Player Matchup

Horus
Horus
Hugegentials
Horus
Level 63
God Stats
5W - 2L
1,547 SR
Queue Stats
122W - 133L
1,472 Elo+
Party 1
Janus
Janus
K1nnear
Janus
Level 66
God Stats
8W - 12L
1,437 SR
Queue Stats
169W - 203L
1,469 Elo+
Party 1
Zeus
Zeus
Pand41789
Zeus
Level 132
God Stats
12W - 10L
1,486 SR
Queue Stats
557W - 545L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
Toastywaffle416
Cthulhu
Level 90
God Stats
141W - 104L
1,629 SR
Queue Stats
267W - 271L
1,543 Elo+
Party 1
Skadi
Skadi
Yellowgamer1622
Skadi
Level 105
God Stats
10W - 9L
1,475 SR
Queue Stats
533W - 522L
1,490 Elo+
Party 1
Team Averages
Level 91
1,515 SR
1,483 Elo+

VS

Team Averages
Level 118
1,526 SR
1,467 Elo+
Cthulhu
Cthulhu
Aelandistar
Cthulhu
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 154L
1,470 Elo+
Party 2
Janus
Janus
AlnAlmora
Janus
Level 123
God Stats
4W - 2L
1,749 SR
Queue Stats
189W - 183L
1,513 Elo+
Party 2
Cerberus
Cerberus
NoobGuy234
Cerberus
Level 60
God Stats
1W - 3L
1,699 SR
Queue Stats
11W - 17L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OverallRock21
Ah Muzen Cab
Level 137
God Stats
1W - 2L
1,460 SR
Queue Stats
178W - 181L
1,491 Elo+
Party 2
Chaac
Chaac
SlayerPoo1187
Chaac
Level 127
God Stats
2W - 10L
1,220 SR
Queue Stats
206W - 209L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,257
521
7,460
8,242
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
K1nnear
Janus
10
1 / 1 / 8
5,906
492
5,733
6,531
2,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
12
2 / 0 / 0
6,939
578
5,016
2,756
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 1
6,324
527
6,275
9,048
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
4 / 1 / 6
6,022
502
4,011
6,991
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aelandistar
Cthulhu
8
0 / 2 / 1
4,978
415
5,270
5,975
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
AlnAlmora
Janus
10
0 / 3 / 0
5,467
456
2,965
6,122
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
NoobGuy234
Cerberus
10
0 / 2 / 0
5,718
477
1,567
10,604
8,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
OverallRock21
Ah Muzen Cab
8
0 / 4 / 0
5,232
436
3,600
6,706
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 0
7,202
600
8,434
11,833
7,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
2
2
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aelandistar
Cthulhu
0
2
1
0.25
L
Janus
AlnAlmora
Janus
0
3
0
0
W
4
0
4
6
W
Janus
K1nnear
Janus
1
1
8
5
L
Cerberus
NoobGuy234
Cerberus
0
2
0
0
L
Ah Muzen Cab
OverallRock21
Ah Muzen Cab
0
4
0
0
W
Zeus
2
0
0
2
L
2
1
0
2
W
1
0
1
1.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
21,836
33,568
Taken
41,240
15,504
Mitigated
21,946
12,558
Healing
13,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aelandistar
Cthulhu
5,270
192
57
500
5,975
2,934
0
3,180
2,795
22,168
482
L
Janus
AlnAlmora
Janus
2,965
368
0
2,120
6,122
1,640
0
1,074
5,048
38,051
163
W
7,460
3,581
962
5,351
8,242
3,177
0
2,001
6,241
0
28,526
W
Janus
K1nnear
Janus
5,733
333
0
1,087
6,531
2,383
0
2,697
3,834
35,654
744
L
Cerberus
NoobGuy234
Cerberus
1,567
82
0
4,080
10,604
8,043
0
4,732
5,297
34,900
871
L
Ah Muzen Cab
OverallRock21
Ah Muzen Cab
3,600
302
0
723
6,706
1,991
80
1,366
5,340
0
28,755
W
Zeus
5,016
893
0
144
2,756
681
787
1,272
1,484
44,154
0
L
8,434
940
0
5,524
11,833
7,338
0
5,737
6,096
0
51,151
W
6,275
330
107
2,955
9,048
5,734
0
254
8,794
40,597
721
W
4,011
925
293
1,659
6,991
3,529
0
3,346
3,645
0
22,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,448
Gold Earned
28,597
311
Minions Killed
377
0
Camps Cleared
0
1,185,561
Distance Traveled
1,145,172
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,978
415
30
3
0
218,033
1
L
Janus
5,467
456
63
5
0
235,484
0
W
Horus
6,257
521
49
4
0
265,783
0
W
Janus
5,906
492
51
4
0
239,703
0
L
Cerberus
5,718
477
123
10
0
222,167
0
L
Ah Muzen Cab
5,232
436
61
5
0
212,861
0
W
Zeus
6,939
578
89
7
0
230,519
1
L
Chaac
7,202
600
100
8
0
256,627
0
W
Cthulhu
6,324
527
79
7
0
240,760
0
W
Skadi
6,022
502
43
4
0
208,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role