Player Matchup

Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
 
Ra
Platinum V
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum V
 
Anubis
Platinum V
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond III
 
Khepri
Diamond III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
Shıver
Odin
Diamond III
Level 256
God Stats
19W - 22L
1,532 SR
Queue Stats
353W - 362L
2,272 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 200
1,506 SR
1,654 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,496 SR
1,815 MMR
Chaac
Chaac
Diamond V
 
Chaac
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Gold III
Jesu_S4uo
Eset
Gold III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 278L
1,522 MMR
Party 2
Osiris
Osiris
Gold II
Moshou02Py
Osiris
Gold II
Level 148
God Stats
0W - 2L
1,338 SR
Queue Stats
369W - 377L
1,576 MMR
Party 2
Rama
Rama
Diamond III
PeroWeon
Rama
Diamond III
Level 123
God Stats
1W - 4L
1,482 SR
Queue Stats
244W - 223L
2,231 MMR
Solo
Chang'e
Chang'e
Diamond IV
ServaDoRayderex
Chang'e
Diamond IV
Level 135
God Stats
17W - 12L
1,658 SR
Queue Stats
38W - 34L
2,244 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
7 / 1 / 4
8,236
749
8,224
5,684
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
 
Ra
13
3 / 1 / 6
7,305
664
3,862
4,975
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
 
Anubis
12
3 / 0 / 7
6,569
597
5,613
5,760
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
 
Khepri
10
1 / 0 / 10
6,451
586
3,426
6,235
4,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
Shıver
Odin
13
5 / 0 / 3
7,587
690
10,327
9,166
6,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Nu WaThothAh PuchCthulhuAmaterasu

VS

Bans
SusanoThorAthenaFreyaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 0
5,574
507
4,736
11,544
7,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
8
0 / 5 / 1
4,993
454
2,382
9,010
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Moshou02Py
Osiris
10
0 / 5 / 1
5,451
496
3,111
8,364
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
11
1 / 1 / 0
5,954
541
2,922
8,499
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 4 / 0
5,522
502
3,126
7,561
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
19
Kills
2
2
Deaths
19
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
4
9
W
Ra
 
Ra
3
1
6
6
W
Anubis
 
Anubis
3
0
7
6.5
W
Khepri
 
Khepri
1
0
10
6
L
Chaac
 
Chaac
0
4
0
0
L
Eset
0
5
1
0.1
L
Osiris
Moshou02Py
Osiris
0
5
1
0.1
L
Rama
1
1
0
1
L
1
4
0
0.25
W
Odin
Shıver
Odin
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,452
Damage
16,277
31,820
Taken
44,978
17,622
Mitigated
20,898
13,890
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,224
4,062
0
3,689
5,684
2,063
782
858
4,826
0
57,698
W
Ra
 
Ra
3,862
218
595
1,191
4,975
1,662
96
1,573
3,402
51,768
1,136
W
Anubis
 
Anubis
5,613
411
0
4,187
5,760
2,582
0
1,217
4,543
53,537
0
W
Khepri
 
Khepri
3,426
819
0
1,488
6,235
4,884
222
1,652
4,583
15,374
1,058
L
Chaac
 
Chaac
4,736
1,453
0
3,262
11,544
7,830
0
1,580
9,964
0
35,312
L
Eset
2,382
156
75
2,187
9,010
5,062
0
5,119
3,891
14,713
0
L
Osiris
Moshou02Py
Osiris
3,111
1,151
0
1,899
8,364
4,032
0
2,782
5,520
0
40,003
L
Rama
2,922
2,285
0
3,732
8,499
2,125
0
1,684
6,815
0
43,187
L
3,126
46
200
2,117
7,561
1,849
0
3,341
4,220
35,234
0
W
Odin
Shıver
Odin
10,327
2,250
0
2,740
9,166
6,431
0
484
8,682
9,453
36,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,148
Gold Earned
27,494
361
Minions Killed
317
0
Camps Cleared
0
1,204,463
Distance Traveled
1,136,197
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,236
749
99
9
0
230,481
1
W
Ra
7,305
664
101
9
0
260,096
0
W
Anubis
6,569
597
75
7
0
230,639
2
W
Khepri
6,451
586
21
2
0
240,094
4
L
Chaac
5,574
507
64
6
0
224,560
1
L
Eset
4,993
454
16
1
0
216,872
0
L
Osiris
5,451
496
72
7
0
252,670
0
L
Rama
5,954
541
88
8
0
215,747
1
L
Chang'e
5,522
502
77
7
0
226,348
0
W
Odin
7,587
690
65
6
0
243,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role