Player Matchup

Nut
Nut
EliPlease
Nut
Level 37
God Stats
1W - 2L
1,676 SR
Queue Stats
9W - 12L
1,464 Elo+
Party 1
Nike
Nike
Gabiruzinhor
Nike
Level 101
God Stats
0W - 2L
1,587 SR
Queue Stats
6W - 7L
1,582 Elo+
Solo
Cthulhu
Cthulhu
GrimReaperMods
Cthulhu
Level 43
God Stats
1W - 4L
1,290 SR
Queue Stats
5W - 8L
1,373 Elo+
Party 1
Pele
Pele
Killer-Steve98
Pele
Level 145
God Stats
1W - 2L
1,505 SR
Queue Stats
123W - 152L
1,488 Elo+
Solo
Ah Puch
Ah Puch
UndeadTNT
Ah Puch
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 12L
1,373 Elo+
Party 1
Team Averages
Level 78
1,512 SR
1,456 Elo+

VS

Team Averages
Level 121
1,570 SR
1,504 Elo+
Danzaburou
Danzaburou
Jxtttt
Danzaburou
Level 123
God Stats
7W - 5L
1,689 SR
Queue Stats
307W - 256L
1,586 Elo+
Solo
Mulan
Mulan
RealMolagDBal
Mulan
Level 104
God Stats
12W - 12L
1,534 SR
Queue Stats
108W - 100L
1,443 Elo+
Solo
Ra
Ra
Supreme_Stride
Ra
Level 144
God Stats
11W - 9L
1,547 SR
Queue Stats
288W - 281L
1,532 Elo+
Solo
Bastet
Bastet
arcticfox107317
Bastet
Level 170
God Stats
3W - 3L
1,571 SR
Queue Stats
84W - 90L
1,483 Elo+
Solo
Bacchus
Bacchus
jamisking
Bacchus
Level 66
God Stats
8W - 3L
1,508 SR
Queue Stats
63W - 66L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,082
424
3,896
6,880
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 0
6,145
512
4,040
9,688
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 0
5,367
447
2,327
8,991
3,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 1
6,870
573
5,880
11,286
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ah Puch
UndeadTNT
Ah Puch
10
0 / 3 / 0
5,655
471
3,563
5,498
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jxtttt
Danzaburou
14
6 / 0 / 1
8,133
678
6,679
5,458
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 2
6,454
538
5,674
9,604
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
1 / 0 / 3
7,563
630
2,952
4,140
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 3 / 1
7,948
662
8,194
9,375
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
jamisking
Bacchus
10
0 / 0 / 5
6,278
523
5,354
7,475
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
15
15
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
5
0
0.2
L
0
3
0
0
W
Danzaburou
Jxtttt
Danzaburou
6
0
1
6.5
L
2
2
1
1.25
W
3
0
2
4
W
1
0
3
2.5
L
Ah Puch
UndeadTNT
Ah Puch
0
3
0
0
W
5
3
1
1.83
W
Bacchus
jamisking
Bacchus
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,706
Damage
28,853
42,343
Taken
36,052
15,881
Mitigated
17,613
9,346
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,896
2,210
0
1,933
6,880
1,930
82
2,916
3,900
0
28,340
L
4,040
1,000
0
1,323
9,688
4,422
0
68
9,620
0
31,784
L
2,327
247
1,446
2,263
8,991
3,410
0
2,040
6,917
15,567
519
W
Danzaburou
Jxtttt
Danzaburou
6,679
2,400
0
3,998
5,458
1,972
239
1,560
3,898
0
70,085
L
5,880
1,151
0
2,061
11,286
4,580
0
660
10,528
0
62,039
W
5,674
876
0
2,724
9,604
4,616
0
0
9,604
0
44,637
W
2,952
375
653
1,508
4,140
1,434
110
1,628
2,512
50,900
1,687
L
Ah Puch
UndeadTNT
Ah Puch
3,563
42
0
320
5,498
1,539
0
2,151
3,214
35,783
0
W
8,194
2,055
0
1,634
9,375
3,452
0
260
8,676
106
49,700
W
Bacchus
jamisking
Bacchus
5,354
514
94
2,930
7,475
6,139
76
2,312
5,163
13,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
36,376
317
Minions Killed
392
0
Camps Cleared
0
1,188,714
Distance Traveled
1,284,545
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,082
424
56
5
0
227,399
0
L
Nike
6,145
512
70
6
0
192,695
0
L
Cthulhu
5,367
447
18
2
0
243,301
0
W
Danzaburou
8,133
678
110
9
0
245,445
0
L
Pele
6,870
573
99
8
0
281,102
0
W
Mulan
6,454
538
62
5
0
291,816
0
W
Ra
7,563
630
120
10
0
266,302
3
L
Ah Puch
5,655
471
74
6
0
244,217
0
W
Bastet
7,948
662
80
7
0
231,515
0
W
Bacchus
6,278
523
20
2
0
249,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role