Player Matchup

Hel
Hel
Bobs Barricade
Hel
Level 184
God Stats
1W - 1L
1,760 SR
Queue Stats
189W - 171L
1,558 Elo+
Party 1
Chaac
Chaac
kiqai
Chaac
Level 137
God Stats
34W - 18L
1,699 SR
Queue Stats
362W - 297L
1,575 Elo+
Solo
Mercury
Mercury
losxtratereste22
Mercury
Level 154
God Stats
4W - 10L
1,170 SR
Queue Stats
146W - 136L
1,573 Elo+
Solo
Sylvanus
Sylvanus
samlilylion
Sylvanus
Level 231
God Stats
5W - 8L
1,570 SR
Queue Stats
498W - 467L
1,527 Elo+
Solo
Anhur
Anhur
xWarzone99x
Anhur
Level 129
God Stats
5W - 7L
1,495 SR
Queue Stats
251W - 243L
1,508 Elo+
Party 1
Team Averages
Level 167
1,539 SR
1,548 Elo+

VS

Team Averages
Level 126
1,543 SR
1,522 Elo+
Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Dub Tri Oh
Arachne
Level 89
God Stats
22W - 27L
1,482 SR
Queue Stats
253W - 224L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
OG_LINXSTER
Zhong Kui
Level 145
God Stats
5W - 7L
1,523 SR
Queue Stats
620W - 595L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
Peachtree0
Sun Wukong
Level 115
God Stats
11W - 6L
1,578 SR
Queue Stats
85W - 67L
1,534 Elo+
Solo
Hercules
Hercules
Wet Hairline
Hercules
Level 175
God Stats
57W - 40L
1,634 SR
Queue Stats
835W - 790L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,142
510
4,793
10,621
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
kiqai
Chaac
15
5 / 3 / 0
9,134
652
14,780
15,910
16,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 2 / 0
7,401
529
3,217
9,119
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
samlilylion
Sylvanus
11
1 / 5 / 2
6,279
449
4,495
12,891
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 0 / 0
7,884
563
4,207
7,556
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 1 / 6
8,341
596
8,464
6,548
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Dub Tri Oh
Arachne
14
4 / 1 / 5
7,926
566
8,432
13,840
6,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Zhong Kui
OG_LINXSTER
Zhong Kui
14
1 / 1 / 3
8,649
618
7,060
8,784
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Peachtree0
Sun Wukong
13
2 / 2 / 1
7,938
567
4,602
12,009
8,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Wet Hairline
Hercules
12
5 / 2 / 8
8,340
596
8,385
9,563
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
16
16
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
6
7
L
0
6
2
0.17
W
Arachne
Dub Tri Oh
Arachne
4
1
5
6.5
W
Zhong Kui
OG_LINXSTER
Zhong Kui
1
1
3
2.5
W
Sun Wukong
Peachtree0
Sun Wukong
2
2
1
1.25
W
Hercules
Wet Hairline
Hercules
5
2
8
4.5
L
Chaac
kiqai
Chaac
5
3
0
1.67
L
1
2
0
0.5
L
Sylvanus
samlilylion
Sylvanus
1
5
2
0.4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,492
Damage
36,943
56,097
Taken
50,744
34,590
Mitigated
28,175
17,059
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,464
984
0
720
6,548
2,121
0
3,761
2,787
62,277
1,572
L
4,793
337
930
2,613
10,621
2,961
0
3,541
6,854
51,541
485
W
Arachne
Dub Tri Oh
Arachne
8,432
6,720
0
7,060
13,840
6,480
32
2,160
11,680
0
61,943
W
Zhong Kui
OG_LINXSTER
Zhong Kui
7,060
2,385
0
4,020
8,784
5,388
1,261
396
8,388
62,281
11,537
W
Sun Wukong
Peachtree0
Sun Wukong
4,602
482
0
5,374
12,009
8,204
0
934
11,075
0
44,183
W
Hercules
Wet Hairline
Hercules
8,385
3,414
0
3,526
9,563
5,982
0
3,629
5,934
0
18,990
L
Chaac
kiqai
Chaac
14,780
2,380
0
4,450
15,910
16,744
0
2,709
12,501
6,258
66,131
L
3,217
1,140
0
915
9,119
3,751
0
1,185
7,866
0
76,685
L
Sylvanus
samlilylion
Sylvanus
4,495
719
940
3,610
12,891
8,552
0
3,259
9,358
16,538
6,282
L
4,207
2,460
0
3,601
7,556
2,582
194
3,720
3,836
0
69,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,840
Gold Earned
41,194
519
Minions Killed
451
0
Camps Cleared
0
1,500,602
Distance Traveled
1,514,520
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,341
596
136
10
0
309,816
2
L
Hel
7,142
510
96
7
0
263,659
1
W
Arachne
7,926
566
90
6
0
316,259
3
W
Zhong Kui
8,649
618
131
9
0
287,013
2
W
Sun Wukong
7,938
567
76
5
0
300,351
1
W
Hercules
8,340
596
18
1
0
301,081
4
L
Chaac
9,134
652
141
10
0
288,158
2
L
Mercury
7,401
529
122
9
0
363,490
0
L
Sylvanus
6,279
449
32
2
0
317,177
9
L
Anhur
7,884
563
128
9
0
268,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role