Player Matchup

Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LWallace1993
Merlin
Level 135
God Stats
0W - 2L
1,287 SR
Queue Stats
461W - 444L
1,454 Elo+
Solo
Cerberus
Cerberus
Undertaker22
Cerberus
Level 88
God Stats
6W - 5L
1,708 SR
Queue Stats
56W - 50L
1,518 Elo+
Solo
Neith
Neith
Wampirito
Neith
Level 119
God Stats
6W - 1L
1,879 SR
Queue Stats
204W - 175L
1,496 Elo+
Solo
Hun Batz
Hun Batz
ffsantanna123
Hun Batz
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 71L
1,432 Elo+
Solo
Team Averages
Level 123
1,575 SR
1,480 Elo+

VS

Team Averages
Level 113
1,483 SR
1,441 Elo+
Achilles
Achilles
Bryan is fat486
Achilles
Level 123
God Stats
24W - 22L
1,475 SR
Queue Stats
40W - 41L
1,394 Elo+
Party 1
Ne Zha
Ne Zha
Lunar Beamz
Ne Zha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,466 Elo+
Party 1
He Bo
He Bo
Stinkig
He Bo
Level 126
God Stats
4W - 7L
1,313 SR
Queue Stats
585W - 564L
1,521 Elo+
Solo
Sobek
Sobek
capomacaille
Sobek
Level 125
God Stats
10W - 7L
1,628 SR
Queue Stats
414W - 434L
1,430 Elo+
Solo
Danzaburou
Danzaburou
cpt Morgan2o2
Danzaburou
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 62L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 5 / 1
6,394
426
3,116
11,561
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
8
0 / 3 / 0
5,490
366
1,290
4,060
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
Undertaker22
Cerberus
10
0 / 5 / 3
5,808
387
4,034
11,220
7,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Wampirito
Neith
13
2 / 2 / 2
7,544
503
10,921
11,848
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
ffsantanna123
Hun Batz
13
3 / 6 / 0
7,155
477
5,888
15,174
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
8 / 0 / 1
10,572
705
10,058
12,292
8,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
13
2 / 1 / 5
8,141
543
4,009
13,530
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

He Bo
Stinkig
He Bo
16
6 / 2 / 0
9,700
647
8,634
8,138
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 2 / 5
7,833
522
6,612
15,177
13,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
cpt Morgan2o2
Danzaburou
12
3 / 0 / 1
7,817
521
8,151
8,412
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
21
21
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
1
0.1
W
Achilles
8
0
1
8.5
L
Merlin
0
3
0
0
W
Ne Zha
2
1
5
4.5
W
He Bo
Stinkig
He Bo
6
2
0
3
L
Cerberus
Undertaker22
Cerberus
0
5
3
0.3
L
Neith
Wampirito
Neith
2
2
2
1.5
W
2
2
5
2.25
W
Danzaburou
cpt Morgan2o2
Danzaburou
3
0
1
3.5
L
Hun Batz
ffsantanna123
Hun Batz
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,249
Damage
37,464
53,863
Taken
57,549
23,942
Mitigated
30,862
16,243
Healing
25,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,116
222
0
2,265
11,561
6,843
0
1,660
9,226
22,272
2,280
W
Achilles
10,058
2,416
0
5,875
12,292
8,052
1,656
2,204
10,088
0
75,904
L
Merlin
1,290
90
21
670
4,060
1,102
0
2,145
1,698
18,778
0
W
Ne Zha
4,009
1,204
0
9,384
13,530
4,340
430
1,717
11,813
0
60,271
W
He Bo
Stinkig
He Bo
8,634
178
0
805
8,138
2,691
535
1,680
6,458
66,012
3,490
L
Cerberus
Undertaker22
Cerberus
4,034
458
213
3,890
11,220
7,095
0
3,609
7,497
20,496
0
L
Neith
Wampirito
Neith
10,921
3,140
0
6,284
11,848
3,461
0
2,726
8,959
0
52,620
W
6,612
886
1,981
3,243
15,177
13,010
0
1,766
13,411
26,003
749
W
Danzaburou
cpt Morgan2o2
Danzaburou
8,151
4,080
0
4,020
8,412
2,769
0
816
7,596
0
50,547
L
Hun Batz
ffsantanna123
Hun Batz
5,888
1,359
0
2,900
15,174
5,441
0
3,102
11,660
0
50,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
44,063
269
Minions Killed
462
0
Camps Cleared
0
1,275,525
Distance Traveled
1,434,124
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,394
426
48
3
0
201,940
0
W
Achilles
10,572
705
132
9
0
302,554
0
L
Merlin
5,490
366
28
2
0
144,345
0
W
Ne Zha
8,141
543
97
6
0
293,554
2
W
He Bo
9,700
647
128
9
0
279,959
0
L
Cerberus
5,808
387
36
2
0
314,197
7
L
Neith
7,544
503
82
5
0
284,699
3
W
Sobek
7,833
522
16
1
0
277,910
6
W
Danzaburou
7,817
521
89
6
0
280,147
0
L
Hun Batz
7,155
477
75
5
0
330,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role