Player Matchup

Hera
Hera
AngelFlod
Hera
Level 127
God Stats
10W - 3L
1,663 SR
Queue Stats
184W - 147L
1,594 Elo+
Solo
Sylvanus
Sylvanus
Brownman19
Sylvanus
Level 149
God Stats
5W - 1L
1,826 SR
Queue Stats
134W - 122L
1,533 Elo+
Solo
Artio
Artio
Pablo_Nyxt
Artio
Level 145
God Stats
7W - 6L
1,575 SR
Queue Stats
149W - 129L
1,594 Elo+
Solo
Heimdallr
Heimdallr
RJC9069
Heimdallr
Level 69
God Stats
9W - 9L
1,646 SR
Queue Stats
143W - 128L
1,641 Elo+
Party 2
Bastet
Bastet
TouringBoot1680
Bastet
Level 116
God Stats
32W - 18L
1,778 SR
Queue Stats
168W - 153L
1,642 Elo+
Party 2
Team Averages
Level 121
1,698 SR
1,601 Elo+

VS

Team Averages
Level 111
1,723 SR
1,586 Elo+
Kuzenbo
Kuzenbo
BIitzX
Kuzenbo
Level 154
God Stats
5W - 5L
1,836 SR
Queue Stats
109W - 112L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
MarkLost
Zhong Kui
Level 129
God Stats
84W - 84L
1,436 SR
Queue Stats
207W - 219L
1,473 Elo+
Solo
Cernunnos
Cernunnos
MasterFideo
Cernunnos
Level 164
God Stats
3W - 2L
1,652 SR
Queue Stats
296W - 267L
1,581 Elo+
Solo
Nemesis
Nemesis
MolagIQ
Nemesis
Level 40
God Stats
3W - 2L
1,835 SR
Queue Stats
37W - 32L
1,675 Elo+
Party 1
Nu Wa
Nu Wa
Moment-345
Nu Wa
Level 69
God Stats
3W - 2L
1,854 SR
Queue Stats
44W - 38L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 1 / 1
10,135
676
8,980
5,821
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Brownman19
Sylvanus
16
5 / 1 / 3
10,276
685
9,350
12,392
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artio
13
1 / 2 / 4
7,291
486
8,064
18,637
14,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
RJC9069
Heimdallr
13
2 / 6 / 2
8,441
563
8,484
13,670
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 2 / 4
8,691
579
8,872
11,291
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BIitzX
Kuzenbo
12
1 / 0 / 7
7,692
513
6,212
13,552
13,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
MarkLost
Zhong Kui
12
1 / 6 / 0
7,289
486
5,851
13,554
8,100
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
MasterFideo
Cernunnos
13
5 / 5 / 2
7,797
520
15,422
12,651
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
MolagIQ
Nemesis
14
2 / 2 / 4
7,372
491
8,465
12,205
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
16
3 / 1 / 1
8,543
570
9,577
6,652
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
14
Kills
12
12
Deaths
14
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
3
1
1
3.5
L
Kuzenbo
BIitzX
Kuzenbo
1
0
7
4.5
W
Sylvanus
Brownman19
Sylvanus
5
1
3
6.5
L
Zhong Kui
MarkLost
Zhong Kui
1
6
0
0.17
L
Cernunnos
MasterFideo
Cernunnos
5
5
2
1.2
L
Nemesis
MolagIQ
Nemesis
2
2
4
2
L
Nu Wa
3
1
1
3.5
W
Artio
1
2
4
1.5
W
Heimdallr
RJC9069
Heimdallr
2
6
2
0.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,750
Damage
45,527
61,811
Taken
58,614
31,908
Mitigated
31,404
23,132
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
8,980
1,511
0
370
5,821
1,442
320
2,239
3,377
96,493
1,694
L
Kuzenbo
BIitzX
Kuzenbo
6,212
2,502
0
4,364
13,552
13,685
109
4,850
8,702
24,697
0
W
Sylvanus
Brownman19
Sylvanus
9,350
3,404
447
6,901
12,392
8,569
477
6,761
5,487
59,341
17,121
L
Zhong Kui
MarkLost
Zhong Kui
5,851
636
0
4,189
13,554
8,100
0
8,217
5,337
44,686
2,029
L
Cernunnos
MasterFideo
Cernunnos
15,422
7,348
0
1,968
12,651
3,783
605
4,486
8,165
0
64,504
L
Nemesis
MolagIQ
Nemesis
8,465
3,283
0
4,381
12,205
3,839
124
3,240
8,965
0
58,802
L
Nu Wa
9,577
1,643
0
805
6,652
1,997
0
4,451
2,201
74,168
0
W
Artio
8,064
1,164
992
5,831
18,637
14,040
0
5,348
13,098
27,962
1,490
W
Heimdallr
RJC9069
Heimdallr
8,484
4,641
0
2,933
13,670
4,678
763
3,186
10,366
0
60,693
W
8,872
2,277
0
5,658
11,291
3,179
0
3,435
7,618
0
62,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,834
Gold Earned
38,693
550
Minions Killed
449
0
Camps Cleared
0
1,614,120
Distance Traveled
1,591,468
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,135
676
193
13
0
360,054
2
L
Kuzenbo
7,692
513
33
2
0
355,082
5
W
Sylvanus
10,276
685
119
8
0
269,207
0
L
Zhong Kui
7,289
486
85
6
0
260,364
0
L
Cernunnos
7,797
520
99
7
0
276,884
0
L
Nemesis
7,372
491
91
6
0
387,080
2
L
Nu Wa
8,543
570
141
9
0
312,058
0
W
Artio
7,291
486
34
2
0
308,620
0
W
Heimdallr
8,441
563
110
7
0
290,254
0
W
Bastet
8,691
579
94
6
0
385,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role