Player Matchup

Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver IV
 
Loki
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver IV
 
Geb
Silver IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver III
NeonQueen
Nut
Silver III
Level 140
God Stats
5W - 3L
1,546 SR
Queue Stats
226W - 252L
899 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,509 SR
1,380 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,486 SR
990 MMR
Freya
Freya
Silver III
 
Freya
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze III
CiosseDK8
Kali
Bronze III
Level 121
God Stats
0W - 1L
1,907 SR
Queue Stats
41W - 89L
610 MMR
Party 2
Agni
Agni
Gold V
LeDespoteUltime
Agni
Gold V
Level 164
God Stats
0W - 6L
1,387 SR
Queue Stats
133W - 152L
1,340 MMR
Party 1
Anhur
Anhur
Bronze V
TTAM996547
Anhur
Bronze V
Level 68
God Stats
0W - 1L
1,255 SR
Queue Stats
19W - 74L
311 MMR
Party 2
Gilgamesh
Gilgamesh
Silver III
xW0oLFe__-
Gilgamesh
Silver III
Level 129
God Stats
2W - 5L
1,382 SR
Queue Stats
31W - 49L
1,188 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
5 / 0 / 2
6,847
685
2,567
5,423
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
 
Loki
12
3 / 1 / 0
6,841
684
3,687
5,200
1,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
 
Scylla
11
1 / 0 / 2
6,258
626
1,515
4,661
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
 
Geb
9
0 / 0 / 4
5,783
578
2,043
4,636
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 1
5,837
584
3,151
2,237
623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
ThanatosMulanMedusa

VS

Bans
SusanoBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
5
0 / 0 / 0
4,007
401
1,238
2,717
623
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kali
10
0 / 4 / 0
5,043
504
895
7,633
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 1 / 0
5,398
540
4,141
3,570
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
7
0 / 4 / 0
4,393
439
645
6,058
1,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
xW0oLFe__-
Gilgamesh
8
1 / 2 / 0
5,070
507
3,766
6,621
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
2
6
W
Loki
 
Loki
3
1
0
3
W
Scylla
 
Scylla
1
0
2
2
W
Geb
 
Geb
0
0
4
2
L
Freya
 
Freya
0
0
0
0
L
Kali
0
4
0
0
L
0
1
0
0
W
2
0
1
2.5
L
Anhur
0
4
0
0
L
Gilgamesh
xW0oLFe__-
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,963
Damage
10,685
22,157
Taken
26,599
8,209
Mitigated
10,174
6,711
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,567
475
0
1,518
5,423
1,925
0
595
4,828
0
46,558
W
Loki
 
Loki
3,687
945
0
774
5,200
1,401
0
77
4,798
0
44,118
W
Scylla
 
Scylla
1,515
89
0
930
4,661
1,432
0
2,846
1,815
35,450
0
W
Geb
 
Geb
2,043
140
232
1,718
4,636
2,828
0
1,633
3,003
15,476
0
L
Freya
 
Freya
1,238
467
0
1,383
2,717
623
0
424
2,293
7,893
1,460
L
Kali
895
283
0
2,603
7,633
2,464
0
1,169
6,398
0
39,413
L
4,141
255
0
497
3,570
948
0
1,265
2,155
40,121
0
W
3,151
1,600
0
1,539
2,237
623
1,465
449
1,788
0
33,682
L
Anhur
645
224
0
1,696
6,058
1,392
0
484
5,574
0
19,398
L
Gilgamesh
xW0oLFe__-
Gilgamesh
3,766
937
0
1,040
6,621
4,747
0
0
6,621
783
23,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,566
Gold Earned
23,911
337
Minions Killed
250
0
Camps Cleared
0
1,018,261
Distance Traveled
873,831
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,847
685
87
9
0
229,635
0
W
Loki
6,841
684
88
9
0
211,679
0
W
Scylla
6,258
626
80
8
0
204,879
6
W
Geb
5,783
578
12
1
0
192,742
1
L
Freya
4,007
401
17
2
0
105,862
0
L
Kali
5,043
504
68
7
0
210,363
0
L
Agni
5,398
540
82
8
0
203,732
2
W
Nut
5,837
584
70
7
0
179,326
0
L
Anhur
4,393
439
30
3
0
176,449
0
L
Gilgamesh
5,070
507
53
5
0
177,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role