Player Matchup

Nu Wa
Nu Wa
Hanako4930
Nu Wa
Level 67
God Stats
7W - 6L
1,440 SR
Queue Stats
69W - 64L
1,419 Elo+
Party 2
Jing Wei
Jing Wei
LordUltimus2
Jing Wei
Level 123
God Stats
0W - 1L
1,960 SR
Queue Stats
374W - 360L
1,463 Elo+
Party 1
Arachne
Arachne
Shadowraith6121
Arachne
Level 65
God Stats
10W - 5L
1,661 SR
Queue Stats
83W - 81L
1,414 Elo+
Party 2
Bacchus
Bacchus
Tanjiro_cp3
Bacchus
Level 89
God Stats
2W - 4L
1,685 SR
Queue Stats
257W - 244L
1,440 Elo+
Party 1
Sol
Sol
weaselking3
Sol
Level 72
God Stats
76W - 58L
1,477 SR
Queue Stats
98W - 76L
1,426 Elo+
Solo
Team Averages
Level 83
1,644 SR
1,432 Elo+

VS

Team Averages
Level 108
1,542 SR
1,419 Elo+
Awilix
Awilix
ClydeDeerhide
Awilix
Level 81
God Stats
10W - 8L
1,441 SR
Queue Stats
88W - 86L
1,376 Elo+
Solo
Bacchus
Bacchus
Nenosantos4746
Bacchus
Level 106
God Stats
31W - 27L
1,519 SR
Queue Stats
40W - 54L
1,360 Elo+
Solo
Neith
Neith
Veni-vidi-Bellum
Neith
Level 144
God Stats
8W - 7L
1,650 SR
Queue Stats
160W - 160L
1,464 Elo+
Solo
Anhur
Anhur
juztnturkey
Anhur
Level 87
God Stats
10W - 8L
1,554 SR
Queue Stats
243W - 227L
1,397 Elo+
Solo
Nu Wa
Nu Wa
sunflowerbabyc
Nu Wa
Level 121
God Stats
121W - 96L
1,548 SR
Queue Stats
270W - 257L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 5 / 1
5,006
501
3,418
5,952
1,246
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
LordUltimus2
Jing Wei
8
0 / 1 / 3
4,576
458
3,869
3,723
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 4 / 0
6,020
602
4,241
6,748
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bacchus
Tanjiro_cp3
Bacchus
8
0 / 0 / 4
5,021
502
3,242
7,161
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 2
5,366
537
3,327
6,065
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 0
6,096
610
5,945
7,226
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
4,885
489
3,002
6,636
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 1 / 4
6,327
633
4,527
4,809
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 2
4,662
466
2,818
5,298
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 3
5,660
566
4,202
3,267
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
5
Kills
12
12
Deaths
5
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
Nu Wa
0
5
1
0.1
L
Jing Wei
LordUltimus2
Jing Wei
0
1
3
1.5
W
0
2
1
0.25
L
4
4
0
1
L
Bacchus
Tanjiro_cp3
Bacchus
0
0
4
2
W
3
1
4
5
W
0
1
2
1
W
2
0
3
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,097
Damage
20,494
29,649
Taken
27,236
11,249
Mitigated
11,168
8,514
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,945
2,695
0
3,661
7,226
2,281
0
1,234
5,942
0
33,898
L
Nu Wa
3,418
732
0
670
5,952
1,246
0
90
5,830
22,962
0
L
Jing Wei
LordUltimus2
Jing Wei
3,869
3,179
0
222
3,723
1,008
283
1,239
2,412
0
27,292
W
3,002
284
0
2,257
6,636
5,376
0
1,688
4,948
11,556
1,502
L
4,241
3,773
151
1,129
6,748
2,140
0
681
5,946
0
18,418
L
Bacchus
Tanjiro_cp3
Bacchus
3,242
593
0
3,105
7,161
5,556
71
1,819
5,236
13,811
0
W
4,527
1,292
0
1,684
4,809
1,162
0
2,632
1,851
0
41,452
W
2,818
2,025
0
1,864
5,298
1,484
0
2,082
3,198
0
24,798
W
4,202
1,336
0
1,000
3,267
865
0
1,916
1,333
28,099
0
L
3,327
755
88
3,149
6,065
1,299
0
2,520
3,266
40,315
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
27,630
212
Minions Killed
242
0
Camps Cleared
0
961,567
Distance Traveled
979,080
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,096
610
58
6
0
231,415
0
L
Nu Wa
5,006
501
45
5
0
180,747
0
L
Jing Wei
4,576
458
44
4
0
168,782
0
W
Bacchus
4,885
489
14
1
0
215,916
5
L
Arachne
6,020
602
33
3
0
229,354
3
L
Bacchus
5,021
502
15
2
0
199,075
5
W
Neith
6,327
633
67
7
0
171,120
0
W
Anhur
4,662
466
50
5
0
168,351
2
W
Nu Wa
5,660
566
53
5
0
192,278
4
L
Sol
5,366
537
75
8
0
183,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role