Player Matchup

Arachne
Arachne
DcTk_Mack
Arachne
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 116L
1,450 Elo+
Solo
Tyr
Tyr
Metranca
Tyr
Level 127
God Stats
0W - 1L
1,862 SR
Queue Stats
46W - 50L
1,480 Elo+
Solo
Hachiman
Hachiman
SrTheFlash
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,269 Elo+
Party 2
Geb
Geb
cloudebellic
Geb
Level 129
God Stats
1W - 1L
1,805 SR
Queue Stats
53W - 66L
1,416 Elo+
Party 2
Hades
Hades
yanhenrymau
Hades
Level 122
God Stats
7W - 9L
1,480 SR
Queue Stats
65W - 105L
1,413 Elo+
Party 2
Team Averages
Level 103
1,629 SR
1,406 Elo+

VS

Team Averages
Level 75
1,439 SR
1,455 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Medgame_18
Merlin
Level 14
God Stats
2W - 5L
1,232 SR
Queue Stats
39W - 49L
1,258 Elo+
Party 1
Bacchus
Bacchus
Xhyta
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,520 Elo+
Party 3
Fenrir
Fenrir
XxThor1999Xx
Fenrir
Level 88
God Stats
2W - 2L
1,481 SR
Queue Stats
32W - 31L
1,512 Elo+
Party 3
Amaterasu
Amaterasu
elsiempreazucarr
Amaterasu
Level 88
God Stats
11W - 7L
1,482 SR
Queue Stats
445W - 409L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DcTk_Mack
Arachne
11
3 / 4 / 1
6,513
501
5,120
14,025
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 2 / 0
7,988
614
9,059
13,808
10,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
SrTheFlash
Hachiman
7
0 / 5 / 0
5,177
398
689
4,571
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 7 / 4
6,106
470
3,857
12,487
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 6 / 2
7,377
567
8,420
14,116
5,110
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 1 / 2
7,982
614
5,239
5,820
2,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Medgame_18
Merlin
13
6 / 3 / 4
7,323
563
8,180
5,763
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Xhyta
Bacchus
13
7 / 0 / 11
8,496
654
9,222
12,441
14,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
14
6 / 3 / 7
7,880
606
8,700
10,838
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Amaterasu
14
0 / 1 / 2
7,747
596
6,013
11,423
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
8
Kills
23
24
Deaths
8
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
2
5
L
Arachne
DcTk_Mack
Arachne
3
4
1
0.88
W
Merlin
Medgame_18
Merlin
6
3
4
2.67
L
2
2
0
1
L
Hachiman
SrTheFlash
Hachiman
0
5
0
0
W
Bacchus
Xhyta
Bacchus
7
0
11
12.5
W
Fenrir
6
3
7
3.17
L
0
7
4
0.29
W
Amaterasu
0
1
2
1
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,145
Damage
37,354
59,007
Taken
46,285
28,016
Mitigated
33,104
17,633
Healing
15,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,239
1,874
0
2,675
5,820
2,290
261
1,616
4,204
0
62,169
L
Arachne
DcTk_Mack
Arachne
5,120
2,613
0
6,953
14,025
4,097
0
3,399
10,626
0
41,574
W
Merlin
Medgame_18
Merlin
8,180
309
0
500
5,763
1,951
378
3,365
2,398
37,145
0
L
9,059
923
0
4,671
13,808
10,314
0
847
12,093
0
52,505
L
Hachiman
SrTheFlash
Hachiman
689
401
0
220
4,571
998
0
827
3,744
0
12,539
W
Bacchus
Xhyta
Bacchus
9,222
2,281
0
3,838
12,441
14,226
0
3,604
8,837
25,971
691
W
Fenrir
8,700
2,447
0
4,231
10,838
4,361
0
3,485
7,353
0
49,982
L
3,857
442
0
1,878
12,487
7,497
0
5,580
6,907
18,435
0
W
Amaterasu
6,013
2,156
0
4,264
11,423
10,276
90
0
11,423
0
54,011
L
8,420
466
467
3,444
14,116
5,110
0
6,474
7,642
40,613
2,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
39,428
285
Minions Killed
388
0
Camps Cleared
0
1,169,441
Distance Traveled
1,278,487
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,982
614
114
9
0
220,494
0
L
Arachne
6,513
501
77
6
0
260,810
0
W
Merlin
7,323
563
56
4
0
247,178
0
L
Tyr
7,988
614
97
7
0
265,010
1
L
Hachiman
5,177
398
19
1
0
202,286
0
W
Bacchus
8,496
654
27
2
0
279,596
0
W
Fenrir
7,880
606
77
6
0
275,468
0
L
Geb
6,106
470
22
2
0
236,616
0
W
Amaterasu
7,747
596
114
9
0
255,751
2
L
Hades
7,377
567
70
5
0
204,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role