Player Matchup

Ix Chel
Ix Chel
Adritxan
Ix Chel
Level 167
God Stats
4W - 1L
1,649 SR
Queue Stats
173W - 97L
1,612 Elo+
Party 1
Chiron
Chiron
AngryCiervo
Chiron
Level 154
God Stats
3W - 0L
1,869 SR
Queue Stats
47W - 29L
1,643 Elo+
Party 1
Khepri
Khepri
FaiRox
Khepri
Level 172
God Stats
1W - 0L
1,677 SR
Queue Stats
120W - 55L
1,641 Elo+
Party 1
Geb
Geb
Nicze
Geb
Level 144
God Stats
1W - 0L
1,773 SR
Queue Stats
33W - 31L
1,497 Elo+
Solo
Fenrir
Fenrir
Skjaldmö
Fenrir
Level 169
God Stats
2W - 2L
1,394 SR
Queue Stats
240W - 251L
1,495 Elo+
Solo
Team Averages
Level 161
1,672 SR
1,577 Elo+

VS

Team Averages
Level 141
1,533 SR
1,613 Elo+
Raijin
Raijin
ALEJAANDRO_99
Raijin
Level 138
God Stats
4W - 7L
1,599 SR
Queue Stats
177W - 180L
1,518 Elo+
Party 2
King Arthur
King Arthur
CasualCrab
King Arthur
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,616 Elo+
Party 3
Chronos
Chronos
SamuelRR15Fenix
Chronos
Level 150
God Stats
0W - 4L
1,356 SR
Queue Stats
67W - 72L
1,511 Elo+
Party 2
Ix Chel
Ix Chel
Snedger
Ix Chel
Level 153
God Stats
0W - 1L
1,709 SR
Queue Stats
15W - 7L
1,718 Elo+
Party 3
Sol
Sol
TrippieWrld
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,701 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Adritxan
Ix Chel
18
5 / 1 / 9
10,981
732
19,979
10,226
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
19
7 / 0 / 8
11,560
771
13,939
13,725
8,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
FaiRox
Khepri
16
1 / 2 / 14
11,068
738
9,496
21,913
23,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
Nicze
Geb
17
0 / 1 / 15
9,954
664
13,733
16,960
17,545
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Skjaldmö
Fenrir
18
5 / 2 / 10
10,804
720
13,242
22,699
27,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
9,234
616
14,500
13,243
6,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
CasualCrab
King Arthur
17
1 / 3 / 4
8,783
586
11,538
20,037
26,514
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 3 / 4
9,293
620
6,921
10,386
3,823
Mystical Earring

Mystical Earring

+15
Mp 5

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Snedger
Ix Chel
17
1 / 3 / 5
9,443
630
17,126
16,570
7,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 3 / 5
9,121
608
17,551
13,067
5,436
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
18
Kills
6
6
Deaths
18
56
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Ix Chel
Adritxan
Ix Chel
5
1
9
9.5
W
Chiron
7
0
8
11
L
King Arthur
CasualCrab
King Arthur
1
3
4
1
W
Khepri
FaiRox
Khepri
1
2
14
4
W
Geb
Nicze
Geb
0
1
15
7.5
L
2
3
4
1.33
W
Fenrir
Skjaldmö
Fenrir
5
2
10
5
L
Ix Chel
Snedger
Ix Chel
1
3
5
1.17
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,389
Damage
67,636
85,523
Taken
73,303
81,927
Mitigated
49,830
56,361
Healing
32,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,500
409
459
448
13,243
6,448
0
7,519
5,724
30,949
0
W
Ix Chel
Adritxan
Ix Chel
19,979
2,392
25,487
5,250
10,226
5,899
1,310
6,816
2,993
48,220
0
W
Chiron
13,939
4,362
2,859
2,398
13,725
8,106
1,958
9,686
3,697
0
37,621
L
King Arthur
CasualCrab
King Arthur
11,538
1,321
1,130
890
20,037
26,514
0
11,343
8,694
0
15,028
W
Khepri
FaiRox
Khepri
9,496
231
6,396
5,337
21,913
23,273
236
12,179
9,435
16,491
0
W
Geb
Nicze
Geb
13,733
301
1,198
2,695
16,960
17,545
54
10,736
5,764
21,987
2,300
L
6,921
1,876
578
1,676
10,386
3,823
226
6,473
3,913
13,077
575
W
Fenrir
Skjaldmö
Fenrir
13,242
1,483
1,353
3,388
22,699
27,104
0
14,305
7,882
0
22,863
L
Ix Chel
Snedger
Ix Chel
17,126
2,200
13,307
9,162
16,570
7,609
0
8,665
7,905
43,507
0
L
17,551
5,414
1,016
4,095
13,067
5,436
0
8,675
4,392
33,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,367
Gold Earned
45,874
179
Minions Killed
155
0
Camps Cleared
0
1,500,966
Distance Traveled
1,193,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,234
616
40
3
0
200,647
0
W
Ix Chel
10,981
732
67
4
0
314,296
0
W
Chiron
11,560
771
55
4
0
287,351
0
L
King Arthur
8,783
586
8
1
0
267,121
0
W
Khepri
11,068
738
15
1
0
270,931
0
W
Geb
9,954
664
26
2
0
300,860
0
L
Chronos
9,293
620
21
1
0
212,170
0
W
Fenrir
10,804
720
16
1
0
327,528
0
L
Ix Chel
9,443
630
54
4
0
261,237
0
L
Sol
9,121
608
32
2
0
252,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role