Player Matchup

Horus
Horus
Bronze III
K2WAVYYY
Horus
Bronze III
Level 146
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Ares
Ares
Bronze III
Kobethecloser8
Ares
Bronze III
Level 126
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
MeDaang
Cupid
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 123
1,315 SR
1,500 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,603 SR
1,815 MMR
Zhong Kui
Zhong Kui
Gold V
Meximagetroll
Zhong Kui
Gold V
Level 88
God Stats
30W - 40L
1,529 SR
Queue Stats
881W - 1,221L
1,294 MMR
Solo
Discordia
Discordia
Platinum V
TwelfthCrowd819
Discordia
Platinum V
Level 120
God Stats
72W - 68L
1,539 SR
Queue Stats
172W - 177L
1,766 MMR
Solo
Chaac
Chaac
Diamond III
WhisperingAngel
Chaac
Diamond III
Level 144
God Stats
11W - 7L
1,741 SR
Queue Stats
320W - 303L
2,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
K2WAVYYY
Horus
13
2 / 5 / 1
8,014
729
2,788
12,937
13,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 2
7,966
724
8,196
14,574
14,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
MeDaang
Cupid
12
0 / 6 / 0
7,411
674
3,921
12,316
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ZeusCthulhuGilgameshSerqetFenrir

VS

Bans
CerberusAthenaMedusaJormungandrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Meximagetroll
Zhong Kui
16
1 / 0 / 15
9,707
882
9,230
6,207
5,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
TwelfthCrowd819
Discordia
17
8 / 2 / 8
10,842
986
11,326
4,283
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 1 / 9
10,573
961
14,414
10,755
13,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
17
17
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
K2WAVYYY
Horus
2
5
1
0.5
L
1
6
2
0.33
L
Cupid
MeDaang
Cupid
0
6
0
0
W
Zhong Kui
Meximagetroll
Zhong Kui
1
0
15
8.5
W
Discordia
TwelfthCrowd819
Discordia
8
2
8
6
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,905
Damage
34,970
39,827
Taken
21,245
32,315
Mitigated
19,997
5,413
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
K2WAVYYY
Horus
2,788
1,173
544
1,773
12,937
13,555
0
7,353
5,447
0
8,066
L
8,196
794
0
659
14,574
14,597
0
6,164
8,272
22,712
0
L
Cupid
MeDaang
Cupid
3,921
2,172
265
2,172
12,316
4,163
0
6,331
5,869
0
25,578
W
Zhong Kui
Meximagetroll
Zhong Kui
9,230
1,050
0
4,263
6,207
5,091
1,612
1,846
4,361
31,480
553
W
Discordia
TwelfthCrowd819
Discordia
11,326
954
0
275
4,283
1,513
1,290
1,885
2,398
41,087
609
W
14,414
2,909
0
4,070
10,755
13,393
598
4,556
6,199
117
46,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,391
Gold Earned
31,122
82
Minions Killed
169
0
Camps Cleared
0
516,299
Distance Traveled
628,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,014
729
6
1
0
184,197
0
L
Ares
7,966
724
25
2
0
162,540
0
L
Cupid
7,411
674
51
5
0
169,562
0
W
Zhong Kui
9,707
882
48
4
0
212,597
0
W
Discordia
10,842
986
70
6
0
199,185
0
W
Chaac
10,573
961
51
5
0
216,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role