Player Matchup

Gilgamesh
Gilgamesh
Dmsgmn95
Gilgamesh
Level 108
God Stats
40W - 35L
1,499 SR
Queue Stats
462W - 458L
1,379 Elo+
Solo
Jing Wei
Jing Wei
InThisDarkness
Jing Wei
Level 15
God Stats
0W - 3L
1,116 SR
Queue Stats
0W - 7L
965 Elo+
Party 1
Jormungandr
Jormungandr
Optic_XM
Jormungandr
Level 69
God Stats
5W - 2L
1,684 SR
Queue Stats
82W - 95L
1,368 Elo+
Party 1
Vamana
Vamana
cxmjr2
Vamana
Level 155
God Stats
2W - 4L
1,501 SR
Queue Stats
50W - 77L
1,339 Elo+
Party 1
Hera
Hera
onedarnsandyboi
Hera
Level 28
God Stats
0W - 1L
1,534 SR
Queue Stats
17W - 29L
1,347 Elo+
Party 1
Team Averages
Level 75
1,467 SR
1,280 Elo+

VS

Team Averages
Level 104
1,717 SR
1,436 Elo+
Lancelot
Lancelot
GamerPanda07
Lancelot
Level 120
God Stats
1W - 0L
1,916 SR
Queue Stats
29W - 17L
1,511 Elo+
Solo
Tiamat
Tiamat
OculusTVeris
Tiamat
Level 76
God Stats
7W - 3L
1,678 SR
Queue Stats
38W - 45L
1,353 Elo+
Solo
Ratatoskr
Ratatoskr
Philimondster
Ratatoskr
Level 155
God Stats
9W - 2L
1,855 SR
Queue Stats
71W - 56L
1,493 Elo+
Solo
Kukulkan
Kukulkan
Sebait02
Kukulkan
Level 101
God Stats
10W - 5L
1,578 SR
Queue Stats
104W - 120L
1,366 Elo+
Solo
Skadi
Skadi
bake_bt705
Skadi
Level 68
God Stats
2W - 1L
1,561 SR
Queue Stats
89W - 92L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dmsgmn95
Gilgamesh
12
1 / 2 / 1
6,894
460
4,184
12,702
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Jing Wei
12
1 / 2 / 0
7,351
490
3,549
6,533
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Optic_XM
Jormungandr
10
0 / 3 / 0
6,627
442
5,208
12,612
11,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
cxmjr2
Vamana
12
1 / 7 / 0
7,186
479
6,202
17,977
13,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 7 / 1
8,940
596
10,984
8,899
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GamerPanda07
Lancelot
15
7 / 1 / 5
8,765
584
8,698
10,143
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
0 / 0 / 8
6,552
437
3,951
5,778
6,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
Philimondster
Ratatoskr
17
8 / 2 / 4
10,748
717
16,563
16,308
11,271
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Sebait02
Kukulkan
14
2 / 5 / 5
8,220
548
5,173
8,360
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
14
4 / 1 / 1
8,209
547
7,619
7,896
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
9
Kills
21
21
Deaths
9
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Dmsgmn95
Gilgamesh
1
2
1
0.75
W
Lancelot
GamerPanda07
Lancelot
7
1
5
9.5
L
Jing Wei
1
2
0
0.5
W
Tiamat
0
0
8
4
L
Jormungandr
Optic_XM
Jormungandr
0
3
0
0
W
Ratatoskr
Philimondster
Ratatoskr
8
2
4
5
W
Kukulkan
Sebait02
Kukulkan
2
5
5
0.9
W
Skadi
4
1
1
4.5
L
Vamana
cxmjr2
Vamana
1
7
0
0.14
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,127
Damage
42,004
58,723
Taken
48,485
36,503
Mitigated
28,384
7,686
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Dmsgmn95
Gilgamesh
4,184
1,071
0
1,201
12,702
5,882
0
2,479
10,223
0
37,793
W
Lancelot
GamerPanda07
Lancelot
8,698
2,761
170
1,308
10,143
4,809
133
3,054
7,089
0
59,886
L
Jing Wei
3,549
2,307
0
1,130
6,533
2,214
606
831
5,702
0
40,641
W
Tiamat
3,951
773
0
1,323
5,778
6,590
60
2,866
2,912
17,592
0
L
Jormungandr
Optic_XM
Jormungandr
5,208
1,973
0
541
12,612
11,365
265
2,668
9,944
28,724
0
W
Ratatoskr
Philimondster
Ratatoskr
16,563
5,622
0
5,478
16,308
11,271
641
2,295
14,013
0
90,745
W
Kukulkan
Sebait02
Kukulkan
5,173
628
0
625
8,360
2,707
439
5,453
2,907
53,380
676
W
Skadi
7,619
3,294
0
1,747
7,896
3,007
350
2,428
5,468
0
64,679
L
Vamana
cxmjr2
Vamana
6,202
3,479
0
4,814
17,977
13,951
0
892
17,085
0
47,720
L
10,984
2,119
0
0
8,899
3,091
1,100
2,254
6,645
57,945
1,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,998
Gold Earned
42,494
365
Minions Killed
476
0
Camps Cleared
0
1,502,140
Distance Traveled
1,536,282
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,894
460
63
4
0
356,909
0
W
Lancelot
8,765
584
90
6
0
369,025
2
L
Jing Wei
7,351
490
90
6
0
285,369
0
W
Tiamat
6,552
437
20
1
0
296,735
2
L
Jormungandr
6,627
442
40
3
0
308,504
0
W
Ratatoskr
10,748
717
163
11
0
306,948
0
W
Kukulkan
8,220
548
98
7
0
261,039
0
W
Skadi
8,209
547
105
7
0
302,535
0
L
Vamana
7,186
479
72
5
0
284,008
2
L
Hera
8,940
596
100
7
0
267,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role