Odin
IDemiGod_Soar
Odin
Level 158
God Stats
1W - 0L
1,830 SR
Queue Stats
9W - 5L
1,653 Elo+
Party 1
Sol
Sol
IgotTopdmg
Sol
Level 156
God Stats
1W - 0L
1,199 SR
Queue Stats
3W - 5L
1,297 Elo+
Party 1
Team Averages
Level 143
1,510 SR
1,482 Elo+

VS

Team Averages
Level 142
1,447 SR
1,398 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Korovkaa
Medusa
Level 118
God Stats
2W - 4L
1,340 SR
Queue Stats
109W - 94L
1,560 Elo+
Solo
Merlin
Merlin
TheSlothOnSpeed
Merlin
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 60L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
4,846
969
630
1,333
336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 0 / 2
5,059
1,012
1,283
2,428
953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 1 / 3
5,022
1,004
4,179
2,624
636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 1 / 0
3,869
774
873
2,061
1,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Korovkaa
Medusa
8
1 / 3 / 0
4,277
855
674
3,200
1,079
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

9
0 / 1 / 1
4,420
884
1,205
2,116
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
1
0
2
2
W
2
0
2
3
W
2
1
3
3.5
L
Medusa
Korovkaa
Medusa
1
3
0
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,092
Damage
2,752
6,385
Taken
7,377
1,925
Mitigated
3,467
1,732
Healing
671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
873
229
0
126
2,061
1,766
0
635
1,426
3,285
0
W
630
427
0
605
1,333
336
25
491
782
0
11,201
W
1,283
401
0
520
2,428
953
0
675
1,753
0
11,633
W
4,179
1,392
0
607
2,624
636
39
848
1,710
13,605
1,539
L
Medusa
Korovkaa
Medusa
674
30
0
250
3,200
1,079
0
2,281
919
0
4,754
L
1,205
0
0
295
2,116
622
0
965
1,151
11,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,927
Gold Earned
12,566
78
Minions Killed
40
0
Camps Cleared
0
264,452
Distance Traveled
205,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,869
774
7
1
0
39,079
0
W
Neith
4,846
969
29
6
0
84,299
0
W
Odin
5,059
1,012
30
6
0
92,621
0
W
Sol
5,022
1,004
19
4
0
87,532
0
L
Medusa
4,277
855
13
3
0
73,914
0
L
Merlin
4,420
884
20
4
0
92,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role