Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BunkBudBros
Tiamat
Level 50
God Stats
7W - 8L
1,493 SR
Queue Stats
118W - 132L
1,433 Elo+
Solo
Loki
Loki
GhostRunner242
Loki
Level 108
God Stats
9W - 8L
1,652 SR
Queue Stats
100W - 109L
1,378 Elo+
Solo
Jormungandr
Jormungandr
Janiki84
Jormungandr
Level 80
God Stats
0W - 5L
1,196 SR
Queue Stats
124W - 122L
1,376 Elo+
Solo
Janus
Janus
capomacaille
Janus
Level 125
God Stats
2W - 9L
1,198 SR
Queue Stats
252W - 261L
1,444 Elo+
Solo
Team Averages
Level 102
1,408 SR
1,426 Elo+

VS

Team Averages
Level 61
1,546 SR
1,337 Elo+
Hera
Hera
Aaronmikey71
Hera
Level 104
God Stats
10W - 7L
1,486 SR
Queue Stats
215W - 238L
1,297 Elo+
Solo
Anhur
Anhur
GLIIZZYYE
Anhur
Level 68
God Stats
4W - 4L
1,418 SR
Queue Stats
4W - 7L
1,246 Elo+
Solo
Fenrir
Fenrir
RellSoWavyy
Fenrir
Level 40
God Stats
16W - 22L
1,392 SR
Queue Stats
47W - 64L
1,349 Elo+
Solo
Ymir
Ymir
SharkReeper64
Ymir
Level 47
God Stats
11W - 3L
1,755 SR
Queue Stats
123W - 138L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
Victt2253
Sun Wukong
Level 48
God Stats
3W - 2L
1,678 SR
Queue Stats
84W - 98L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
6 / 3 / 0
9,884
581
10,902
10,566
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
12
1 / 7 / 2
7,145
420
7,096
9,585
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 2 / 2
7,949
468
3,342
10,270
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
Janiki84
Jormungandr
13
1 / 0 / 2
8,076
475
4,647
12,421
9,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 6 / 1
8,063
474
4,450
10,626
2,849
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
10,118
595
6,537
7,356
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
GLIIZZYYE
Anhur
14
3 / 0 / 4
8,763
515
8,539
6,600
2,248
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
16
9 / 2 / 2
9,749
573
10,023
13,734
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 1 / 6
8,669
510
4,334
15,221
10,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Victt2253
Sun Wukong
14
1 / 4 / 3
8,492
500
5,932
12,488
10,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
18
18
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
6
3
0
2
W
4
3
4
2
L
Tiamat
1
7
2
0.29
W
Anhur
GLIIZZYYE
Anhur
3
0
4
5
L
1
2
2
1
L
Jormungandr
Janiki84
Jormungandr
1
0
2
2
W
Fenrir
9
2
2
5
W
1
1
6
4
W
Sun Wukong
Victt2253
Sun Wukong
1
4
3
0.63
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,437
Damage
35,365
53,468
Taken
55,399
23,676
Mitigated
30,510
14,242
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
10,902
1,607
0
1,511
10,566
3,883
315
1,000
9,087
71,681
1,391
W
6,537
923
0
1,921
7,356
2,319
423
3,746
3,610
64,557
1,243
L
Tiamat
7,096
1,186
0
1,228
9,585
4,559
504
1,854
7,689
35,769
0
W
Anhur
GLIIZZYYE
Anhur
8,539
3,921
592
976
6,600
2,248
909
3,644
2,956
0
62,583
L
3,342
504
0
4,590
10,270
3,364
0
1,560
8,620
0
53,183
L
Jormungandr
Janiki84
Jormungandr
4,647
827
442
3,730
12,421
9,021
269
1,616
10,762
45,041
2,496
W
Fenrir
10,023
2,294
0
807
13,734
5,339
747
6,616
7,118
0
67,507
W
4,334
831
0
4,078
15,221
10,334
244
6,771
8,450
33,742
0
W
Sun Wukong
Victt2253
Sun Wukong
5,932
1,065
0
2,187
12,488
10,270
531
6,403
6,085
0
53,614
L
4,450
305
81
2,660
10,626
2,849
0
4,672
5,954
55,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,117
Gold Earned
45,791
426
Minions Killed
459
0
Camps Cleared
0
1,414,249
Distance Traveled
1,681,114
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,884
581
122
7
0
272,045
0
W
Hera
10,118
595
133
8
0
301,965
0
L
Tiamat
7,145
420
63
4
0
276,349
0
W
Anhur
8,763
515
108
6
0
314,603
0
L
Loki
7,949
468
93
5
0
279,622
0
L
Jormungandr
8,076
475
63
4
0
321,692
0
W
Fenrir
9,749
573
88
5
0
384,829
0
W
Ymir
8,669
510
45
3
0
330,678
5
W
Sun Wukong
8,492
500
85
5
0
349,039
0
L
Janus
8,063
474
85
5
0
264,541
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role