Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DamHesGood
Hera
Level 121
God Stats
9W - 7L
1,521 SR
Queue Stats
104W - 78L
1,501 Elo+
Solo
Izanami
Izanami
LegitTacoGUY2
Izanami
Level 103
God Stats
2W - 4L
1,548 SR
Queue Stats
36W - 23L
1,561 Elo+
Solo
Mercury
Mercury
No1HeroMirio
Mercury
Level 148
God Stats
3W - 2L
1,843 SR
Queue Stats
58W - 57L
1,486 Elo+
Party 1
Amaterasu
Amaterasu
PapiChulo07
Amaterasu
Level 122
God Stats
5W - 4L
1,680 SR
Queue Stats
182W - 144L
1,560 Elo+
Party 1
Team Averages
Level 150
1,618 SR
1,521 Elo+

VS

Team Averages
Level 132
1,551 SR
1,441 Elo+
Osiris
Osiris
BiggerOunce22
Osiris
Level 122
God Stats
5W - 2L
1,701 SR
Queue Stats
129W - 106L
1,576 Elo+
Solo
Fenrir
Fenrir
Derethuglife
Fenrir
Level 191
God Stats
6W - 0L
1,801 SR
Queue Stats
59W - 33L
1,595 Elo+
Solo
Izanami
Izanami
Kaijulord223
Izanami
Level 121
God Stats
19W - 13L
1,581 SR
Queue Stats
473W - 456L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
SoGluttonousTTV
Baron Samedi
Level 105
God Stats
5W - 4L
1,542 SR
Queue Stats
40W - 45L
1,440 Elo+
Solo
Scylla
Scylla
wickedsk8r
Scylla
Level 119
God Stats
3W - 5L
1,131 SR
Queue Stats
13W - 16L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 2 / 0
6,532
502
5,084
9,483
8,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 1
6,522
502
3,328
7,805
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
11
1 / 2 / 2
6,706
516
3,006
7,970
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
No1HeroMirio
Mercury
11
1 / 7 / 1
6,456
497
4,013
10,964
3,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
PapiChulo07
Amaterasu
11
0 / 5 / 0
6,535
503
6,802
13,840
8,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,672
590
8,625
11,818
12,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
16
15 / 1 / 3
9,562
736
12,459
11,998
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Izanami
Kaijulord223
Izanami
12
0 / 1 / 4
6,434
495
5,520
7,323
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
SoGluttonousTTV
Baron Samedi
12
0 / 2 / 3
6,850
527
3,937
9,366
6,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
wickedsk8r
Scylla
13
2 / 1 / 3
7,940
611
2,878
3,188
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
20
20
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
2
0
1.5
W
3
0
4
5
L
0
4
1
0.13
W
Fenrir
15
1
3
16.5
W
Izanami
Kaijulord223
Izanami
0
1
4
2
L
Izanami
1
2
2
1
L
Mercury
No1HeroMirio
Mercury
1
7
1
0.21
L
Amaterasu
PapiChulo07
Amaterasu
0
5
0
0
W
Baron Samedi
SoGluttonousTTV
Baron Samedi
0
2
3
0.75
W
Scylla
wickedsk8r
Scylla
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,233
Damage
33,419
50,062
Taken
43,693
25,662
Mitigated
28,662
10,927
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,084
712
0
2,298
9,483
8,329
0
1,461
8,022
19,157
0
W
8,625
1,866
0
3,995
11,818
12,466
0
0
11,232
2,444
47,029
L
3,328
872
0
1,310
7,805
2,454
0
1,738
5,933
43,637
85
W
Fenrir
12,459
3,998
0
2,956
11,998
5,679
0
1,201
10,755
0
77,167
W
Izanami
Kaijulord223
Izanami
5,520
4,213
0
3,817
7,323
2,804
323
2,699
4,624
0
53,181
L
Izanami
3,006
1,492
0
2,713
7,970
2,422
0
2,176
5,794
0
45,058
L
Mercury
No1HeroMirio
Mercury
4,013
2,027
0
670
10,964
3,642
0
1,229
9,647
0
43,565
L
Amaterasu
PapiChulo07
Amaterasu
6,802
2,105
0
3,936
13,840
8,815
0
885
12,952
0
47,481
W
Baron Samedi
SoGluttonousTTV
Baron Samedi
3,937
947
511
2,635
9,366
6,771
140
3,889
5,477
21,905
0
W
Scylla
wickedsk8r
Scylla
2,878
339
0
1,036
3,188
942
383
538
2,650
48,635
286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
38,458
337
Minions Killed
418
0
Camps Cleared
0
1,286,644
Distance Traveled
1,277,440
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,532
502
18
1
0
250,794
2
W
Osiris
7,672
590
84
6
0
250,404
4
L
Hera
6,522
502
90
7
0
243,592
0
W
Fenrir
9,562
736
106
8
0
324,255
0
W
Izanami
6,434
495
96
7
0
233,982
0
L
Izanami
6,706
516
86
7
0
247,129
1
L
Mercury
6,456
497
72
6
0
298,073
0
L
Amaterasu
6,535
503
71
5
0
247,056
0
W
Baron Samedi
6,850
527
35
3
0
234,403
0
W
Scylla
7,940
611
97
7
0
234,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role