Player Matchup

Mulan
Mulan
ChocoThunder11
Mulan
Level 87
God Stats
4W - 1L
1,733 SR
Queue Stats
42W - 17L
1,775 Elo+
Solo
Ra
Ra
Gil9505
Ra
Level 167
God Stats
80W - 71L
1,595 SR
Queue Stats
520W - 517L
1,510 Elo+
Solo
Nut
Nut
TheOutlawJJP
Nut
Level 129
God Stats
14W - 16L
1,533 SR
Queue Stats
223W - 216L
1,572 Elo+
Solo
Cerberus
Cerberus
ThumblessAimbot
Cerberus
Level 159
God Stats
14W - 5L
1,811 SR
Queue Stats
286W - 281L
1,586 Elo+
Solo
Arachne
Arachne
YeeYEENati0n
Arachne
Level 121
God Stats
1W - 2L
1,598 SR
Queue Stats
3W - 10L
1,305 Elo+
Solo
Team Averages
Level 133
1,654 SR
1,550 Elo+

VS

Team Averages
Level 152
1,491 SR
1,497 Elo+
Vulcan
Vulcan
BoS Hyqe
Vulcan
Level 178
God Stats
9W - 11L
1,543 SR
Queue Stats
473W - 465L
1,517 Elo+
Solo
Medusa
Medusa
Le Prolapsus
Medusa
Level 178
God Stats
1W - 0L
1,412 SR
Queue Stats
30W - 33L
1,468 Elo+
Solo
Bellona
Bellona
ShadowOfTheMoon_
Bellona
Level 176
God Stats
23W - 30L
1,499 SR
Queue Stats
676W - 653L
1,497 Elo+
Solo
Cabrakan
Cabrakan
icyyshadow11
Cabrakan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 78L
1,502 Elo+
Solo
Thor
Thor
juhbreel
Thor
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 156L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,480
548
2,431
10,707
3,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 0 / 1
5,808
581
1,509
2,791
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
0 / 3 / 0
4,677
468
2,266
4,790
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
9
1 / 0 / 0
5,412
541
4,215
7,094
3,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
YeeYEENati0n
Arachne
9
0 / 0 / 0
4,880
488
445
3,024
724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BoS Hyqe
Vulcan
12
0 / 0 / 0
6,439
644
1,447
2,468
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
10
2 / 1 / 1
5,718
572
4,479
5,033
1,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 3
6,583
658
6,832
7,917
7,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cabrakan
icyyshadow11
Cabrakan
9
0 / 0 / 2
5,666
567
823
7,735
5,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
12
4 / 0 / 0
6,728
673
3,101
6,618
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
6
6
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
BoS Hyqe
Vulcan
0
0
0
0
L
0
3
0
0
L
0
0
1
0.5
W
Medusa
2
1
1
2.5
W
0
1
3
1.5
L
0
3
0
0
L
Cerberus
1
0
0
1
L
Arachne
YeeYEENati0n
Arachne
0
0
0
0
W
Cabrakan
icyyshadow11
Cabrakan
0
0
2
1
W
Thor
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,866
Damage
16,682
28,406
Taken
29,771
10,086
Mitigated
17,727
10,944
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
BoS Hyqe
Vulcan
1,447
0
0
879
2,468
677
0
761
1,657
45,948
0
L
2,431
452
0
4,500
10,707
3,968
0
208
10,499
0
35,768
L
1,509
0
48
1,720
2,791
725
0
566
2,140
36,923
229
W
Medusa
4,479
940
0
1,420
5,033
1,481
611
1,457
3,576
0
46,874
W
6,832
1,632
0
3,351
7,917
7,601
102
842
6,896
719
43,909
L
2,266
1,382
0
340
4,790
1,097
0
282
4,508
0
22,184
L
Cerberus
4,215
225
0
2,143
7,094
3,572
0
1,382
5,614
19,942
0
L
Arachne
YeeYEENati0n
Arachne
445
352
0
2,193
3,024
724
0
143
2,853
0
27,409
W
Cabrakan
icyyshadow11
Cabrakan
823
29
221
2,357
7,735
5,610
159
1,780
5,955
10,028
1,597
W
Thor
3,101
89
0
948
6,618
2,358
0
862
5,681
0
56,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,257
Gold Earned
31,134
290
Minions Killed
363
0
Camps Cleared
0
994,430
Distance Traveled
1,067,580
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,439
644
99
10
0
204,778
3
L
Mulan
5,480
548
69
7
0
184,891
0
L
Ra
5,808
581
91
9
0
212,955
3
W
Medusa
5,718
572
65
7
0
190,416
0
W
Bellona
6,583
658
79
8
0
215,275
2
L
Nut
4,677
468
55
6
0
177,753
0
L
Cerberus
5,412
541
17
2
0
211,510
2
L
Arachne
4,880
488
58
6
0
207,321
1
W
Cabrakan
5,666
567
24
2
0
202,475
2
W
Thor
6,728
673
96
10
0
254,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role